Commit message (Collapse) | Author | Age | Files | Lines | |
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* | We have a main update loop! | gareth | 2007-03-03 | 4 | -3/+15 |
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* | Implemented logouts (so you can logout and then return later! woohoo) | gareth | 2007-03-02 | 1 | -0/+12 |
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* | Began implementing basic physics engine plugin framework | gareth | 2007-03-02 | 4 | -12/+43 |
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* | r105 somehow got put in wrong place, so replacing files | MW | 2007-03-02 | 3 | -253/+138 |
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* | A example of how the physics plugins might work | MW | 2007-03-02 | 3 | -138/+253 |
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* | * Bind to IPAddress.Any instead of a hardcoded address | jhurliman | 2007-03-02 | 5 | -29/+25 |
| | | | | | | | | * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file | ||||
* | Missed these 2 | gareth | 2007-03-01 | 2 | -268/+0 |
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* | Cleaned up legacy code (i.e deleted the old stuff) | gareth | 2007-03-01 | 11 | -3703/+0 |
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* | Lovely lovely flat island :) | gareth | 2007-03-01 | 2 | -11/+11 |
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* | Fixed small bug in Terrain Encoding | MW | 2007-03-01 | 1 | -1/+1 |
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* | Imported fixed OGS asset server | gareth | 2007-03-01 | 2 | -6/+6 |
| | | | | | | Fiddled with terrain data | ||||
* | WOOHOO! Avatar/Asset loading works! | gareth | 2007-03-01 | 2 | -4/+4 |
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* | Broken asset code + ObjectUpdate FIXME | gareth | 2007-03-01 | 3 | -4/+59 |
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* | Brought in newer libsl | gareth | 2007-02-28 | 1 | -0/+2 |
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* | Half-working asset system, but avatar objectupdate stuff needs to be done by ↵ | gareth | 2007-02-28 | 2 | -0/+58 |
| | | | | a non-Gareth | ||||
* | Assets? | gareth | 2007-02-28 | 1 | -0/+32 |
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* | Got LayerData working, need asset management to get the avatar to display | gareth | 2007-02-28 | 4 | -12/+25 |
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* | Imported MW's terrain encoder/decoder | gareth | 2007-02-28 | 1 | -0/+683 |
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* | Brought in code from branches/gareth | gareth | 2007-02-27 | 31 | -0/+5257 |