From fccb03227e3f541a4c2f4e0e619074e4c1fb55dd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 15 Jan 2013 21:13:22 +0000 Subject: Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead. This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing. --- .../Region/ScriptEngine/Interfaces/IScriptApi.cs | 10 ++--- .../ScriptEngine/Interfaces/IScriptInstance.cs | 12 +++++ .../Shared/Api/Implementation/LSL_Api.cs | 16 ++++--- .../Shared/Api/Implementation/LS_Api.cs | 13 +++--- .../Shared/Api/Implementation/MOD_Api.cs | 8 ++-- .../Shared/Api/Implementation/OSSL_Api.cs | 8 ++-- .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 52 ++++++++++++---------- .../Shared/Tests/LSL_ApiInventoryTests.cs | 7 +-- .../Shared/Tests/LSL_ApiLinkingTests.cs | 5 ++- .../ScriptEngine/Shared/Tests/LSL_ApiListTests.cs | 3 +- .../ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 3 +- .../Shared/Tests/OSSL_ApiAppearanceTest.cs | 5 ++- .../Shared/Tests/OSSL_ApiAttachmentTests.cs | 19 +++++--- .../ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | 17 +++---- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 10 ++--- prebuild.xml | 1 + 16 files changed, 110 insertions(+), 79 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs index 2027ca6..e95cbd7 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs @@ -29,6 +29,7 @@ using System; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.ScriptEngine.Shared; namespace OpenSim.Region.ScriptEngine.Interfaces { @@ -38,11 +39,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// Initialize the API /// /// - /// Each API has an identifier, which is used to load the - /// proper runtime assembly at load time. - /// /param> - /// - /// - void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item); + /// Each API has an identifier, which is used to load the proper runtime assembly at load time. + /// /param> + void Initialize(IScriptInstance scriptInstance); } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 2f5b526..9de2d72 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -31,6 +31,7 @@ using System.Collections.Generic; using OpenMetaverse; using log4net; using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Interfaces; @@ -105,6 +106,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// long MeasurementPeriodExecutionTime { get; } + /// + /// Scene part in which this script instance is contained. + /// + SceneObjectPart Part { get; } + IScriptEngine Engine { get; } UUID AppDomain { get; set; } string PrimName { get; } @@ -124,6 +130,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces uint LocalID { get; } UUID AssetID { get; } + + /// + /// Inventory item containing the script used. + /// + TaskInventoryItem ScriptTask { get; } + Queue EventQueue { get; } /// diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ea4e609..44072c6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -110,11 +110,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. protected ISoundModule m_SoundModule = null; - public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) + public void Initialize(IScriptInstance scriptInstance) { - m_ScriptEngine = ScriptEngine; - m_host = host; - m_item = item; + m_ScriptEngine = scriptInstance.Engine; + m_host = scriptInstance.Part; + m_item = scriptInstance.ScriptTask; LoadLimits(); // read script limits from config. @@ -123,10 +123,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_UrlModule = m_ScriptEngine.World.RequestModuleInterface(); m_SoundModule = m_ScriptEngine.World.RequestModuleInterface(); - AsyncCommands = new AsyncCommandManager(ScriptEngine); + AsyncCommands = new AsyncCommandManager(m_ScriptEngine); } - /* load configuration items that affect script, object and run-time behavior. */ + /// + /// Load configuration items that affect script, object and run-time behavior. */ + /// private void LoadLimits() { m_ScriptDelayFactor = @@ -141,12 +143,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); if (m_notecardLineReadCharsMax > 65535) m_notecardLineReadCharsMax = 65535; + // load limits for particular subsystems. IConfig SMTPConfig; if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { // there's an smtp config, so load in the snooze time. EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); } + // Rezzing an object with a velocity can create recoil. This feature seems to have been // removed from recent versions of SL. The code computes recoil (vel*mass) and scales // it by this factor. May be zero to turn off recoil all together. diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index ceb4660..071c60e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs @@ -61,10 +61,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api internal bool m_LSFunctionsEnabled = false; internal IScriptModuleComms m_comms = null; - public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) + public void Initialize(IScriptInstance scriptInstance) { - m_ScriptEngine = ScriptEngine; - m_host = host; + m_ScriptEngine = scriptInstance.Engine; + m_host = scriptInstance.Part; if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) m_LSFunctionsEnabled = true; @@ -92,10 +92,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api get { return m_ScriptEngine.World; } } - // - //Dumps an error message on the debug console. - // - + /// + /// Dumps an error message on the debug console. + /// internal void LSShoutError(string message) { if (message.Length > 1023) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 8f34833..cbc69aa 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs @@ -61,11 +61,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api internal bool m_MODFunctionsEnabled = false; internal IScriptModuleComms m_comms = null; - public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) + public void Initialize(IScriptInstance scriptInstance) { - m_ScriptEngine = ScriptEngine; - m_host = host; - m_item = item; + m_ScriptEngine = scriptInstance.Engine; + m_host = scriptInstance.Part; + m_item = scriptInstance.ScriptTask; if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false)) m_MODFunctionsEnabled = true; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 958a448..33ae5f0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -142,11 +142,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected IUrlModule m_UrlModule = null; - public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) + public void Initialize(IScriptInstance scriptInstance) { - m_ScriptEngine = ScriptEngine; - m_host = host; - m_item = item; + m_ScriptEngine = scriptInstance.Engine; + m_host = scriptInstance.Part; + m_item = scriptInstance.ScriptTask; m_UrlModule = m_ScriptEngine.World.RequestModuleInterface(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index f172216..a2ff51b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -157,9 +157,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public UUID AppDomain { get; set; } - /// - /// Scene part in which this script instance is contained. - /// public SceneObjectPart Part { get; private set; } public string PrimName { get; private set; } @@ -209,43 +206,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance EventQueue.Clear(); } - public ScriptInstance(IScriptEngine engine, SceneObjectPart part, - UUID itemID, UUID assetID, string assembly, - AppDomain dom, string primName, string scriptName, - int startParam, bool postOnRez, StateSource stateSource, - int maxScriptQueue) + public ScriptInstance( + IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item, + int startParam, bool postOnRez, + int maxScriptQueue) { State = "default"; EventQueue = new Queue(32); Engine = engine; Part = part; - ItemID = itemID; - AssetID = assetID; - PrimName = primName; - ScriptName = scriptName; - m_Assembly = assembly; + ScriptTask = item; + + // This is currently only here to allow regression tests to get away without specifying any inventory + // item when they are testing script logic that doesn't require an item. + if (ScriptTask != null) + { + ScriptName = ScriptTask.Name; + ItemID = ScriptTask.ItemID; + AssetID = ScriptTask.AssetID; + } + + PrimName = part.ParentGroup.Name; StartParam = startParam; m_MaxScriptQueue = maxScriptQueue; - m_stateSource = stateSource; m_postOnRez = postOnRez; m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; + } - lock (Part.TaskInventory) - { - if (Part.TaskInventory.ContainsKey(ItemID)) - { - ScriptTask = Part.TaskInventory[ItemID]; - } - } + /// + /// Load the script from an assembly into an AppDomain. + /// + /// + /// + /// + public void Load(AppDomain dom, string assembly, StateSource stateSource) + { + m_Assembly = assembly; + m_stateSource = stateSource; ApiManager am = new ApiManager(); foreach (string api in am.GetApis()) { m_Apis[api] = am.CreateApi(api); - m_Apis[api].Initialize(engine, part, ScriptTask); + m_Apis[api].Initialize(this); } try @@ -279,7 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // // m_log.Debug("[Script] Script instance created"); - part.SetScriptEvents(ItemID, + Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); } catch (Exception e) diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs index cb7291a..36c7582 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs @@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; @@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); LSL_Api api = new LSL_Api(); - api.Initialize(m_engine, so1.RootPart, null); + api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue)); // Create a second object SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); @@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); m_scene.AddSceneObject(so1); LSL_Api api = new LSL_Api(); - api.Initialize(m_engine, so1.RootPart, null); + api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue)); // Create an object embedded inside the first UUID itemId = TestHelpers.ParseTail(0x20); @@ -136,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); m_scene.AddSceneObject(so2); LSL_Api api2 = new LSL_Api(); - api2.Initialize(m_engine, so2.RootPart, null); + api2.Initialize(new ScriptInstance(m_engine, so2.RootPart, null, 0, false, int.MaxValue)); // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs index d9b17d7..5121344 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs @@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; @@ -104,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(grp2); LSL_Api apiGrp1 = new LSL_Api(); - apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); + apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue)); apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE); @@ -131,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; LSL_Api apiGrp1 = new LSL_Api(); - apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); + apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue)); apiGrp1.llBreakLink(2); diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs index 98017d8..28e5831 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs @@ -34,6 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.Framework.Scenes; using Nini.Config; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenMetaverse; using OpenSim.Tests.Common.Mock; @@ -67,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests engine.AddRegion(scene); m_lslApi = new LSL_Api(); - m_lslApi.Initialize(engine, part, null); + m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue)); } [Test] diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index c41d1e7..48c2465 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs @@ -33,6 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.Framework.Scenes; using Nini.Config; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenMetaverse; using System; @@ -66,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests engine.AddRegion(scene); m_lslApi = new LSL_Api(); - m_lslApi.Initialize(engine, part, null); + m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue)); } [Test] diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index 1381d2b..5164d4e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs @@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; @@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); string notecardName = "appearanceNc"; @@ -134,7 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); string notecardName = "appearanceNc"; diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs index 5ed1f3d..e7b3319 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs @@ -41,6 +41,7 @@ using OpenSim.Region.CoreModules.Framework.InventoryAccess; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; @@ -98,9 +99,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); - new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); + ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue); + new LSL_Api().Initialize(si); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); + osslApi.Initialize(si); // SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); @@ -144,9 +146,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); - new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); + ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue); + new LSL_Api().Initialize(si); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); + osslApi.Initialize(si); // Create an object embedded inside the first TaskInventoryHelpers.AddNotecard( @@ -192,12 +195,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); - new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); + ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue); + new LSL_Api().Initialize(si); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); + osslApi.Initialize(si); // Create an object embedded inside the first - TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); + TaskInventoryHelpers.AddSceneObject( + m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index d6c82f1..584f44f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs @@ -42,6 +42,7 @@ using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; @@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); @@ -125,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, so.RootPart, null); + osslApi.Initialize(new ScriptInstance(m_engine, so.RootPart, null, 0, false, int.MaxValue)); bool gotExpectedException = false; try @@ -160,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); @@ -194,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); osslApi.osOwnerSaveAppearance(firstAppearanceNcName); @@ -232,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); osslApi.osOwnerSaveAppearance(firstAppearanceNcName); @@ -284,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(otherSo); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); OSSL_Api otherOsslApi = new OSSL_Api(); - otherOsslApi.Initialize(m_engine, otherPart, null); + otherOsslApi.Initialize(new ScriptInstance(m_engine, otherPart, null, 0, false, int.MaxValue)); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); @@ -331,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); - osslApi.Initialize(m_engine, part, null); + osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue)); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 8c3bb5b..186ae04 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -1284,11 +1284,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_DomainScripts[appDomain].Add(itemID); instance = new ScriptInstance(this, part, - itemID, assetID, assembly, - m_AppDomains[appDomain], - part.ParentGroup.RootPart.Name, - item.Name, startParam, postOnRez, - stateSource, m_MaxScriptQueue); + item, + startParam, postOnRez, + m_MaxScriptQueue); + + instance.Load(m_AppDomains[appDomain], assembly, stateSource); // if (DebugLevel >= 1) // m_log.DebugFormat( diff --git a/prebuild.xml b/prebuild.xml index 4c18aa8..c6bef5c 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -3285,6 +3285,7 @@ + -- cgit v1.1 From 1b5c41c14ad11325be249ea1cce3c65d4d6a89be Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 16 Jan 2013 00:12:40 +0000 Subject: Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 26 +++- .../ScriptEngine/Interfaces/IScriptInstance.cs | 13 ++ .../Shared/Api/Implementation/LSL_Api.cs | 31 +++- OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 18 +++ .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 52 ++++++- .../Shared/Instance/Tests/CoopTerminationTests.cs | 157 +++++++++++++++++++++ OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 5 + prebuild.xml | 5 +- 8 files changed, 293 insertions(+), 14 deletions(-) create mode 100644 OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5c8b097..92bf85a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1738,6 +1738,21 @@ namespace OpenSim.Region.Framework.Scenes /// The part where the script was rezzed if successful. False otherwise. public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) { + return RezNewScript( + agentID, + itemBase, + "default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"); + } + + /// + /// Rez a new script from nothing with given script text. + /// + /// + /// Template item. + /// + /// The part where the script was rezzed if successful. False otherwise. + public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText) + { // The part ID is the folder ID! SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); if (part == null) @@ -1757,9 +1772,14 @@ namespace OpenSim.Region.Framework.Scenes return null; } - AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, - Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), - agentID); + AssetBase asset + = CreateAsset( + itemBase.Name, + itemBase.Description, + (sbyte)itemBase.AssetType, + Encoding.ASCII.GetBytes(scriptText), + agentID); + AssetService.Store(asset); TaskInventoryItem taskItem = new TaskInventoryItem(); diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 9de2d72..38fff52 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -28,6 +28,7 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Threading; using OpenMetaverse; using log4net; using OpenSim.Framework; @@ -181,6 +182,18 @@ namespace OpenSim.Region.ScriptEngine.Interfaces void Resume(); /// + /// If true then scripts should look to terminate their threads in co-operation with the script engine rather + /// than through Thread.Abort() + /// + bool CoopTermination { get; } + + /// + /// Used for script sleeps when we are using co-operative script termination. + /// + /// null if CoopTermination is not active + EventWaitHandle CoopSleepHandle { get; } + + /// /// Process the next event queued for this script instance. /// /// diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 44072c6..b992efa 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -83,6 +83,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + /// + /// Instance of this script. + /// + protected IScriptInstance m_scriptInstance; + protected IScriptEngine m_ScriptEngine; protected SceneObjectPart m_host; @@ -112,11 +118,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void Initialize(IScriptInstance scriptInstance) { - m_ScriptEngine = scriptInstance.Engine; - m_host = scriptInstance.Part; - m_item = scriptInstance.ScriptTask; + m_scriptInstance = scriptInstance; + m_ScriptEngine = m_scriptInstance.Engine; + m_host = m_scriptInstance.Part; + m_item = m_scriptInstance.ScriptTask; - LoadLimits(); // read script limits from config. + LoadConfig(); m_TransferModule = m_ScriptEngine.World.RequestModuleInterface(); @@ -129,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// /// Load configuration items that affect script, object and run-time behavior. */ /// - private void LoadLimits() + private void LoadConfig() { m_ScriptDelayFactor = m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); @@ -175,7 +182,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api delay = (int)((float)delay * m_ScriptDelayFactor); if (delay == 0) return; - System.Threading.Thread.Sleep(delay); + + Sleep(delay); + } + + protected virtual void Sleep(int delay) + { + if (!m_scriptInstance.CoopTermination) + System.Threading.Thread.Sleep(delay); + else if (m_scriptInstance.CoopSleepHandle.WaitOne(delay)) + throw new ScriptCoopStopException(); } public Scene World @@ -2914,7 +2930,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { // m_log.Info("llSleep snoozing " + sec + "s."); m_host.AddScriptLPS(1); - Thread.Sleep((int)(sec * 1000)); + + Sleep((int)(sec * 1000)); } public LSL_Float llGetMass() diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 5a58f73..e02d35e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs @@ -81,6 +81,24 @@ namespace OpenSim.Region.ScriptEngine.Shared } } + /// + /// Used to signal when the script is stopping in co-operation with the script engine + /// (instead of through Thread.Abort()). + /// + [Serializable] + public class ScriptCoopStopException : Exception + { + public ScriptCoopStopException() + { + } + + protected ScriptCoopStopException( + SerializationInfo info, + StreamingContext context) + { + } + } + public class DetectParams { public const int AGENT = 1; diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index a2ff51b..00048a1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -200,6 +200,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute; + public bool CoopTermination { get; private set; } + + public EventWaitHandle CoopSleepHandle { get; private set; } + public void ClearQueue() { m_TimerQueued = false; @@ -233,6 +237,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_postOnRez = postOnRez; m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; + + if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") + { + CoopTermination = true; + CoopSleepHandle = new AutoResetEvent(false); + } } /// @@ -532,9 +542,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } // Wait for the current event to complete. - if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000))) + if (!m_InSelfDelete) { - return true; + if (!CoopTermination) + { + // If we're not co-operative terminating then try and wait for the event to complete before stopping + if (workItem.Wait(new TimeSpan((long)timeout * 100000))) + return true; + } + else + { + m_log.DebugFormat( + "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}", + ScriptName, ItemID, PrimName, ObjectID); + + // This will terminate the event on next handle check by the script. + CoopSleepHandle.Set(); + + // For now, we will wait forever since the event should always cleanly terminate once LSL loop + // checking is implemented. May want to allow a shorter timeout option later. + if (workItem.Wait(TimeSpan.MaxValue)) + { + m_log.DebugFormat( + "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}", + ScriptName, ItemID, PrimName, ObjectID); + + return true; + } + } } lock (EventQueue) @@ -547,6 +582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // If the event still hasn't stopped and we the stop isn't the result of script or object removal, then // forcibly abort the work item (this aborts the underlying thread). + // Co-operative termination should never reach this point. if (!m_InSelfDelete) { m_log.DebugFormat( @@ -786,7 +822,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_InEvent = false; m_CurrentEvent = String.Empty; - if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) + if ((!(e is TargetInvocationException) + || (!(e.InnerException is SelfDeleteException) + && !(e.InnerException is ScriptDeleteException) + && !(e.InnerException is ScriptCoopStopException))) + && !(e is ThreadAbortException)) { try { @@ -834,6 +874,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_InSelfDelete = true; Part.Inventory.RemoveInventoryItem(ItemID); } + else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) + { + m_log.DebugFormat( + "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.", + PrimName, ScriptName, data.EventName, State); + } } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs new file mode 100644 index 0000000..f3a6cc9 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs @@ -0,0 +1,157 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Threading; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.CoreModules.Scripting.WorldComm; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.ScriptEngine.XEngine; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; + +namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests +{ + /// + /// Test that co-operative script thread termination is working correctly. + /// + [TestFixture] + public class CoopTerminationTests : OpenSimTestCase + { + private TestScene m_scene; + private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine; + + private AutoResetEvent m_chatEvent = new AutoResetEvent(false); + private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false); + + private OSChatMessage m_osChatMessageReceived; + + [TestFixtureSetUp] + public void Init() + { + //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); +// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); + m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); + + IniConfigSource configSource = new IniConfigSource(); + + IConfig startupConfig = configSource.AddConfig("Startup"); + startupConfig.Set("DefaultScriptEngine", "XEngine"); + + IConfig xEngineConfig = configSource.AddConfig("XEngine"); + xEngineConfig.Set("Enabled", "true"); + xEngineConfig.Set("StartDelay", "0"); + + // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call + // to AssemblyResolver.OnAssemblyResolve fails. + xEngineConfig.Set("AppDomainLoading", "false"); + + xEngineConfig.Set("ScriptStopStrategy", "co-op"); + + m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); + SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); + m_scene.StartScripts(); + } + + /// + /// Test co-operative termination on derez of an object containing a script with a long-running event. + /// + /// + /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts + /// within the build itself. + /// + [Test] + public void TestStopOnLongSleep() + { + TestHelpers.InMethod(); + TestHelpers.EnableLogging(); + + UUID userId = TestHelpers.ParseTail(0x1); +// UUID objectId = TestHelpers.ParseTail(0x100); +// UUID itemId = TestHelpers.ParseTail(0x3); + string itemName = "TestStopOnObjectDerezLongSleep() Item"; + + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100); + m_scene.AddNewSceneObject(so, true); + + InventoryItemBase itemTemplate = new InventoryItemBase(); +// itemTemplate.ID = itemId; + itemTemplate.Name = itemName; + itemTemplate.Folder = so.UUID; + itemTemplate.InvType = (int)InventoryType.LSL; + + m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; + + SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, +@"default +{ + state_entry() + { + llSay(0, ""Thin Lizzy""); + llSleep(60); + } +}"); + + TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); + + // Wait for the script to start the event before we try stopping it. + m_chatEvent.WaitOne(60000); + + Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message); + + // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script + // executes llSay() but has not started the sleep before we try to stop it. + Thread.Sleep(1000); + + // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually + // stopped. This kind of multi-threading is far from ideal in a regression test. + new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start(); + + if (!m_stoppedEvent.WaitOne(30000)) + Assert.Fail("Script did not co-operatively stop."); + + bool running; + TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); + Assert.That( + SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True); + Assert.That(running, Is.False); + } + + private void OnChatFromWorld(object sender, OSChatMessage oscm) + { +// Console.WriteLine("Got chat [{0}]", oscm.Message); + + m_osChatMessageReceived = oscm; + m_chatEvent.Set(); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 186ae04..a17a018 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -1716,9 +1716,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine IScriptInstance instance = GetInstance(itemID); if (instance != null) + { instance.Stop(m_WaitForEventCompletionOnScriptStop); + } else + { +// m_log.DebugFormat("[XENGINE]: Could not find script with ID {0} to stop in {1}", itemID, World.Name); m_runFlags.AddOrUpdate(itemID, false, 240); + } } public DetectParams GetDetectParams(UUID itemID, int idx) diff --git a/prebuild.xml b/prebuild.xml index c6bef5c..abf8f36 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2417,7 +2417,9 @@ - + + + @@ -3309,6 +3311,7 @@ + -- cgit v1.1