From 16275ca26d0fb6efde878eac5d2d139e25436fae Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 20 Apr 2008 11:58:14 +0000 Subject: Removed some script engine noise from console --- OpenSim/Region/ScriptEngine/Common/Executor.cs | 2 +- .../ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 2 +- OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 6 +++--- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 6 +++--- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index f2ec62e..45f7355 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined #if DEBUG - Console.WriteLine("ScriptEngine: Executing function name: " + EventName); + //Console.WriteLine("ScriptEngine: Executing function name: " + EventName); #endif // Found ev.Invoke(m_Script, args); diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 77ab3cd..cd03699 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs @@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { EventQueueThreadClass eqtc = new EventQueueThreadClass(); eventQueueThreads.Add(eqtc); - m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); + //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); } private void AbortThreadClass(EventQueueThreadClass threadClass) diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index fada7aa..e3013c9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL else { #if DEBUG - m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); + //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); #endif } AllowedCompilers.Add(strlan, true); @@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL else { #if DEBUG - m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + - "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); +// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + +// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); #endif // LANGUAGE IS IN ALLOW-LIST DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 4b086d8..05a2d06 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -66,14 +66,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // We will initialize and start the script. // It will be up to the script itself to hook up the correct events. - string ScriptSource = String.Empty; + string CompiledScriptFile = String.Empty; SceneObjectPart m_host = World.GetSceneObjectPart(localID); try { // Compile (We assume LSL) - ScriptSource = LSLCompiler.PerformScriptCompile(Script); + CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script); //#if DEBUG //long before; @@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine //#endif IScript CompiledScript; - CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); + CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile); //#if DEBUG //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); -- cgit v1.1