From 017a6f55111242919c97928c9c8c067f6cb7f47f Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 9 Sep 2008 20:23:10 +0000 Subject: fix an automatically stripped out UUID from SQLiteManager fix some spacing in SQLiteRegionData --- OpenSim/Data/SQLite/SQLiteManager.cs | 2 +- OpenSim/Data/SQLite/SQLiteRegionData.cs | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenSim/Data/SQLite/SQLiteManager.cs b/OpenSim/Data/SQLite/SQLiteManager.cs index 4a7e910..a936ec1 100644 --- a/OpenSim/Data/SQLite/SQLiteManager.cs +++ b/OpenSim/Data/SQLite/SQLiteManager.cs @@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite parameters["regionHandle"] = profile.regionHandle.ToString(); parameters["regionName"] = profile.regionName; - parameters["uuid"] = profile.ToString(); + parameters["uuid"] = profile.UUID.ToString(); parameters["regionRecvKey"] = profile.regionRecvKey; parameters["regionSendKey"] = profile.regionSendKey; parameters["regionDataURI"] = profile.regionDataURI; diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index b6d1abe..a9bf5ef 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs @@ -130,10 +130,10 @@ namespace OpenSim.Data.SQLite ds.Tables.Add(createShapeTable()); setupShapeCommands(shapeDa, m_conn); - ds.Tables.Add(createItemsTable()); - setupItemsCommands(itemsDa, m_conn); - itemsDa.Fill(ds.Tables["primitems"]); - + ds.Tables.Add(createItemsTable()); + setupItemsCommands(itemsDa, m_conn); + itemsDa.Fill(ds.Tables["primitems"]); + ds.Tables.Add(createTerrainTable()); setupTerrainCommands(terrainDa, m_conn); @@ -599,7 +599,7 @@ namespace OpenSim.Data.SQLite primDa.Update(ds, "prims"); shapeDa.Update(ds, "primshapes"); - itemsDa.Update(ds, "primitems"); + itemsDa.Update(ds, "primitems"); terrainDa.Update(ds, "terrain"); landDa.Update(ds, "land"); @@ -1184,7 +1184,7 @@ namespace OpenSim.Data.SQLite row["CreationDate"] = prim.CreationDate; row["Name"] = prim.Name; row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID); - // the UUID of the root part for this SceneObjectGroup + // the UUID of the root part for this SceneObjectGroup // various text fields row["Text"] = prim.Text; row["Description"] = prim.Description; -- cgit v1.1