From 1c593d9e19debc3021c7c005c443f700280ccd28 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 6 Dec 2007 04:01:56 +0000
Subject: minor cleanup of Scene.cs (parameter naming, function documentation
stubs, duplicated UUID, you know...)
---
OpenSim/Region/Environment/Scenes/Scene.cs | 320 ++++++++++++++++++++---------
1 file changed, 225 insertions(+), 95 deletions(-)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f3ea89a..40de870 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -346,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes
ForEachScenePresence(delegate(ScenePresence agent)
{
- if (!(agent.IsChildAgent))
+ if (!agent.IsChildAgent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@@ -368,24 +368,21 @@ namespace OpenSim.Region.Environment.Scenes
public override void Close()
{
ForEachScenePresence(delegate(ScenePresence avatar)
- {
- if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
- avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
+ {
+ if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
+ avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
- if (!avatar.IsChildAgent)
- avatar.ControllingClient.Kick("The simulator is going down.");
+ if (!avatar.IsChildAgent)
+ avatar.ControllingClient.Kick("The simulator is going down.");
- avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task);
-
+ avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task);
});
Thread.Sleep(500);
ForEachScenePresence(delegate(ScenePresence avatar)
{
-
avatar.ControllingClient.Stop();
-
});
m_heartbeatTimer.Close();
@@ -837,7 +834,6 @@ namespace OpenSim.Region.Environment.Scenes
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
{
-
rootPart.PhysActor =
PhysicsScene.AddPrimShape(
rootPart.Name,
@@ -912,8 +908,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- ///
+ ///
public override void AddNewClient(IClientAPI client, bool child)
{
@@ -1029,17 +1024,17 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence avatar = GetScenePresence(agentID);
- Broadcast(delegate(IClientAPI client) {
- try
- {
- client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
- }
- catch (System.NullReferenceException)
- {
- //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
-
- }
- });
+ Broadcast(delegate(IClientAPI client)
+ {
+ try
+ {
+ client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
+ }
+ catch (System.NullReferenceException)
+ {
+ //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
+ }
+ });
ForEachScenePresence(
delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
@@ -1061,7 +1056,6 @@ namespace OpenSim.Region.Environment.Scenes
catch (System.NullReferenceException)
{
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
-
}
catch (Exception e)
{
@@ -1117,7 +1111,9 @@ namespace OpenSim.Region.Environment.Scenes
m_sceneGridService.KillObject = SendKillObject;
}
-
+ ///
+ ///
+ ///
public void UnRegisterReginWithComms()
{
m_sceneGridService.OnRegionUp -= OtherRegionUp;
@@ -1163,6 +1159,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public virtual void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (regionHandle == m_regInfo.RegionHandle)
@@ -1174,6 +1177,11 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
+ ///
public void CloseConnection(ulong regionHandle, LLUUID agentID)
{
if (regionHandle == m_regionHandle)
@@ -1187,15 +1195,20 @@ namespace OpenSim.Region.Environment.Scenes
}
}
-
///
///
///
+ ///
public void InformClientOfNeighbours(ScenePresence presence)
{
m_sceneGridService.EnableNeighbourChildAgents(presence);
}
+ ///
+ ///
+ ///
+ ///
+ ///
public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
{
m_sceneGridService.InformNeighborChildAgent(presence, region);
@@ -1214,6 +1227,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ ///
///
///
///
@@ -1227,7 +1241,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- ///
+ ///
///
///
///
@@ -1243,18 +1257,25 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- ///
+ ///
///
///
- public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
+ ///
+ ///
+ public bool InformNeighbourOfCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
- return m_sceneGridService.CrossToNeighbouringRegion(regionhandle, agentID, position, isFlying);
+ return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying);
}
#endregion
#region Module Methods
+ ///
+ ///
+ ///
+ ///
+ ///
public void AddModule(string name, IRegionModule module)
{
if (!Modules.ContainsKey(name))
@@ -1263,6 +1284,10 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
public void RegisterModuleInterface(M mod)
{
if (!ModuleInterfaces.ContainsKey(typeof(M)))
@@ -1271,6 +1296,10 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
public T RequestModuleInterface()
{
if (ModuleInterfaces.ContainsKey(typeof(T)))
@@ -1287,21 +1316,42 @@ namespace OpenSim.Region.Environment.Scenes
#region Other Methods
+ ///
+ ///
+ ///
+ ///
public void SetTimePhase(int phase)
{
m_timePhase = phase;
}
- public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendUrlToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, bool groupOwned,
string message, string url)
{
if (m_scenePresences.ContainsKey(avatarID))
{
- m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned,
+ m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned,
message, url);
}
}
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public LLUUID MakeHttpRequest(string url, string type, string body)
{
if (m_httpRequestModule != null)
@@ -1311,6 +1361,9 @@ namespace OpenSim.Region.Environment.Scenes
return LLUUID.Zero;
}
+ ///
+ ///
+ ///
public void performParcelPrimCountUpdate()
{
m_LandManager.resetAllLandPrimCounts();
@@ -1319,6 +1372,9 @@ namespace OpenSim.Region.Environment.Scenes
m_LandManager.landPrimCountTainted = false;
}
+ ///
+ ///
+ ///
public void addPrimsToParcelCounts()
{
foreach (EntityBase obj in Entities.Values)
@@ -1340,6 +1396,10 @@ namespace OpenSim.Region.Environment.Scenes
SendAlertToUser(user, reason, false);
}
+ ///
+ ///
+ ///
+ ///
public void SendGeneralAlert(string message)
{
foreach (ScenePresence presence in m_scenePresences.Values)
@@ -1348,6 +1408,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public void SendAlertToUser(LLUUID agentID, string message, bool modal)
{
if (m_scenePresences.ContainsKey(agentID))
@@ -1356,13 +1422,18 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, IClientAPI controllingclient)
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, IClientAPI controllingClient)
{
// First check that this is the sim owner
-
if (agentID == RegionInfo.MasterAvatarAssignedUUID)
{
-
// User needs to be logged into this sim
if (m_scenePresences.ContainsKey(agentID))
{
@@ -1370,14 +1441,11 @@ namespace OpenSim.Region.Environment.Scenes
LLUUID testSessionID = m_scenePresences[agentID].ControllingClient.SessionId;
if (sessionID == testSessionID)
{
- if (sessionID == controllingclient.SessionId)
+ if (sessionID == controllingClient.SessionId)
{
m_scenePresences[agentID].GrantGodlikePowers(agentID, testSessionID, token);
-
}
-
}
-
}
}
else
@@ -1386,82 +1454,94 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void handleGodlikeKickUser(LLUUID godid, LLUUID sessionid, LLUUID agentid, uint kickflags, byte[] reason)
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void handleGodlikeKickUser(LLUUID godID, LLUUID sessionID, LLUUID agentID, uint kickflags, byte[] reason)
{
- // For some reason the client sends the seemingly hard coded, 44e87126e7944ded05b37c42da3d5cdb
- // for kicking everyone. Dun-know.
- if (m_scenePresences.ContainsKey(agentid) || agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb"))
+ // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
+ LLUUID kickUserID = new LLUUID("44e87126e7944ded05b37c42da3d5cdb");
+ if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID)
{
- if (godid == RegionInfo.MasterAvatarAssignedUUID)
+ if (godID == RegionInfo.MasterAvatarAssignedUUID)
{
- if (agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb"))
+ if (agentID == kickUserID)
{
-
ClientManager.ForEachClient(delegate(IClientAPI controller)
- {
- ScenePresence p = GetScenePresence(controller.AgentId);
- bool childagent = false;
- if (!p.Equals(null))
- if (p.IsChildAgent)
- childagent = true;
- if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness?
- {
- controller.Kick(Helpers.FieldToUTF8String(reason));
-
- }
- }
- );
+ {
+ ScenePresence p = GetScenePresence(controller.AgentId);
+ bool childagent = !p.Equals(null) && p.IsChildAgent;
+ if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness?
+ {
+ controller.Kick(Helpers.FieldToUTF8String(reason));
+ }
+ }
+ );
// This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message?
ClientManager.ForEachClient(delegate(IClientAPI controller)
- {
- ScenePresence p = GetScenePresence(controller.AgentId);
- bool childagent = false;
- if (!p.Equals(null))
- if (p.IsChildAgent)
- childagent = true;
-
- if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness?
- {
- controller.Close();
- }
- }
- );
+ {
+ ScenePresence p = GetScenePresence(controller.AgentId);
+ bool childagent = !p.Equals(null) && p.IsChildAgent;
+ if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness?
+ {
+ controller.Close();
+ }
+ }
+ );
}
else
{
- m_scenePresences[agentid].ControllingClient.Kick(Helpers.FieldToUTF8String(reason));
- m_scenePresences[agentid].ControllingClient.Close();
+ m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason));
+ m_scenePresences[agentID].ControllingClient.Close();
}
}
else
{
- if (m_scenePresences.ContainsKey(godid))
- m_scenePresences[godid].ControllingClient.SendAgentAlertMessage("Kick request denied", false);
+ if (m_scenePresences.ContainsKey(godID))
+ m_scenePresences[godID].ControllingClient.SendAgentAlertMessage("Kick request denied", false);
}
}
}
- public void HandleObjectPermissionsUpdate (IClientAPI controller, LLUUID AgentID, LLUUID SessionID, List permChanges)
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleObjectPermissionsUpdate (IClientAPI controller, LLUUID agentID, LLUUID sessionID, List permChanges)
{
// Check for spoofing.. since this is permissions we're talking about here!
- if ((controller.SessionId == SessionID) && (controller.AgentId == AgentID))
+ if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
{
for (int i = 0; i < permChanges.Count; i++)
{
-
// Tell the object to do permission update
byte field = permChanges[i].Field;
uint localID = permChanges[i].ObjectLocalID;
uint mask = permChanges[i].Mask;
byte addRemTF = permChanges[i].Set;
SceneObjectGroup chObjectGroup = GetGroupByPrim(localID);
- chObjectGroup.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
-
+ chObjectGroup.UpdatePermissions(agentID, field, localID, mask, addRemTF);
}
}
-
}
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
{
foreach (ScenePresence presence in m_scenePresences.Values)
@@ -1474,6 +1554,10 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
public void HandleAlertCommand(string[] commandParams)
{
if (commandParams[0] == "general")
@@ -1500,6 +1584,9 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
+ ///
+ ///
+ ///
public void ForceClientUpdate()
{
foreach (EntityBase ent in Entities.Values)
@@ -1511,9 +1598,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void HandleEditCommand(string[] cmmdparams)
+ ///
+ ///
+ ///
+ ///
+ public void HandleEditCommand(string[] cmdparams)
{
- Console.WriteLine("Searching for Primitive: '" + cmmdparams[0] + "'");
+ Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'");
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
@@ -1521,11 +1612,11 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
if (part != null)
{
- if (part.Name == cmmdparams[0])
+ if (part.Name == cmdparams[0])
{
part.Resize(
- new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]),
- Convert.ToSingle(cmmdparams[3])));
+ new LLVector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]),
+ Convert.ToSingle(cmdparams[3])));
Console.WriteLine("Edited scale of Primitive: " + part.Name);
}
@@ -1534,9 +1625,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void Show(string ShowWhat)
+ ///
+ ///
+ ///
+ ///
+ public void Show(string showWhat)
{
- switch (ShowWhat)
+ switch (showWhat)
{
case "users":
MainLog.Instance.Error("Current Region: " + RegionInfo.RegionName);
@@ -1574,6 +1669,10 @@ namespace OpenSim.Region.Environment.Scenes
#region Script Handling Methods
+ ///
+ ///
+ ///
+ ///
public void SendCommandToPlugins(string[] args)
{
m_eventManager.TriggerOnPluginConsole(args);
@@ -1586,22 +1685,35 @@ namespace OpenSim.Region.Environment.Scenes
private List ScriptEngines = new List();
private bool m_dumpAssetsToFile;
- public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger)
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AddScriptEngine(ScriptEngineInterface scriptEngine, LogBase logger)
{
- ScriptEngines.Add(ScriptEngine);
-
- ScriptEngine.InitializeEngine(this, m_logger);
+ ScriptEngines.Add(scriptEngine);
+ scriptEngine.InitializeEngine(this, logger);
}
#endregion
#region InnerScene wrapper methods
+ ///
+ ///
+ ///
+ ///
+ ///
public LLUUID ConvertLocalIDToFullID(uint localID)
{
return m_innerScene.ConvertLocalIDToFullID(localID);
}
+ ///
+ ///
+ ///
+ ///
public void SendAllSceneObjectsToClient(ScenePresence presence)
{
m_innerScene.SendAllSceneObjectsToClient(presence);
@@ -1610,6 +1722,10 @@ namespace OpenSim.Region.Environment.Scenes
//The idea is to have a group of method that return a list of avatars meeting some requirement
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
+ ///
+ ///
+ ///
+ ///
public List GetAvatars()
{
return m_innerScene.GetAvatars();
@@ -1627,6 +1743,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Request a filtered list of m_scenePresences in this World
///
+ ///
///
public List GetScenePresences(FilterAvatarList filter)
{
@@ -1659,6 +1776,10 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
public void ForEachObject(Action action)
{
foreach (SceneObjectGroup presence in m_sceneObjects.Values)
@@ -1667,11 +1788,21 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
+ ///
public SceneObjectPart GetSceneObjectPart(uint localID)
{
return m_innerScene.GetSceneObjectPart(localID);
}
+ ///
+ ///
+ ///
+ ///
+ ///
public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
{
return m_innerScene.GetSceneObjectPart(fullID);
@@ -1682,7 +1813,6 @@ namespace OpenSim.Region.Environment.Scenes
return m_innerScene.TryGetAvatar(avatarId, out avatar);
}
-
internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
{
return m_innerScene.TryGetAvatarByName(avatarName, out avatar);
--
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