From 020103c51e4b8e340c44b2cfbe7826a95b041068 Mon Sep 17 00:00:00 2001
From: SignpostMarv
Date: Sun, 23 Sep 2012 15:33:01 +0100
Subject: Documenting object-related events
---
OpenSim/Region/Framework/Scenes/EventManager.cs | 43 +++++++++++++++++++++++++
1 file changed, 43 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 22d395c..e25fa94 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -345,15 +345,58 @@ namespace OpenSim.Region.Framework.Scenes
public event StopScript OnStopScript;
public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
+
+ ///
+ /// Triggered when an object is moved.
+ ///
+ ///
+ /// Triggered by
+ /// in ,
+ ///
+ ///
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
+
+ ///
+ /// Triggered when an object is grabbed.
+ ///
+ ///
+ /// Triggered by
+ /// in
+ /// via
+ /// via
+ /// via
+ /// via
+ ///
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate bool SceneGroupSpinStarted(UUID groupID);
+
+ ///
+ /// Triggered when an object starts to spin.
+ ///
+ ///
+ /// Triggered by
+ /// in
+ /// via
+ /// via
+ /// via
+ ///
public event SceneGroupSpinStarted OnSceneGroupSpinStart;
public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
+
+ ///
+ /// Triggered when an object is being spun.
+ ///
+ ///
+ /// Triggered by
+ /// in
+ /// via
+ /// via
+ /// via
+ ///
public event SceneGroupSpun OnSceneGroupSpin;
public delegate void LandObjectAdded(ILandObject newParcel);
--
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