From 274ce6987e0b017800ddb62fe65143e0d5e1cae5 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 19 May 2007 18:32:01 +0000 Subject: Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) --- OpenSim.RegionServer/AuthenticateSessionsBase.cs | 23 ++++++++++++++- OpenSim.RegionServer/AuthenticateSessionsRemote.cs | 2 ++ OpenSim.RegionServer/SimClient.cs | 8 +++-- OpenSim.RegionServer/world/World.cs | 2 +- OpenSim.Servers/CheckSumServer.cs | 34 +++++++++------------- OpenSim.Servers/UDPServerBase.cs | 9 ++---- OpenSim/OpenSimMain.cs | 2 +- 7 files changed, 47 insertions(+), 33 deletions(-) diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim.RegionServer/AuthenticateSessionsBase.cs index f784f54..91bc54d 100644 --- a/OpenSim.RegionServer/AuthenticateSessionsBase.cs +++ b/OpenSim.RegionServer/AuthenticateSessionsBase.cs @@ -81,8 +81,29 @@ namespace OpenSim this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname; this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; + // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); + + } + + } + + public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) + { + if (this.AgentCircuits.ContainsKey(circuitcode)) + { + this.AgentCircuits[circuitcode].child = childstatus; + + } + } + + public bool GetAgentChildStatus(uint circuitcode) + { + if (this.AgentCircuits.ContainsKey(circuitcode)) + { + return this.AgentCircuits[circuitcode].child; + } - + return false; } } } diff --git a/OpenSim.RegionServer/AuthenticateSessionsRemote.cs b/OpenSim.RegionServer/AuthenticateSessionsRemote.cs index 57c98e4..0802d75 100644 --- a/OpenSim.RegionServer/AuthenticateSessionsRemote.cs +++ b/OpenSim.RegionServer/AuthenticateSessionsRemote.cs @@ -34,6 +34,8 @@ namespace OpenSim { agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"])); agentData.child = false; + // Console.WriteLine("expect user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); + } this.AddNewCircuit(agentData.circuitcode, agentData); diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index daaa6dd..9ae08f4 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs @@ -118,7 +118,9 @@ namespace OpenSim if (m_gridServer.GetName() == "Remote") { + this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); + //Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z); } else { @@ -142,13 +144,15 @@ namespace OpenSim # region Client Methods public void UpgradeClient() { + Console.WriteLine("updateclient being called"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent"); this.m_child = false; this.m_world.RemoveViewerAgent(this); if (!this.m_sandboxMode) { - this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].startpos; - ((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].child = false; + this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode); + m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false); + //Console.WriteLine("upgrade start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z); } this.InitNewClient(); } diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 72214d4..ecf9c69 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs @@ -585,7 +585,7 @@ namespace OpenSim.world } if (agentClient.ClientAvatar.PhysActor != null) { - this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); + //this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); } } catch (Exception e) diff --git a/OpenSim.Servers/CheckSumServer.cs b/OpenSim.Servers/CheckSumServer.cs index f0b4124..ae1724f 100644 --- a/OpenSim.Servers/CheckSumServer.cs +++ b/OpenSim.Servers/CheckSumServer.cs @@ -17,12 +17,11 @@ namespace OpenSim.Servers { public class CheckSumServer : UDPServerBase { - protected ConsoleBase m_console; + //protected ConsoleBase m_console; - public CheckSumServer(int port, ConsoleBase console) + public CheckSumServer(int port) + : base(port) { - listenPort = port; - this.m_console = console; } protected override void OnReceivedData(IAsyncResult result) @@ -35,10 +34,8 @@ namespace OpenSim.Servers packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - // do we already have a circuit for this endpoint if (packet.Type == PacketType.SecuredTemplateChecksumRequest) { - SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet; TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket(); checkreply.DataBlock.Checksum = 180572585; @@ -55,23 +52,21 @@ namespace OpenSim.Servers SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket(); checkrequest.TokenBlock.Token = checksum.TokenBlock.Token; this.SendPacket(checkrequest, epSender); - */ - + */ } else if (packet.Type == PacketType.TemplateChecksumReply) { //echo back the client checksum reply (Hegemon's method) - TemplateChecksumReplyPacket checksum = (TemplateChecksumReplyPacket)packet; + TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet; TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket(); - checkreply2.DataBlock.Checksum = checksum.DataBlock.Checksum; - checkreply2.DataBlock.Flags = checksum.DataBlock.Flags; - checkreply2.DataBlock.MajorVersion = checksum.DataBlock.MajorVersion; - checkreply2.DataBlock.MinorVersion = checksum.DataBlock.MinorVersion; - checkreply2.DataBlock.PatchVersion = checksum.DataBlock.PatchVersion; - checkreply2.DataBlock.ServerVersion = checksum.DataBlock.ServerVersion; - checkreply2.TokenBlock.Token = checksum.TokenBlock.Token; + checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum; + checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags; + checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion; + checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion; + checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion; + checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion; + checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token; this.SendPacket(checkreply2, epSender); - } else { @@ -80,16 +75,13 @@ namespace OpenSim.Servers Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); } - private void SendPacket(Packet Pack, EndPoint endp) { if (!Pack.Header.Resent) { - // Set the sequence number - Pack.Header.Sequence = 1; - } + byte[] ZeroOutBuffer = new byte[4096]; byte[] sendbuffer; sendbuffer = Pack.ToBytes(); diff --git a/OpenSim.Servers/UDPServerBase.cs b/OpenSim.Servers/UDPServerBase.cs index e7feb01..a308052 100644 --- a/OpenSim.Servers/UDPServerBase.cs +++ b/OpenSim.Servers/UDPServerBase.cs @@ -24,8 +24,9 @@ namespace OpenSim.Servers protected AsyncCallback ReceivedData; protected int listenPort; - public UDPServerBase() + public UDPServerBase(int port) { + listenPort = port; } protected virtual void OnReceivedData(IAsyncResult result) @@ -38,8 +39,6 @@ namespace OpenSim.Servers packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - - Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); } @@ -60,14 +59,10 @@ namespace OpenSim.Servers Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); } - public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) { - // find the endpoint for this circuit } - - } } diff --git a/OpenSim/OpenSimMain.cs b/OpenSim/OpenSimMain.cs index 30fed30..9025316 100644 --- a/OpenSim/OpenSimMain.cs +++ b/OpenSim/OpenSimMain.cs @@ -100,7 +100,7 @@ namespace OpenSim //Authenticate Session Handler AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); this.AuthenticateSessionsHandler = authen; - this.checkServer = new CheckSumServer(12036, m_console); + this.checkServer = new CheckSumServer(12036); this.checkServer.ServerListener(); } else -- cgit v1.1