From 258e62679aca6fa74a20a5275cb0f172402352e8 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Fri, 20 Apr 2007 05:39:01 +0000
Subject: Console: * Reorganised and added default handlers to main functions *
Removed "regenerate" command, use "terrain regenerate" instead. * Added new
"terrain seed" command to set the random seed * Added new "terrain load"
command to load a terrain from disk * Added new "terrain save" command to
save a terrain to disk Terrain: * Added new export and import functions for
some common formats * Added new setSeed function to allow customising the
random seed
---
OpenSim.RegionServer/OpenSimMain.cs | 78 +++++++++++++++++++++++++--
OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 57 ++++++++++++++++++++
2 files changed, 132 insertions(+), 3 deletions(-)
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 48eff1b..b2ee3b6 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -505,20 +505,92 @@ namespace OpenSim
case "help":
m_console.WriteLine("show users - show info about connected users");
m_console.WriteLine("shutdown - disconnect all clients and shutdown");
- m_console.WriteLine("regenerate - regenerate the sim's terrain");
break;
case "show":
Show(cmdparams[0]);
break;
- case "regenerate":
- LocalWorld.RegenerateTerrain();
+ case "terrain":
+ RunTerrainCmd(cmdparams);
break;
case "shutdown":
Shutdown();
break;
+
+ default:
+ m_console.WriteLine("Unknown command");
+ break;
+ }
+ }
+
+ ///
+ /// Processes a terrain-specific command
+ ///
+ /// TODO: Move this into BasicTerrain directly (no need to hard limit what each terrain engine can support)
+ ///
+ public void RunTerrainCmd(string[] args)
+ {
+ string command = args[0];
+ switch (command)
+ {
+ case "help":
+ m_console.WriteLine("terrain regenerate - rebuilds the sims terrain using a default algorithm");
+ m_console.WriteLine("terrain seed - sets the random seed value to ");
+ m_console.WriteLine("terrain load - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'");
+ m_console.WriteLine("terrain save - saves a terrain to disk, type can be 'F32' or 'F64'");
+ break;
+
+ case "seed":
+ LocalWorld.Terrain.setSeed(Convert.ToInt32(args[1]));
+ break;
+
+ case "regenerate":
+ LocalWorld.Terrain.hills();
+ break;
+
+ case "load":
+ switch (args[1].ToLower())
+ {
+ case "f32":
+ LocalWorld.Terrain.loadFromFileF32(args[2]);
+ break;
+
+ case "f64":
+ LocalWorld.Terrain.loadFromFileF64(args[2]);
+ break;
+
+ case "img":
+ m_console.WriteLine("Error - IMG mode is presently unsupported.");
+ break;
+
+ default:
+ m_console.WriteLine("Unknown image or data format");
+ break;
+ }
+ break;
+
+ case "save":
+ switch (args[1].ToLower())
+ {
+ case "f32":
+ LocalWorld.Terrain.writeToFileF32(args[2]);
+ break;
+
+ case "f64":
+ LocalWorld.Terrain.writeToFileF64(args[2]);
+ break;
+
+ default:
+ m_console.WriteLine("Unknown image or data format");
+ break;
+ }
+ break;
+
+ default:
+ m_console.WriteLine("Unknown terrain command");
+ break;
}
}
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index 65e267a..080671b 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -103,6 +103,63 @@ namespace OpenSim.Terrain
}
///
+ /// Loads a file consisting of 256x256 floats and imports it as an array into the map.
+ ///
+ /// TODO: Move this to libTerrain itself
+ /// The filename of the float array to import
+ public void loadFromFileF32(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
+ System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ heightmap.map[x, y] = (double)bs.ReadSingle();
+ }
+ }
+ }
+
+ public void writeToFileF64(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
+ System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ bs.Write(heightmap.get(x,y));
+ }
+ }
+ }
+
+ public void writeToFileF32(string filename)
+ {
+ System.IO.FileInfo file = new System.IO.FileInfo(filename);
+ System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
+ System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ bs.Write((float)heightmap.get(x, y));
+ }
+ }
+ }
+
+ public void setSeed(int val)
+ {
+ heightmap.seed = val;
+ }
+
+ ///
/// Raises land in a sphere around the specified coordinates
///
/// Center of the sphere on the X axis
--
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