From 162a59ba17af6c1fe16036ae3d1510d5c895b914 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Wed, 11 Feb 2009 18:46:51 +0000
Subject: * Refactor inventory archive code to allow direct invocation in order
to support future unit tests * Add a file I missed out from the last commit
(the build was probably fine without it)
---
OpenSim/Region/Application/OpenSimBase.cs | 4 +-
.../Archiver/InventoryArchiveReadRequest.cs | 67 +++++---
.../Archiver/InventoryArchiveWriteRequest.cs | 90 +++++++----
.../Inventory/Archiver/InventoryArchiverModule.cs | 169 +++++++++++++++++++++
.../Interfaces/IInventoryArchiverModule.cs | 52 +++++++
5 files changed, 328 insertions(+), 54 deletions(-)
create mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
create mode 100644 OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 6592a9b..43cb127 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -164,7 +164,7 @@ namespace OpenSim
}
///
- /// Performs startup specific to this region server, including initialization of the scene
+ /// Performs startup specific to the region server, including initialization of the scene
/// such as loading configuration from disk.
///
protected override void StartupSpecific()
@@ -175,7 +175,7 @@ namespace OpenSim
LibraryRootFolder libraryRootFolder = new LibraryRootFolder(m_configSettings.LibrariesXMLFile);
- // StandAlone mode? is determined by !startupConfig.GetBoolean("gridmode", false)
+ // Standalone mode is determined by !startupConfig.GetBoolean("gridmode", false)
if (m_configSettings.Standalone)
{
InitialiseStandaloneServices(libraryRootFolder);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 704296c..7e57275 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -50,13 +50,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected TarArchiveReader archive;
private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
+ private string m_firstName;
+ private string m_lastName;
+ private string m_invPath;
+
+ ///
+ /// The stream from which the inventory archive will be loaded.
+ ///
+ private Stream m_loadStream;
+
CommunicationsManager commsManager;
- public InventoryArchiveReadRequest(CommunicationsManager commsManager)
+ public InventoryArchiveReadRequest(
+ string firstName, string lastName, string invPath, string loadPath, CommunicationsManager commsManager)
+ : this(
+ firstName,
+ lastName,
+ invPath,
+ new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress),
+ commsManager)
{
- //List serialisedObjects = new List();
- this.commsManager = commsManager;
}
+
+ public InventoryArchiveReadRequest(
+ string firstName, string lastName, string invPath, Stream loadStream, CommunicationsManager commsManager)
+ {
+ m_firstName = firstName;
+ m_lastName = lastName;
+ m_invPath = invPath;
+ m_loadStream = loadStream;
+ this.commsManager = commsManager;
+ }
protected InventoryItemBase loadInvItem(string path, string contents)
{
@@ -137,17 +161,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return item;
}
- public void execute(string firstName, string lastName, string invPath, string loadPath)
+ public void Execute()
{
string filePath = "ERROR";
int successfulAssetRestores = 0;
int failedAssetRestores = 0;
int successfulItemRestores = 0;
- UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
+ UserProfileData userProfile = commsManager.UserService.GetUserProfile(m_firstName, m_lastName);
if (null == userProfile)
{
- m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
+ m_log.ErrorFormat("[INVENTORY ARCHIVER]: Failed to find user {0} {1}", m_firstName, m_lastName);
return;
}
@@ -155,8 +179,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (null == userInfo)
{
m_log.ErrorFormat(
- "[CONSOLE]: Failed to find user info for {0} {1} {2}",
- firstName, lastName, userProfile.ID);
+ "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1} {2}",
+ m_firstName, m_lastName, userProfile.ID);
return;
}
@@ -164,33 +188,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (!userInfo.HasReceivedInventory)
{
m_log.ErrorFormat(
- "[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
- firstName, lastName, userProfile.ID);
+ "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1} {2}",
+ m_firstName, m_lastName, userProfile.ID);
return;
}
- InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
+ InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(m_invPath);
if (null == inventoryFolder)
{
// TODO: Later on, automatically create this folder if it does not exist
- m_log.ErrorFormat("[ARCHIVER]: Inventory path {0} does not exist", invPath);
+ m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
return;
}
- archive
- = new TarArchiveReader(new GZipStream(
- new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress));
+ archive = new TarArchiveReader(m_loadStream);
byte[] data;
TarArchiveReader.TarEntryType entryType;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
if (entryType == TarArchiveReader.TarEntryType.TYPE_DIRECTORY) {
- m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}", filePath);
- } else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
+ m_log.WarnFormat("[INVENTORY ARCHIVER]: Ignoring directory entry {0}", filePath);
+ }
+ else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
if (LoadAsset(filePath, data))
successfulAssetRestores++;
@@ -219,8 +242,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
archive.Close();
- m_log.DebugFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
- m_log.InfoFormat("[ARCHIVER]: Restored {0} items", successfulItemRestores);
+ m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores);
+ m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores);
}
///
@@ -239,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (i == -1)
{
m_log.ErrorFormat(
- "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
+ "[INVENTORY ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
return false;
@@ -252,7 +275,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
- m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
+ m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
@@ -266,7 +289,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
- "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
+ "[INVENTORY ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
assetPath, extension);
return false;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 90e2fcd..bfa4de9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -43,29 +43,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
public class InventoryArchiveWriteRequest
{
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected TarArchiveWriter archive;
+ protected TarArchiveWriter archive = new TarArchiveWriter();
protected CommunicationsManager commsManager;
- Dictionary assetUuids;
+ protected Dictionary assetUuids = new Dictionary();
+
+ private string m_firstName;
+ private string m_lastName;
+ private string m_invPath;
///
- /// The path to which the inventory archive will be saved.
+ /// The stream to which the inventory archive will be saved.
///
- private string m_savePath;
-
- public InventoryArchiveWriteRequest(CommunicationsManager commsManager)
+ private Stream m_saveStream;
+
+ ///
+ /// Constructor
+ ///
+ public InventoryArchiveWriteRequest(
+ string firstName, string lastName, string invPath, string savePath, CommunicationsManager commsManager)
+ : this(
+ firstName,
+ lastName,
+ invPath,
+ new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress),
+ commsManager)
+ {
+ }
+
+ ///
+ /// Constructor
+ ///
+ public InventoryArchiveWriteRequest(
+ string firstName, string lastName, string invPath, Stream saveStream, CommunicationsManager commsManager)
{
- archive = new TarArchiveWriter();
+ m_firstName = firstName;
+ m_lastName = lastName;
+ m_invPath = invPath;
+ m_saveStream = saveStream;
this.commsManager = commsManager;
- assetUuids = new Dictionary();
}
protected void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids)
{
AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
assetsArchiver.Archive(archive);
- archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
+ archive.WriteTar(m_saveStream);
}
protected void saveInvItem(InventoryItemBase inventoryItem, string path)
@@ -158,21 +182,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
}
- public void execute(string firstName, string lastName, string invPath, string savePath)
+ public void Execute()
{
- m_savePath = savePath;
-
- UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
+ UserProfileData userProfile = commsManager.UserService.GetUserProfile(m_firstName, m_lastName);
if (null == userProfile)
{
- m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
+ m_log.ErrorFormat("[INVENTORY ARCHIVER]: Failed to find user {0} {1}", m_firstName, m_lastName);
return;
}
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
if (null == userInfo)
{
- m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
+ m_log.ErrorFormat(
+ "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1} {2}",
+ m_firstName, m_lastName, userProfile.ID);
return;
}
@@ -184,34 +208,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
// itself (possibly at a small loss in efficiency).
string[] components
- = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
- invPath = String.Empty;
+ = m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
+ m_invPath = String.Empty;
foreach (string c in components)
{
- invPath += c + InventoryFolderImpl.PATH_DELIMITER;
+ m_invPath += c + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
- if (invPath.Length == 0)
+ if (m_invPath.Length == 0)
{
inventoryFolder = userInfo.RootFolder;
}
else
{
- invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
- inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
+ m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
+ inventoryFolder = userInfo.RootFolder.FindFolderByPath(m_invPath);
}
// The path may point to an item instead
if (inventoryFolder == null)
{
- inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
+ inventoryItem = userInfo.RootFolder.FindItemByPath(m_invPath);
}
}
else
{
- m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
+ m_log.ErrorFormat(
+ "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1} {2}",
+ m_firstName, m_lastName, userProfile.ID);
return;
}
@@ -219,21 +245,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
if (null == inventoryItem)
{
- m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
+ m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not find inventory entry at path {0}", m_invPath);
return;
}
else
{
- m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
- invPath);
+ m_log.InfoFormat(
+ "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
+ inventoryItem.Name, inventoryItem.ID, m_invPath);
+
//get and export item info
- saveInvItem(inventoryItem, invPath);
+ saveInvItem(inventoryItem, m_invPath);
}
}
else
{
- m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
- invPath);
+ m_log.InfoFormat(
+ "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
+ inventoryFolder.Name, inventoryFolder.ID, m_invPath);
+
//recurse through all dirs getting dirs and files
saveInvDir(inventoryFolder, "");
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
new file mode 100644
index 0000000..0c489e5
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -0,0 +1,169 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+{
+ ///
+ /// This module loads and saves OpenSimulator inventory archives
+ ///
+ public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public string Name { get { return "Inventory Archiver Module"; } }
+
+ public bool IsSharedModule { get { return true; } }
+
+ ///
+ /// The file to load and save inventory if no filename has been specified
+ ///
+ protected const string DEFAULT_INV_BACKUP_FILENAME = "user-inventory_iar.tar.gz";
+
+ ///
+ /// All scenes that this module knows about
+ ///
+ private Dictionary m_scenes = new Dictionary();
+
+ ///
+ /// The comms manager we will use for all comms requests
+ ///
+ private CommunicationsManager m_commsManager;
+
+ public void Initialise(Scene scene, IConfigSource source)
+ {
+ if (m_scenes.Count == 0)
+ {
+ scene.RegisterModuleInterface(this);
+ m_commsManager = scene.CommsManager;
+
+ scene.AddCommand(
+ this, "load iar",
+ "load iar []",
+ "Load user inventory archive. EXPERIMENTAL, PLEASE DO NOT USE YET", HandleLoadInvConsoleCommand);
+
+ scene.AddCommand(
+ this, "save iar",
+ "save iar []",
+ "Save user inventory archive. EXPERIMENTAL, PLEASE DO NOT USE YET", HandleSaveInvConsoleCommand);
+ }
+
+ m_scenes[scene.RegionInfo.RegionID] = scene;
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
+ {
+ if (m_scenes.Count > 0)
+ {
+ new InventoryArchiveReadRequest(firstName, lastName, invPath, loadStream, m_commsManager).Execute();
+ }
+ }
+
+ public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
+ {
+ if (m_scenes.Count > 0)
+ {
+ new InventoryArchiveWriteRequest(firstName, lastName, invPath, saveStream, m_commsManager).Execute();
+ }
+ }
+
+ public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
+ {
+ if (m_scenes.Count > 0)
+ {
+ new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute();
+ }
+ }
+
+ public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
+ {
+ if (m_scenes.Count > 0)
+ {
+ new InventoryArchiveWriteRequest(firstName, lastName, invPath, savePath, m_commsManager).Execute();
+ }
+ }
+
+ ///
+ /// Load inventory from an inventory file archive
+ ///
+ ///
+ protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
+ {
+ if (cmdparams.Length < 5)
+ {
+ m_log.Error(
+ "[INVENTORY ARCHIVER]: usage is load iar []");
+ return;
+ }
+
+ string firstName = cmdparams[2];
+ string lastName = cmdparams[3];
+ string invPath = cmdparams[4];
+ string loadPath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
+
+ DearchiveInventory(firstName, lastName, invPath, loadPath);
+ }
+
+ ///
+ /// Save inventory to a file archive
+ ///
+ ///
+ protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
+ {
+ if (cmdparams.Length < 5)
+ {
+ m_log.Error(
+ "[INVENTORY ARCHIVER]: usage is save iar []");
+ return;
+ }
+
+ string firstName = cmdparams[2];
+ string lastName = cmdparams[3];
+ string invPath = cmdparams[4];
+ string savePath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
+
+ ArchiveInventory(firstName, lastName, invPath, savePath);
+ }
+ }
+}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
new file mode 100644
index 0000000..0e1e851
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
@@ -0,0 +1,52 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.IO;
+
+namespace OpenSim.Region.Framework.Interfaces
+{
+ public interface IInventoryArchiverModule
+ {
+ ///
+ /// Dearchive a user's inventory folder from the given stream
+ ///
+ ///
+ ///
+ /// The inventory path in which to place the loaded folders and items
+ /// The stream from which the inventory archive will be loaded
+ void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream);
+
+ ///
+ /// Archive a user's inventory folder to the given stream
+ ///
+ ///
+ ///
+ /// The inventory path from which the inventory should be saved.
+ /// The stream to which the inventory archive will be saved
+ void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream);
+ }
+}
--
cgit v1.1