From ea8f3c83bf96453e8223d918933d5708fa49a3cc Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Mon, 4 Jul 2016 03:35:48 +0100
Subject: Finally remove the requirement for an InventoryItem/FolderBase object
to be passed into inventory queries. This makes the API more homogenous and
also will more clearly show coding errors related to HG inventory where the
.Owner field has a meaning for a query but wasn't always set.
---
OpenSim/Addons/Groups/GroupsModule.cs | 3 +-
.../RemoteController/RemoteAdminPlugin.cs | 6 ++--
.../Handlers/FetchInventory/FetchInvDescHandler.cs | 19 +++-------
.../FetchInventory/FetchInventory2Handler.cs | 15 ++------
.../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 2 +-
.../Avatar/Attachments/AttachmentsModule.cs | 6 ++--
.../Attachments/Tests/AttachmentsModuleTests.cs | 12 +++----
.../Avatar/AvatarFactory/AvatarFactoryModule.cs | 3 +-
.../Avatar/Friends/CallingCardModule.cs | 3 +-
.../CoreModules/Avatar/Gestures/GesturesModule.cs | 6 ++--
.../Inventory/Transfer/InventoryTransferModule.cs | 42 +++++++---------------
.../EntityTransfer/HGEntityTransferModule.cs | 3 +-
.../InventoryAccess/HGInventoryAccessModule.cs | 4 +--
.../InventoryAccess/InventoryAccessModule.cs | 19 ++++------
.../Framework/Library/LocalInventoryService.cs | 11 ++----
.../Inventory/HGInventoryBroker.cs | 23 +++++-------
.../Inventory/LocalInventoryServiceConnector.cs | 8 ++---
.../Inventory/RemoteXInventoryServiceConnector.cs | 14 +++-----
.../World/Permissions/PermissionsModule.cs | 9 ++---
.../Framework/Scenes/AsyncInventorySender.cs | 5 ++-
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 27 ++++++--------
.../Framework/Scenes/Scene.PacketHandlers.cs | 6 ++--
.../Avatar/XmlRpcGroups/GroupsModule.cs | 3 +-
.../Inventory/InventoryServerInConnector.cs | 18 +++++++---
.../Handlers/Inventory/XInventoryInConnector.cs | 12 ++++---
.../Inventory/XInventoryServicesConnector.cs | 14 ++++----
.../SimianGrid/SimianInventoryServiceConnector.cs | 29 +++++++--------
.../HypergridService/HGInventoryService.cs | 4 +--
.../HypergridService/HGSuitcaseInventoryService.cs | 8 ++---
OpenSim/Services/Interfaces/IInventoryService.cs | 4 +--
.../Tests/XInventoryServiceTests.cs | 10 +++---
.../Services/InventoryService/XInventoryService.cs | 24 +++++--------
.../Robust/Clients/Inventory/InventoryClient.cs | 3 +-
33 files changed, 147 insertions(+), 228 deletions(-)
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs
index 13b7123..ccd4da6 100644
--- a/OpenSim/Addons/Groups/GroupsModule.cs
+++ b/OpenSim/Addons/Groups/GroupsModule.cs
@@ -445,8 +445,7 @@ namespace OpenSim.Groups
UUID itemID = binBucketMap["item_id"].AsUUID();
UUID ownerID = binBucketMap["owner_id"].AsUUID();
- item = new InventoryItemBase(itemID, ownerID);
- item = m_sceneList[0].InventoryService.GetItem(item);
+ item = m_sceneList[0].InventoryService.GetItem(ownerID, itemID);
}
else
m_log.DebugFormat("[Groups]: Received OSD with unexpected type: {0}", binBucketOSD.GetType());
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index bae1582..1a7c698 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -2836,8 +2836,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
if (wearable[0].ItemID != UUID.Zero)
{
// Get inventory item and copy it
- InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
- item = inventoryService.GetItem(item);
+ InventoryItemBase item = inventoryService.GetItem(source, wearable[0].ItemID);
if (item != null)
{
@@ -2890,8 +2889,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
- InventoryItemBase item = new InventoryItemBase(itemID, source);
- item = inventoryService.GetItem(item);
+ InventoryItemBase item = inventoryService.GetItem(source, itemID);
if (item != null)
{
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
index 4da6c3d..e3a9a22 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
@@ -403,10 +403,7 @@ namespace OpenSim.Capabilities.Handlers
return contents;
}
contents = fetchedContents;
- InventoryFolderBase containingFolder = new InventoryFolderBase();
- containingFolder.ID = folderID;
- containingFolder.Owner = agentID;
- containingFolder = m_InventoryService.GetFolder(containingFolder);
+ InventoryFolderBase containingFolder = m_InventoryService.GetFolder(agentID, folderID);
if (containingFolder != null)
{
@@ -429,7 +426,7 @@ namespace OpenSim.Capabilities.Handlers
{
if (item.AssetType == (int)AssetType.Link)
{
- InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
+ InventoryItemBase linkedItem = m_InventoryService.GetItem(agentID, item.AssetID);
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
@@ -659,10 +656,7 @@ from docs seems this was never a spec
// Must fetch it individually
else if (contents.FolderID == UUID.Zero)
{
- InventoryFolderBase containingFolder = new InventoryFolderBase();
- containingFolder.ID = freq.folder_id;
- containingFolder.Owner = freq.owner_id;
- containingFolder = m_InventoryService.GetFolder(containingFolder);
+ InventoryFolderBase containingFolder = m_InventoryService.GetFolder(freq.owner_id, freq.folder_id);
if (containingFolder != null)
{
@@ -759,12 +753,9 @@ from docs seems this was never a spec
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
linked = new InventoryItemBase[itemIDs.Count];
int i = 0;
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = freq.owner_id;
foreach (UUID id in itemIDs)
{
- item.ID = id;
- linked[i++] = m_InventoryService.GetItem(item);
+ linked[i++] = m_InventoryService.GetItem(freq.owner_id, id);
}
}
@@ -850,4 +841,4 @@ from docs seems this was never a spec
public InventoryCollection Collection;
public int Descendents;
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
index 1753f60..8200a96 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
@@ -81,24 +81,15 @@ namespace OpenSim.Capabilities.Handlers
// OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
items = new InventoryItemBase[itemsRequested.Count];
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = m_agentID;
foreach (UUID id in itemIDs)
- {
- item.ID = id;
- items[i++] = m_inventoryService.GetItem(item);
- }
+ items[i++] = m_inventoryService.GetItem(m_agentID, id);
}
}
else
{
items = new InventoryItemBase[itemsRequested.Count];
- InventoryItemBase item = new InventoryItemBase();
foreach (UUID id in itemIDs)
- {
- item.ID = id;
- items[i++] = m_inventoryService.GetItem(item);
- }
+ items[i++] = m_inventoryService.GetItem(UUID.Zero, id);
}
foreach (InventoryItemBase item in items)
@@ -152,4 +143,4 @@ namespace OpenSim.Capabilities.Handlers
return llsdItem;
}
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 39ba708..19619c1 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -1386,7 +1386,7 @@ namespace OpenSim.Region.ClientStack.Linden
IClientAPI client = null;
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
+ item = m_Scene.InventoryService.GetItem(m_HostCapsObj.AgentID, itemID);
if (item != null)
{
string message;
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 0cc630f..8f03a0a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -898,8 +898,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
- InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
- item = m_scene.InventoryService.GetItem(item);
+ InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID);
if (item != null)
{
@@ -1223,8 +1222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return;
}
- InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
- item = m_scene.InventoryService.GetItem(item);
+ InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID);
if (item == null)
return;
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 10b2ff6..a83342c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
// Is.EqualTo((int)AttachmentPoint.Chest));
- InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
+ InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
Assert.That(attachmentItem, Is.Not.Null);
Assert.That(attachmentItem.Name, Is.EqualTo(attName));
@@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
// Is.EqualTo((int)AttachmentPoint.LeftHand));
- InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
+ InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
Assert.That(attachmentItem, Is.Not.Null);
Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
// Is.EqualTo((int)AttachmentPoint.LeftHand));
- InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
+ InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
Assert.That(attachmentItem, Is.Not.Null);
Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
// Is.EqualTo((int)AttachmentPoint.LeftHand));
- InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
+ InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
Assert.That(attachmentItem, Is.Not.Null);
Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
@@ -600,7 +600,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
// Check item status
- Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
+ Assert.That(scene.InventoryService.GetItem(sp.UUID, attItem.ID), Is.Null);
// Check object in scene
SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att");
@@ -679,7 +679,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
- InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
+ InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem.Owner, userItem.ID);
AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
// TODO: It would probably be better here to check script state via the saving and retrieval of state
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index c800383..08b276d 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -904,8 +904,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
continue;
}
- InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
- baseItem = invService.GetItem(baseItem);
+ InventoryItemBase baseItem = invService.GetItem(userID, appearance.Wearables[i][j].ItemID);
if (baseItem != null)
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
index eb23e83..e5bf919 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
@@ -239,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
InventoryFolderBase trashFolder =
invService.GetFolderForType(client.AgentId, FolderType.Trash);
- InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
- item = invService.GetItem(item);
+ InventoryItemBase item = invService.GetItem(client.AgentId, transactionID);
if (item != null && trashFolder != null)
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
index 095c57b..4efcd3b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
@@ -86,8 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
{
IInventoryService invService = m_scene.InventoryService;
- InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
- item = invService.GetItem(item);
+ InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
if (item != null)
{
item.Flags |= 1;
@@ -102,8 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
{
IInventoryService invService = m_scene.InventoryService;
- InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
- item = invService.GetItem(item);
+ InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
if (item != null)
{
item.Flags &= ~(uint)1;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 085328c..6c2cf0a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -270,8 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// RLV uses this
if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
{
- InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
- folder = invService.GetFolder(folder);
+ InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID);
if (folder != null)
{
@@ -280,8 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
UUID destFolderID = new UUID(im.binaryBucket, 0);
if (destFolderID != UUID.Zero)
{
- InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
- destFolder = invService.GetFolder(destFolder);
+ InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID);
if (destFolder != null)
{
if (folder.ParentID != destFolder.ID)
@@ -339,8 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
- InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
- item = invService.GetItem(item);
+ InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
InventoryFolderBase folder = null;
UUID? previousParentFolderID = null;
@@ -354,8 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
else
{
- folder = new InventoryFolderBase(inventoryID, client.AgentId);
- folder = invService.GetFolder(folder);
+ folder = invService.GetFolder(client.AgentId, inventoryID);
if (folder != null) // It's a folder
{
@@ -368,9 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
if (previousParentFolderID != null)
{
- InventoryFolderBase previousParentFolder
- = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
- previousParentFolder = invService.GetFolder(previousParentFolder);
+ InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
scene.SendInventoryUpdate(client, previousParentFolder, true, true);
scene.SendInventoryUpdate(client, destinationFolder, true, true);
@@ -392,8 +386,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
- InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
- item = invService.GetItem(item);
+ InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
InventoryFolderBase folder = null;
UUID? previousParentFolderID = null;
@@ -410,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
else
{
- folder = new InventoryFolderBase(inventoryID, client.AgentId);
- folder = invService.GetFolder(folder);
+ folder = invService.GetFolder(client.AgentId, inventoryID);
if (folder != null & trashFolder != null)
{
@@ -439,9 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
else if (previousParentFolderID != null)
{
- InventoryFolderBase previousParentFolder
- = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
- previousParentFolder = invService.GetFolder(previousParentFolder);
+ InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
scene.SendInventoryUpdate(client, previousParentFolder, true, true);
scene.SendInventoryUpdate(client, trashFolder, true, true);
@@ -500,10 +490,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
UUID folderID = new UUID(im.binaryBucket, 1);
- InventoryFolderBase given =
- new InventoryFolderBase(folderID, recipientID);
InventoryFolderBase folder =
- scene.InventoryService.GetFolder(given);
+ scene.InventoryService.GetFolder(recipientID, folderID);
if (folder != null)
user.ControllingClient.SendBulkUpdateInventory(folder);
@@ -512,10 +500,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
UUID itemID = new UUID(im.binaryBucket, 1);
- InventoryItemBase given =
- new InventoryItemBase(itemID, recipientID);
InventoryItemBase item =
- scene.InventoryService.GetItem(given);
+ scene.InventoryService.GetItem(recipientID, itemID);
if (item != null)
{
@@ -538,10 +524,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
UUID folderID = new UUID(im.imSessionID);
- InventoryFolderBase given =
- new InventoryFolderBase(folderID, recipientID);
InventoryFolderBase folder =
- scene.InventoryService.GetFolder(given);
+ scene.InventoryService.GetFolder(recipientID, folderID);
if (folder != null)
user.ControllingClient.SendBulkUpdateInventory(folder);
@@ -550,10 +534,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
{
UUID itemID = new UUID(im.imSessionID);
- InventoryItemBase given =
- new InventoryItemBase(itemID, recipientID);
InventoryItemBase item =
- scene.InventoryService.GetItem(given);
+ scene.InventoryService.GetItem(recipientID, itemID);
if (item != null)
{
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index dfc880a..a9aaf12 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -95,8 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
foreach (AvatarAttachment att in a.GetAttachments())
{
- InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
- item = Scene.InventoryService.GetItem(item);
+ InventoryItemBase item = Scene.InventoryService.GetItem(account.PrincipalID, att.ItemID);
if (item != null)
a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
else
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 06a8f25..4119f90 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -314,9 +314,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
//if (fromTaskID.Equals(UUID.Zero))
//{
- InventoryItemBase item = new InventoryItemBase(itemID);
- item.Owner = remoteClient.AgentId;
- item = m_Scene.InventoryService.GetItem(item);
+ InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
//if (item == null)
//{ // Fetch the item
// item = new InventoryItemBase();
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 64233d5..781b9ff 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -184,8 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
- InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
- InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
+ InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(remoteClient.AgentId, folderID);
if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType))
{
@@ -260,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
///
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
- InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
- item = m_Scene.InventoryService.GetItem(item);
+ InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
if (item.Owner != remoteClient.AgentId)
return UUID.Zero;
@@ -719,8 +717,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
- item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
- item = m_Scene.InventoryService.GetItem(item);
+ item = m_Scene.InventoryService.GetItem(userID, so.RootPart.FromUserInventoryItemID);
//item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID);
@@ -792,9 +789,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
{
- InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
- if (f != null)
- folder = m_Scene.InventoryService.GetFolder(f);
+ folder = m_Scene.InventoryService.GetFolder(userID, so.FromFolderID);
if(folder.Type == 14 || folder.Type == 16)
{
@@ -830,8 +825,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
{
// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
- InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
- item = m_Scene.InventoryService.GetItem(item);
+ InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
if (item == null)
{
@@ -1289,8 +1283,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID)
{
IInventoryService invService = m_Scene.RequestModuleInterface();
- InventoryItemBase item = new InventoryItemBase(itemID, agentID);
- item = invService.GetItem(item);
+ InventoryItemBase item = invService.GetItem(agentID, itemID);
if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
index e1e1838..21e00b2 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
@@ -103,13 +103,8 @@ namespace OpenSim.Region.CoreModules.Framework.Library
{
InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length];
int i = 0;
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = principalID;
foreach (UUID fid in itemIDs)
- {
- item.ID = fid;
- itemColl[i++] = GetItem(item);
- }
+ itemColl[i++] = GetItem(principalID, fid);
return itemColl;
}
@@ -239,14 +234,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library
///
///
///
- public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
+ public InventoryItemBase GetItem(UUID principalID, UUID itemID) { return null; }
///
/// Get a folder, given by its UUID
///
///
///
- public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
+ public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) { return null; }
///
/// Does the given user have an inventory structure?
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 48f228a..863560b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -598,21 +598,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector.DeleteItems(ownerID, itemIDs);
}
- public InventoryItemBase GetItem(InventoryItemBase item)
+ public InventoryItemBase GetItem(UUID principalID, UUID itemID)
{
- if (item == null)
- return null;
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
- string invURL = GetInventoryServiceURL(item.Owner);
+ string invURL = GetInventoryServiceURL(principalID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
- return m_LocalGridInventoryService.GetItem(item);
+ return m_LocalGridInventoryService.GetItem(principalID, itemID);
IInventoryService connector = GetConnector(invURL);
- return connector.GetItem(item);
+ return connector.GetItem(principalID, itemID);
}
public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
@@ -632,22 +630,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector.GetMultipleItems(userID, itemIDs);
}
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
{
- if (folder == null)
- return null;
-
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
- string invURL = GetInventoryServiceURL(folder.Owner);
+ string invURL = GetInventoryServiceURL(principalID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
- return m_LocalGridInventoryService.GetFolder(folder);
+ return m_LocalGridInventoryService.GetFolder(principalID, folderID);
IInventoryService connector = GetConnector(invURL);
- return connector.GetFolder(folder);
+ return connector.GetFolder(principalID, folderID);
}
public bool HasInventoryForUser(UUID userID)
@@ -710,4 +705,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector;
}
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 20d4e02..0d36725 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -292,13 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_InventoryService.DeleteItems(ownerID, itemIDs);
}
- public InventoryItemBase GetItem(InventoryItemBase item)
+ public InventoryItemBase GetItem(UUID principalID, UUID itemID)
{
// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
// UUID requestedItemId = item.ID;
- item = m_InventoryService.GetItem(item);
+ InventoryItemBase item = m_InventoryService.GetItem(principalID, itemID);
// if (null == item)
// m_log.ErrorFormat(
@@ -312,9 +312,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_InventoryService.GetMultipleItems(userID, itemIDs);
}
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
{
- return m_InventoryService.GetFolder(folder);
+ return m_InventoryService.GetFolder(principalID, folderID);
}
///
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
index 978b9d9..62b44b1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -292,15 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
}
- public InventoryItemBase GetItem(InventoryItemBase item)
+ public InventoryItemBase GetItem(UUID userID, UUID itemID)
{
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
- if (item == null)
- return null;
if (m_RemoteConnector == null)
m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
- return m_RemoteConnector.GetItem(item);
+ return m_RemoteConnector.GetItem(userID, itemID);
}
public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
@@ -311,13 +309,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.GetMultipleItems(userID, itemIDs);
}
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ public InventoryFolderBase GetFolder(UUID userID, UUID folderID)
{
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
- if (folder == null)
- return null;
- return m_RemoteConnector.GetFolder(folder);
+ return m_RemoteConnector.GetFolder(userID, folderID);
}
public bool HasInventoryForUser(UUID userID)
@@ -337,4 +333,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
#endregion
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index c83454e..8c1a628 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1100,8 +1100,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory
{
IInventoryService invService = m_scene.InventoryService;
- InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
- assetRequestItem = invService.GetItem(assetRequestItem);
+ InventoryItemBase assetRequestItem = invService.GetItem(user, notecard);
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
{
assetRequestItem = LibraryRootFolder.FindItem(notecard);
@@ -1625,8 +1624,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory
{
IInventoryService invService = m_scene.InventoryService;
- InventoryItemBase assetRequestItem = new InventoryItemBase(script, user);
- assetRequestItem = invService.GetItem(assetRequestItem);
+ InventoryItemBase assetRequestItem = invService.GetItem(user, script);
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
{
assetRequestItem = LibraryRootFolder.FindItem(script);
@@ -1722,8 +1720,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory
{
IInventoryService invService = m_scene.InventoryService;
- InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
- assetRequestItem = invService.GetItem(assetRequestItem);
+ InventoryItemBase assetRequestItem = invService.GetItem(user, notecard);
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
{
assetRequestItem = LibraryRootFolder.FindItem(notecard);
diff --git a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs
index d9d2e64..4362e28 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs
@@ -143,8 +143,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID);
- InventoryItemBase item = new InventoryItemBase(fh.ItemID, fh.Client.AgentId);
- item = m_scene.InventoryService.GetItem(item);
+ InventoryItemBase item = m_scene.InventoryService.GetItem(fh.Client.AgentId, fh.ItemID);
if (item != null)
fh.Client.SendInventoryItemDetails(item.Owner, item);
@@ -153,4 +152,4 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 30bc75b..f2df364 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -223,8 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
if (core.TryGet(out inv))
{
- InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner);
- parent = InventoryService.GetFolder(parent);
+ InventoryFolderBase parent = InventoryService.GetFolder(f.Owner, f.ParentID);
inv.SendRemoveInventoryItems(new UUID[] { item.ID });
inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
string message = "The item was placed in folder " + f.Name;
@@ -407,8 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
// inventory. Rut-Roh. Whatever. Make this secure. Yeah.
//
// Passing something to another avatar or a an object will already
- InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
- item = InventoryService.GetItem(item);
+ InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID);
if (item != null)
{
@@ -585,8 +583,7 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
- InventoryItemBase item = new InventoryItemBase(itemId, senderId);
- item = InventoryService.GetItem(item);
+ InventoryItemBase item = InventoryService.GetItem(senderId, itemId);
if (item == null)
{
@@ -807,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
{
//// Retrieve the folder from the sender
- InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId, senderId));
+ InventoryFolderBase folder = InventoryService.GetFolder(senderId, folderId);
if (null == folder)
{
m_log.ErrorFormat(
@@ -868,8 +865,7 @@ namespace OpenSim.Region.Framework.Scenes
if (item == null)
{
- item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
- item = InventoryService.GetItem(item);
+ item = InventoryService.GetItem(remoteClient.AgentId, oldItemID);
if (item == null)
{
@@ -953,7 +949,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (InventoryItemBase b in items)
{
CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
- InventoryItemBase n = InventoryService.GetItem(b);
+ InventoryItemBase n = InventoryService.GetItem(b.Owner, b.ID);
n.Folder = destfolder;
moveitems.Add(n);
remoteClient.SendInventoryItemCreateUpdate(n, 0);
@@ -1605,8 +1601,7 @@ namespace OpenSim.Region.Framework.Scenes
InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
// Fetch the folder itself to get its current version
- InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
- containingFolder = InventoryService.GetFolder(containingFolder);
+ InventoryFolderBase containingFolder = InventoryService.GetFolder(client.AgentId, folder.ID);
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
@@ -1620,7 +1615,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (item.AssetType == (int)AssetType.Link)
{
- InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
+ InventoryItemBase linkedItem = InventoryService.GetItem(client.AgentId, item.AssetID);
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
@@ -1680,8 +1675,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID copyID = UUID.Random();
if (itemID != UUID.Zero)
{
- InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
- item = InventoryService.GetItem(item);
+ InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID);
// Try library
if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
@@ -1836,8 +1830,7 @@ namespace OpenSim.Region.Framework.Scenes
public SceneObjectPart RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID)
{
UUID copyID = UUID.Random();
- InventoryItemBase item = new InventoryItemBase(fromItemID, agentID);
- item = InventoryService.GetItem(item);
+ InventoryItemBase item = InventoryService.GetItem(agentID, fromItemID);
// Try library
// XXX clumsy, possibly should be one call
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 34b9c5f..c49edd1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -627,8 +627,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
- InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
- folder = InventoryService.GetFolder(folder);
+ InventoryFolderBase folder = InventoryService.GetFolder(remoteClient.AgentId, folderID);
if (folder != null)
{
folder.Name = name;
@@ -645,8 +644,7 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
{
- InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
- folder = InventoryService.GetFolder(folder);
+ InventoryFolderBase folder = InventoryService.GetFolder(remoteClient.AgentId, folderID);
if (folder != null)
{
folder.ParentID = parentID;
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 2617723..ec34e39 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -505,8 +505,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
//variable will be set to null and attachment will
//not be included with the group notice.
Scene scene = (Scene)remoteClient.Scene;
- item = new InventoryItemBase(itemID, ownerID);
- item = scene.InventoryService.GetItem(item);
+ item = scene.InventoryService.GetItem(ownerID, itemID);
if (item != null)
{
diff --git a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
index b295446..0bab5aa 100644
--- a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
@@ -114,12 +114,12 @@ namespace OpenSim.Server.Handlers.Inventory
"POST", "/DeleteItem/", DeleteItems, CheckAuthSession));
m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler(
- "POST", "/QueryItem/", m_InventoryService.GetItem, CheckAuthSession));
+ new RestDeserialiseSecureHandler(
+ "POST", "/QueryItem/", GetItem, CheckAuthSession));
m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler(
- "POST", "/QueryFolder/", m_InventoryService.GetFolder, CheckAuthSession));
+ new RestDeserialiseSecureHandler(
+ "POST", "/QueryFolder/", GetFolder, CheckAuthSession));
m_httpServer.AddStreamHandler(
new RestDeserialiseTrustedHandler(
@@ -205,6 +205,16 @@ namespace OpenSim.Server.Handlers.Inventory
return new Dictionary();
}
+ public InventoryItemBase GetItem(Guid guid)
+ {
+ return m_InventoryService.GetItem(UUID.Zero, new UUID(guid));
+ }
+
+ public InventoryFolderBase GetFolder(Guid guid)
+ {
+ return m_InventoryService.GetFolder(UUID.Zero, new UUID(guid));
+ }
+
public InventoryCollection GetFolderContent(Guid guid)
{
return m_InventoryService.GetFolderContent(UUID.Zero, new UUID(guid));
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index 5c4e7a9..96d6451 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -566,9 +566,11 @@ namespace OpenSim.Server.Handlers.Inventory
Dictionary result = new Dictionary();
UUID id = UUID.Zero;
UUID.TryParse(request["ID"].ToString(), out id);
+ UUID user = UUID.Zero;
+ if (request.ContainsKey("PRINCIPAL"))
+ UUID.TryParse(request["PRINCIPAL"].ToString(), out user);
- InventoryItemBase item = new InventoryItemBase(id);
- item = m_InventoryService.GetItem(item);
+ InventoryItemBase item = m_InventoryService.GetItem(user, id);
if (item != null)
result["item"] = EncodeItem(item);
@@ -617,9 +619,11 @@ namespace OpenSim.Server.Handlers.Inventory
Dictionary result = new Dictionary();
UUID id = UUID.Zero;
UUID.TryParse(request["ID"].ToString(), out id);
+ UUID user = UUID.Zero;
+ if (request.ContainsKey("PRINCIPAL"))
+ UUID.TryParse(request["PRINCIPAL"].ToString(), out user);
- InventoryFolderBase folder = new InventoryFolderBase(id);
- folder = m_InventoryService.GetFolder(folder);
+ InventoryFolderBase folder = m_InventoryService.GetFolder(user, id);
if (folder != null)
result["folder"] = EncodeFolder(folder);
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
index c7d658a..d80e660 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
@@ -520,10 +520,10 @@ namespace OpenSim.Services.Connectors
return CheckReturn(ret);
}
- public InventoryItemBase GetItem(InventoryItemBase item)
+ public InventoryItemBase GetItem(UUID principalID, UUID itemID)
{
InventoryItemBase retrieved = null;
- if (m_ItemCache.TryGetValue(item.ID, out retrieved))
+ if (m_ItemCache.TryGetValue(itemID, out retrieved))
{
return retrieved;
}
@@ -532,7 +532,8 @@ namespace OpenSim.Services.Connectors
{
Dictionary ret = MakeRequest("GETITEM",
new Dictionary {
- { "ID", item.ID.ToString() }
+ { "ID", itemID.ToString() },
+ { "PRINCIPAL", principalID.ToString() }
});
if (!CheckReturn(ret))
@@ -545,7 +546,7 @@ namespace OpenSim.Services.Connectors
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetItem: ", e);
}
- m_ItemCache.AddOrUpdate(item.ID, retrieved, CACHE_EXPIRATION_SECONDS);
+ m_ItemCache.AddOrUpdate(itemID, retrieved, CACHE_EXPIRATION_SECONDS);
return retrieved;
}
@@ -613,13 +614,14 @@ namespace OpenSim.Services.Connectors
return itemArr;
}
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
{
try
{
Dictionary ret = MakeRequest("GETFOLDER",
new Dictionary {
- { "ID", folder.ID.ToString() }
+ { "ID", folderID.ToString() },
+ { "PRINCIPAL", principalID.ToString() }
});
if (!CheckReturn(ret))
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
index e793420..3d35834 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
@@ -277,17 +277,17 @@ namespace OpenSim.Services.Connectors.SimianGrid
///
///
///
- public InventoryItemBase GetItem(InventoryItemBase item)
+ public InventoryItemBase GetItem(UUID principalID, UUID itemID)
{
InventoryItemBase retrieved = null;
- if (m_ItemCache.TryGetValue(item.ID, out retrieved))
+ if (m_ItemCache.TryGetValue(itemID, out retrieved))
return retrieved;
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
- { "ItemID", item.ID.ToString() },
- { "OwnerID", item.Owner.ToString() },
+ { "ItemID", itemID.ToString() },
+ { "OwnerID", principalID.ToString() },
{ "IncludeFolders", "1" },
{ "IncludeItems", "1" },
{ "ChildrenOnly", "1" }
@@ -303,17 +303,17 @@ namespace OpenSim.Services.Connectors.SimianGrid
// and sanity check just in case
for (int i = 0; i < items.Count; i++)
{
- if (items[i].ID == item.ID)
+ if (items[i].ID == itemID)
{
retrieved = items[i];
- m_ItemCache.AddOrUpdate(item.ID, retrieved, CACHE_EXPIRATION_SECONDS);
+ m_ItemCache.AddOrUpdate(itemID, retrieved, CACHE_EXPIRATION_SECONDS);
return retrieved;
}
}
}
}
- m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Item " + item.ID + " owned by " + item.Owner + " not found");
+ m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Item " + itemID + " owned by " + principalID + " not found");
return null;
}
@@ -321,13 +321,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
{
InventoryItemBase[] result = new InventoryItemBase[itemIDs.Length];
int i = 0;
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = principalID;
foreach (UUID id in itemIDs)
- {
- item.ID = id;
- result[i++] = GetItem(item);
- }
+ result[i++] = GetItem(principalID, id);
return result;
}
@@ -337,13 +332,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
///
///
///
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
- { "ItemID", folder.ID.ToString() },
- { "OwnerID", folder.Owner.ToString() },
+ { "ItemID", folderID.ToString() },
+ { "OwnerID", principalID.ToString() },
{ "IncludeFolders", "1" },
{ "IncludeItems", "0" },
{ "ChildrenOnly", "1" }
@@ -353,7 +348,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
{
OSDArray items = (OSDArray)response["Items"];
- List folders = GetFoldersFromResponse(items, folder.ID, true);
+ List folders = GetFoldersFromResponse(items, folderID, true);
if (folders.Count > 0)
return folders[0];
diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs
index 9158b41..a0d25e3 100644
--- a/OpenSim/Services/HypergridService/HGInventoryService.cs
+++ b/OpenSim/Services/HypergridService/HGInventoryService.cs
@@ -291,9 +291,9 @@ namespace OpenSim.Services.HypergridService
//{
//}
- public override InventoryItemBase GetItem(InventoryItemBase item)
+ public override InventoryItemBase GetItem(UUID principalID, UUID itemID)
{
- InventoryItemBase it = base.GetItem(item);
+ InventoryItemBase it = base.GetItem(principalID, itemID);
if (it != null)
{
UserAccount user = m_Cache.GetUser(it.CreatorId);
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
index 40eb6d4..7f14e8e 100644
--- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
+++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
@@ -383,7 +383,7 @@ namespace OpenSim.Services.HypergridService
// Check the items' current folders
foreach (InventoryItemBase item in items)
{
- InventoryItemBase originalItem = base.GetItem(item);
+ InventoryItemBase originalItem = base.GetItem(item.Owner, item.ID);
if (!IsWithinSuitcaseTree(originalItem.Owner, originalItem.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} (user {1}) is not within Suitcase tree", item.Folder, item.Owner);
@@ -401,7 +401,7 @@ namespace OpenSim.Services.HypergridService
public new InventoryItemBase GetItem(InventoryItemBase item)
{
- InventoryItemBase it = base.GetItem(item);
+ InventoryItemBase it = base.GetItem(item.Owner, item.ID);
if (it == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
@@ -426,9 +426,9 @@ namespace OpenSim.Services.HypergridService
return it;
}
- public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ public new InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
{
- InventoryFolderBase f = base.GetFolder(folder);
+ InventoryFolderBase f = base.GetFolder(principalID, folderID);
if (f != null)
{
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index 4289bba..c0c9ba8 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -161,7 +161,7 @@ namespace OpenSim.Services.Interfaces
///
///
/// null if no item was found, otherwise the found item
- InventoryItemBase GetItem(InventoryItemBase item);
+ InventoryItemBase GetItem(UUID userID, UUID itemID);
///
/// Get multiple items, given by their UUIDs
@@ -175,7 +175,7 @@ namespace OpenSim.Services.Interfaces
///
///
///
- InventoryFolderBase GetFolder(InventoryFolderBase folder);
+ InventoryFolderBase GetFolder(UUID userID, UUID folderID);
///
/// Does the given user have an inventory structure?
diff --git a/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
index 9e3fa69..3cfd125 100644
--- a/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
+++ b/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
@@ -90,8 +90,7 @@ namespace OpenSim.Services.InventoryService.Tests
Assert.That(xis.AddItem(itemToStore), Is.True);
- InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
- itemRetrieved = xis.GetItem(itemRetrieved);
+ InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
@@ -139,8 +138,7 @@ namespace OpenSim.Services.InventoryService.Tests
Assert.That(xis.UpdateItem(itemToStore), Is.True);
- InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
- itemRetrieved = xis.GetItem(itemRetrieved);
+ InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
@@ -162,7 +160,7 @@ namespace OpenSim.Services.InventoryService.Tests
Assert.That(xis.UpdateItem(itemToStore), Is.True);
- itemRetrieved = xis.GetItem(itemRetrieved);
+ itemRetrieved = xis.GetItem(itemRetrieved.Owner, itemRetrieved.ID);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
@@ -174,4 +172,4 @@ namespace OpenSim.Services.InventoryService.Tests
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
}
}
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index b75193f..004c4bf 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -315,8 +315,7 @@ namespace OpenSim.Services.InventoryService
inventory.Items.Add(ConvertToOpenSim(i));
}
- InventoryFolderBase f = new InventoryFolderBase(folderID, principalID);
- f = GetFolder(f);
+ InventoryFolderBase f = GetFolder(principalID, folderID);
if (f != null)
{
inventory.Version = f.Version;
@@ -359,7 +358,7 @@ namespace OpenSim.Services.InventoryService
{
// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
- InventoryFolderBase check = GetFolder(folder);
+ InventoryFolderBase check = GetFolder(folder.Owner, folder.ID);
if (check != null)
return false;
@@ -402,7 +401,7 @@ namespace OpenSim.Services.InventoryService
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
- InventoryFolderBase check = GetFolder(folder);
+ InventoryFolderBase check = GetFolder(folder.Owner, folder.ID);
if (check == null)
return AddFolder(folder);
@@ -512,7 +511,7 @@ namespace OpenSim.Services.InventoryService
// m_log.InfoFormat(
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
- InventoryItemBase retrievedItem = GetItem(item);
+ InventoryItemBase retrievedItem = GetItem(item.Owner, item.ID);
if (retrievedItem == null)
{
@@ -598,11 +597,11 @@ namespace OpenSim.Services.InventoryService
return true;
}
- public virtual InventoryItemBase GetItem(InventoryItemBase item)
+ public virtual InventoryItemBase GetItem(UUID principalID, UUID itemID)
{
XInventoryItem[] items = m_Database.GetItems(
new string[] { "inventoryID" },
- new string[] { item.ID.ToString() });
+ new string[] { itemID.ToString() });
if (items.Length == 0)
return null;
@@ -614,22 +613,17 @@ namespace OpenSim.Services.InventoryService
{
InventoryItemBase[] items = new InventoryItemBase[ids.Length];
int i = 0;
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = userID;
foreach (UUID id in ids)
- {
- item.ID = id;
- items[i++] = GetItem(item);
- }
+ items[i++] = GetItem(userID, id);
return items;
}
- public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ public virtual InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "folderID"},
- new string[] { folder.ID.ToString() });
+ new string[] { folderID.ToString() });
if (folders.Length == 0)
return null;
diff --git a/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
index 0280b73..d5c7dcb 100644
--- a/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
+++ b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
@@ -159,8 +159,7 @@ namespace Robust.Tests
XInventoryServicesConnector m_Connector = new XInventoryServicesConnector(DemonServer.Address);
// Prefetch Notecard 1, will be cached from here on
- InventoryItemBase item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID);
- item = m_Connector.GetItem(item);
+ InventoryItemBase item = m_Connector.GetItem(m_userID, new UUID("10000000-0000-0000-0000-000000000001"));
Assert.NotNull(item, "Failed to get Notecard 1");
Assert.AreEqual("Test Notecard 1", item.Name, "Wrong name for Notecard 1");
--
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