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* Added the physics plugin projects to the VS solution.MW2007-03-1415-258/+74
| | | | | | | | Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions
* Replaced VS2005 compatible versions of AssemblyInfo.csMW2007-03-148-168/+248
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* merged new OpenSim from branches/ogs-csgareth2007-03-1416-33/+229
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* added movement etc from r191gareth2007-03-1315-58/+180
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* Rolled back all but the VS solutiongareth2007-03-1315-421/+219
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* -- Trying to get trunk to run from first buildlbsa712007-03-138-43/+273
| | | | | | | | | | * Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitload
* A PhysX physics plugin (that actually uses physX now but currently only ↵MW2007-03-1012-35/+674
| | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
* Another attempt to fix the project filesMW2007-03-105-8/+8
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* Updated Project filesMW2007-03-106-12/+12
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* When a user logs off , the server now tells the other clients to kill that ↵MW2007-03-081-0/+8
| | | | avatar. (So no more half dead avatars messing up the landscape.)
* Primitive's shape and scale are now saved into database and reloaded.MW2007-03-088-48/+211
| | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
* Changed water height to default of 20gareth2007-03-081-1/+1
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* Added nant for LocalStorage.dllgareth2007-03-081-0/+53
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* Another attemp to fix the Session Logout bugMW2007-03-0816-52/+524
| | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
* Primitives movement and rotation updates are now sent to all clientsMW2007-03-074-3/+125
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* Hopefully fixed the Session logout bug.MW2007-03-074-12/+80
| | | | | Should now see avatars for other users connected to the same sim.
* Added MW's fix for prim editinggareth2007-03-071-1/+2
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* fixed last screwupgareth2007-03-0757-0/+5188
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* Deleted old trunk codegareth2007-03-0720-2010/+0
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* * Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman2007-03-079-1427/+846
| | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
* NEVER COMMIT WITHOUT A TEST COMPILE!gareth2007-03-071-1/+1
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* < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to ↵gareth2007-03-071-0/+1
| | | | the initconfig
* Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵gareth2007-03-063-17/+17
| | | | | | | | a new class for the world data Removed excess debug output
* Updated help message on consolegareth2007-03-061-0/+5
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* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-067-128/+292
| | | | | | Implemented seperate logging (but no packetlog or chat yet)
* Added sandbox mode and setup facilitygareth2007-03-052-43/+113
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* Added MW's fix for smooth movementgareth2007-03-041-6/+10
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* Implemented chatgareth2007-03-042-5/+26
| | | | | | Fixed "sticky borders" bug (avatar can hit side of sim and move away)
* Fixed up bugs from patch in PREV:gareth2007-03-043-21/+30
| | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED
* Keeping the MSVC project file up to datejhurliman2007-03-041-0/+1
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* Merged makomk's patch as per bug #61gareth2007-03-046-13/+147
| | | | | | Rescued my brain ready to implement animations and proper velocity encoding
* Rollback to r117gareth2007-03-033-30/+5
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* Begun porting a (STABLE) version of MW's movement codegareth2007-03-033-5/+30
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* Lock the world so we don't cause nastiness and crashesgareth2007-03-031-2/+4
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* We have a main update loop!gareth2007-03-034-3/+15
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* Implemented logouts (so you can logout and then return later! woohoo)gareth2007-03-021-0/+12
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* Began implementing basic physics engine plugin frameworkgareth2007-03-024-12/+43
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* r105 somehow got put in wrong place, so replacing filesMW2007-03-023-253/+138
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* A example of how the physics plugins might workMW2007-03-023-138/+253
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* * Bind to IPAddress.Any instead of a hardcoded addressjhurliman2007-03-025-29/+25
| | | | | | | | * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file
* Missed these 2gareth2007-03-012-268/+0
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* Cleaned up legacy code (i.e deleted the old stuff)gareth2007-03-0111-3703/+0
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* Lovely lovely flat island :)gareth2007-03-012-11/+11
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* Fixed small bug in Terrain EncodingMW2007-03-011-1/+1
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* Imported fixed OGS asset servergareth2007-03-012-6/+6
| | | | | | Fiddled with terrain data
* WOOHOO! Avatar/Asset loading works!gareth2007-03-012-4/+4
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* Broken asset code + ObjectUpdate FIXMEgareth2007-03-013-4/+59
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* Brought in newer libslgareth2007-02-281-0/+2
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* Half-working asset system, but avatar objectupdate stuff needs to be done by ↵gareth2007-02-282-0/+58
| | | | a non-Gareth
* Assets?gareth2007-02-281-0/+32
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