From 13a8d11c4678b5a421eb814d4253de235532de37 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 3 Mar 2010 12:12:32 -0800 Subject: Removing the sLLVector3 dinosaur --- OpenSim/Framework/ChildAgentDataUpdate.cs | 13 +++--- OpenSim/Framework/sLLVector3.cs | 51 ------------------------ OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +-- 3 files changed, 9 insertions(+), 61 deletions(-) delete mode 100644 OpenSim/Framework/sLLVector3.cs diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index fee71f0..a1ac84c 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -41,14 +41,14 @@ namespace OpenSim.Framework public Guid AgentID; public bool alwaysrun; public float AVHeight; - public sLLVector3 cameraPosition; + public Vector3 cameraPosition; public float drawdistance; public float godlevel; public uint GroupAccess; - public sLLVector3 Position; + public Vector3 Position; public ulong regionHandle; public byte[] throttles; - public sLLVector3 Velocity; + public Vector3 Velocity; public ChildAgentDataUpdate() { @@ -177,14 +177,13 @@ namespace OpenSim.Framework Size = new Vector3(); Size.Z = cAgent.AVHeight; - Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); + Center = cAgent.cameraPosition; Far = cAgent.drawdistance; - Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); + Position = cAgent.Position; RegionHandle = cAgent.regionHandle; Throttles = cAgent.throttles; - Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); + Velocity = cAgent.Velocity; } - } public class AgentGroupData diff --git a/OpenSim/Framework/sLLVector3.cs b/OpenSim/Framework/sLLVector3.cs deleted file mode 100644 index 49940c4..0000000 --- a/OpenSim/Framework/sLLVector3.cs +++ /dev/null @@ -1,51 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using OpenMetaverse; - -namespace OpenSim.Framework -{ - [Serializable] - public class sLLVector3 - { - public float x = 0; - public float y = 0; - public float z = 0; - - public sLLVector3() - { - } - - public sLLVector3(Vector3 v) - { - x = v.X; - y = v.Y; - z = v.Z; - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6a9f016..c7008df 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2675,13 +2675,13 @@ namespace OpenSim.Region.Framework.Scenes cadu.AgentID = UUID.Guid; cadu.alwaysrun = m_setAlwaysRun; cadu.AVHeight = m_avHeight; - sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); + Vector3 tempCameraCenter = m_CameraCenter; cadu.cameraPosition = tempCameraCenter; cadu.drawdistance = m_DrawDistance; if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) cadu.godlevel = m_godlevel; cadu.GroupAccess = 0; - cadu.Position = new sLLVector3(AbsolutePosition); + cadu.Position = AbsolutePosition; cadu.regionHandle = m_rootRegionHandle; float multiplier = 1; int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); @@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); - cadu.Velocity = new sLLVector3(Velocity); + cadu.Velocity = Velocity; AgentPosition agentpos = new AgentPosition(); agentpos.CopyFrom(cadu); -- cgit v1.1