From 078643a017cd94dce2d16e4c8db3cc18fd95ed9d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 31 Jul 2008 16:05:50 +0000 Subject: * refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to make actual function clearer --- .../Communications/Cache/CachedUserInfo.cs | 29 +++++++++++----------- .../Cache/UserProfileCacheService.cs | 8 +++--- .../Region/Environment/Scenes/Scene.Inventory.cs | 2 +- 3 files changed, 19 insertions(+), 20 deletions(-) diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 4c0aaa2..d6e1715 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs @@ -66,7 +66,8 @@ namespace OpenSim.Framework.Communications.Cache /// /// Has we received the user's inventory from the inventory service? /// - private bool m_hasInventory; + public bool HasReceivedInventory { get { return m_hasReceivedInventory; } } + private bool m_hasReceivedInventory; /// /// Inventory requests waiting for receipt of this user's inventory from the inventory service. @@ -74,12 +75,10 @@ namespace OpenSim.Framework.Communications.Cache private readonly IList m_pendingRequests = new List(); /// - /// Has this user info object yet received its inventory information from the invetnroy service? + /// The root folder of this user's inventory. Returns null if the inventory has not yet been received. /// - public bool HasInventory { get { return m_hasInventory; } } - - private InventoryFolderImpl m_rootFolder; public InventoryFolderImpl RootFolder { get { return m_rootFolder; } } + private InventoryFolderImpl m_rootFolder; /// /// FIXME: This could be contained within a local variable - it doesn't need to be a field @@ -126,7 +125,7 @@ namespace OpenSim.Framework.Communications.Cache { lock (m_pendingRequests) { - if (m_hasInventory) + if (HasReceivedInventory) { request.Execute(); } @@ -216,7 +215,7 @@ namespace OpenSim.Framework.Communications.Cache { // We're going to change inventory status within the lock to avoid a race condition // where requests are processed after the AddRequest() method has been called. - m_hasInventory = true; + m_hasReceivedInventory = true; foreach (IInventoryRequest request in m_pendingRequests) { @@ -318,7 +317,7 @@ namespace OpenSim.Framework.Communications.Cache // m_log.DebugFormat( // "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId); - if (HasInventory) + if (m_hasReceivedInventory) { InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID); @@ -393,7 +392,7 @@ namespace OpenSim.Framework.Communications.Cache // m_log.DebugFormat( // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); - if (HasInventory) + if (m_hasReceivedInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = m_userProfile.ID; @@ -445,7 +444,7 @@ namespace OpenSim.Framework.Communications.Cache // "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}", // parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId); - if (HasInventory) + if (m_hasReceivedInventory) { InventoryFolderBase baseFolder = new InventoryFolderBase(); baseFolder.Owner = m_userProfile.ID; @@ -491,7 +490,7 @@ namespace OpenSim.Framework.Communications.Cache // m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}", // folderID, remoteClient.Name, remoteClient.AgentId); - if (HasInventory) + if (m_hasReceivedInventory) { InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID); @@ -539,7 +538,7 @@ namespace OpenSim.Framework.Communications.Cache /// public void AddItem(InventoryItemBase item) { - if (HasInventory) + if (m_hasReceivedInventory) { if (item.Folder == LLUUID.Zero) { @@ -575,7 +574,7 @@ namespace OpenSim.Framework.Communications.Cache /// public void UpdateItem(InventoryItemBase item) { - if (HasInventory) + if (m_hasReceivedInventory) { if (m_commsManager.SecureInventoryService != null) { @@ -608,7 +607,7 @@ namespace OpenSim.Framework.Communications.Cache /// public bool DeleteItem(LLUUID itemID) { - if (HasInventory) + if (m_hasReceivedInventory) { // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though // really only the item id is required. @@ -656,7 +655,7 @@ namespace OpenSim.Framework.Communications.Cache /// true if the request was queued or successfully processed, false otherwise public bool SendInventoryDecendents(IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems) { - if (HasInventory) + if (m_hasReceivedInventory) { InventoryFolderImpl folder; diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index 5f98c08..ac52535 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs @@ -348,7 +348,7 @@ namespace OpenSim.Framework.Communications.Cache // This is a crude way of dealing with that by retrying the lookup. It's not quite as bad // in CAPS as doing this with the udp request, since here it won't hold up other packets. // In fact, here we'll be generous and try for longer. - if (!userProfile.HasInventory) + if (!userProfile.HasReceivedInventory) { int attempts = 0; while (attempts++ < 30) @@ -359,14 +359,14 @@ namespace OpenSim.Framework.Communications.Cache Thread.Sleep(2000); - if (userProfile.HasInventory) + if (userProfile.HasReceivedInventory) { break; } } } - if (userProfile.HasInventory) + if (userProfile.HasReceivedInventory) { if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null) { @@ -434,7 +434,7 @@ namespace OpenSim.Framework.Communications.Cache CachedUserInfo userProfile; if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) { - if (userProfile.HasInventory) + if (userProfile.HasReceivedInventory) { InventoryItemBase item = userProfile.RootFolder.FindItem(itemID); if (item != null) diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 0ba5121..d0beac3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -2168,7 +2168,7 @@ namespace OpenSim.Region.Environment.Scenes } if (userInfo != null) { - if (userInfo.HasInventory) + if (userInfo.HasReceivedInventory) { LLUUID folderID = LLUUID.Zero; -- cgit v1.1