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* Begun porting a (STABLE) version of MW's movement codegareth2007-03-033-5/+30
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* Lock the world so we don't cause nastiness and crashesgareth2007-03-031-2/+4
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* We have a main update loop!gareth2007-03-034-3/+15
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* Implemented logouts (so you can logout and then return later! woohoo)gareth2007-03-021-0/+12
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* Began implementing basic physics engine plugin frameworkgareth2007-03-024-12/+43
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* r105 somehow got put in wrong place, so replacing filesMW2007-03-023-253/+138
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* A example of how the physics plugins might workMW2007-03-023-138/+253
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* * Bind to IPAddress.Any instead of a hardcoded addressjhurliman2007-03-025-29/+25
| | | | | | | | * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file
* Missed these 2gareth2007-03-012-268/+0
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* Cleaned up legacy code (i.e deleted the old stuff)gareth2007-03-0111-3703/+0
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* Lovely lovely flat island :)gareth2007-03-012-11/+11
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* Fixed small bug in Terrain EncodingMW2007-03-011-1/+1
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* Imported fixed OGS asset servergareth2007-03-012-6/+6
| | | | | | Fiddled with terrain data
* WOOHOO! Avatar/Asset loading works!gareth2007-03-012-4/+4
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* Broken asset code + ObjectUpdate FIXMEgareth2007-03-013-4/+59
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* Brought in newer libslgareth2007-02-281-0/+2
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* Half-working asset system, but avatar objectupdate stuff needs to be done by ↵gareth2007-02-282-0/+58
| | | | a non-Gareth
* Assets?gareth2007-02-281-0/+32
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* Got LayerData working, need asset management to get the avatar to displaygareth2007-02-284-12/+25
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* Imported MW's terrain encoder/decodergareth2007-02-281-0/+683
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* Brought in code from branches/garethgareth2007-02-2731-0/+5257