From 1f45f688b245a49a6a5c1253939f309499a60ea7 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 22 Aug 2007 21:45:26 +0000 Subject: setup test tables function which lets us make sure that everything we are going to ask for from the database is actually there. This will let us bail early with a useful error message, instead of late with a hard to understand one. Do some other cleanups to get rid of debug input I put in --- .../MonoSqliteDataStore.cs | 139 +++++---------------- 1 file changed, 28 insertions(+), 111 deletions(-) diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index 2d52a2a..24a431e 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs @@ -52,22 +52,14 @@ namespace OpenSim.DataStore.MonoSqliteStorage // We fill the data set, now we've got copies in memory for the information // TODO: see if the linkage actually holds. // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); - TestPrimsTable(conn); + TestTables(conn); ds.Tables.Add(createPrimTable()); - DataTable prims = ds.Tables["prims"]; - primDa.Fill(prims); - MainLog.Instance.Verbose(ds.GetXmlSchema()); - - shapeDa.Fill(ds, "primshapes"); - ds.AcceptChanges(); - - prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; + primDa.Fill(ds.Tables["prims"]); setupPrimCommands(primDa, conn); - // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); - DataTable shapes = ds.Tables["primshapes"]; - shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; + ds.Tables.Add(createShapeTable()); + primDa.Fill(ds.Tables["primshapes"]); setupShapeCommands(shapeDa, conn); return; @@ -642,28 +634,37 @@ namespace OpenSim.DataStore.MonoSqliteStorage } } - private bool TestPrimsTable(SqliteConnection conn) + private bool TestTables(SqliteConnection conn) { SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); - SqliteDataAdapter da = new SqliteDataAdapter(primSelectCmd); - DataSet tmp = new DataSet(); + SqliteDataAdapter primDa = new SqliteDataAdapter(primSelectCmd); + SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn); + SqliteDataAdapter shapeDa = new SqliteDataAdapter(shapeSelectCmd); + + DataSet tmpDS = new DataSet(); try { - da.Fill(tmp, "prims"); + primDa.Fill(tmpDS, "prims"); + shapeDa.Fill(tmpDS, "primshapes"); } catch (Mono.Data.SqliteClient.SqliteSyntaxException) { MainLog.Instance.Verbose("SQLite Database does exist... creating"); InitDB(conn); } - // Dictionary defs = createPrimDataDefs(); - // // da.FillSchema(ds, SchemaType.Mapped, "prims"); - da.Fill(tmp, "prims"); - MainLog.Instance.Verbose("DATASTORE", "Filled prims..."); - // DataTable prims = ds.Tables["prims"]; - // foreach (DataColumn col in prims.Columns) - // { - // MainLog.Instance.Verbose("Found: " + col); - // } - // return true; + primDa.Fill(tmpDS, "prims"); + shapeDa.Fill(tmpDS, "primshapes"); + + foreach (DataColumn col in createPrimTable().Columns) { + if (! tmpDS.Tables["prims"].Columns.Contains(col.ColumnName) ) { + MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); + return false; + } + } + foreach (DataColumn col in createShapeTable().Columns) { + if (! tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName) ) { + MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); + return false; + } + } return true; } @@ -729,54 +730,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage return prims; } - private Dictionary createPrimDataDefs() - { - Dictionary data = new Dictionary(); - data.Add("UUID", DbType.String); - data.Add("ParentID", DbType.Int32); - data.Add("CreationDate", DbType.Int32); - data.Add("Name", DbType.String); - data.Add("SceneGroupID", DbType.String); - // various text fields - data.Add("Text", DbType.String); - data.Add("Description", DbType.String); - data.Add("SitName", DbType.String); - data.Add("TouchName", DbType.String); - // permissions - data.Add("CreatorID", DbType.String); - data.Add("OwnerID", DbType.String); - data.Add("GroupID", DbType.String); - data.Add("LastOwnerID", DbType.String); - data.Add("OwnerMask", DbType.Int32); - data.Add("NextOwnerMask", DbType.Int32); - data.Add("GroupMask", DbType.Int32); - data.Add("EveryoneMask", DbType.Int32); - data.Add("BaseMask", DbType.Int32); - // vectors - data.Add("PositionX", DbType.Double); - data.Add("PositionY", DbType.Double); - data.Add("PositionZ", DbType.Double); - data.Add("GroupPositionX", DbType.Double); - data.Add("GroupPositionY", DbType.Double); - data.Add("GroupPositionZ", DbType.Double); - data.Add("VelocityX", DbType.Double); - data.Add("VelocityY", DbType.Double); - data.Add("VelocityZ", DbType.Double); - data.Add("AngularVelocityX", DbType.Double); - data.Add("AngularVelocityY", DbType.Double); - data.Add("AngularVelocityZ", DbType.Double); - data.Add("AccelerationX", DbType.Double); - data.Add("AccelerationY", DbType.Double); - data.Add("AccelerationZ", DbType.Double); - // quaternions - data.Add("RotationX", DbType.Double); - data.Add("RotationY", DbType.Double); - data.Add("RotationZ", DbType.Double); - data.Add("RotationW", DbType.Double); - return data; - } - - private DataTable createShapeTable() { DataTable shapes = new DataTable("primshapes"); @@ -811,47 +764,11 @@ namespace OpenSim.DataStore.MonoSqliteStorage // text TODO: this isn't right, but I'm not sure the right // way to specify this as a blob atm createCol(shapes, "Texture", typeof(System.Byte[])); + createCol(shapes, "ExtraParams", typeof(System.Byte[])); shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; return shapes; } - - private Dictionary createShapeDataDefs() - { - Dictionary data = new Dictionary(); - data.Add("UUID", DbType.String); - // shape is an enum - data.Add("Shape", DbType.Int32); - // vectors - data.Add("ScaleX", DbType.Double); - data.Add("ScaleY", DbType.Double); - data.Add("ScaleZ", DbType.Double); - // paths - data.Add("PCode", DbType.Int32); - data.Add("PathBegin", DbType.Int32); - data.Add("PathEnd", DbType.Int32); - data.Add("PathScaleX", DbType.Int32); - data.Add("PathScaleY", DbType.Int32); - data.Add("PathShearX", DbType.Int32); - data.Add("PathShearY", DbType.Int32); - data.Add("PathSkew", DbType.Int32); - data.Add("PathCurve", DbType.Int32); - data.Add("PathRadiusOffset", DbType.Int32); - data.Add("PathRevolutions", DbType.Int32); - data.Add("PathTaperX", DbType.Int32); - data.Add("PathTaperY", DbType.Int32); - data.Add("PathTwist", DbType.Int32); - data.Add("PathTwistBegin", DbType.Int32); - // profile - data.Add("ProfileBegin", DbType.Int32); - data.Add("ProfileEnd", DbType.Int32); - data.Add("ProfileCurve", DbType.Int32); - data.Add("ProfileHollow", DbType.Int32); - // text TODO: this isn't right, but I'm not sure the right - // way to specify this as a blob atm - data.Add("Texture", DbType.Binary); - return data; - } } } -- cgit v1.1