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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Keeping the MSVC project file up to date
jhurliman
2007-03-04
1
-0
/
+1
*
Merged makomk's patch as per bug #61
gareth
2007-03-04
6
-13
/
+147
*
Rollback to r117
gareth
2007-03-03
3
-30
/
+5
*
Begun porting a (STABLE) version of MW's movement code
gareth
2007-03-03
3
-5
/
+30
*
Lock the world so we don't cause nastiness and crashes
gareth
2007-03-03
1
-2
/
+4
*
We have a main update loop!
gareth
2007-03-03
4
-3
/
+15
*
Implemented logouts (so you can logout and then return later! woohoo)
gareth
2007-03-02
1
-0
/
+12
*
Began implementing basic physics engine plugin framework
gareth
2007-03-02
4
-12
/
+43
*
r105 somehow got put in wrong place, so replacing files
MW
2007-03-02
3
-253
/
+138
*
A example of how the physics plugins might work
MW
2007-03-02
3
-138
/
+253
*
* Bind to IPAddress.Any instead of a hardcoded address
jhurliman
2007-03-02
5
-29
/
+25
*
Missed these 2
gareth
2007-03-01
2
-268
/
+0
*
Cleaned up legacy code (i.e deleted the old stuff)
gareth
2007-03-01
11
-3703
/
+0
*
Lovely lovely flat island :)
gareth
2007-03-01
2
-11
/
+11
*
Fixed small bug in Terrain Encoding
MW
2007-03-01
1
-1
/
+1
*
Imported fixed OGS asset server
gareth
2007-03-01
2
-6
/
+6
*
WOOHOO! Avatar/Asset loading works!
gareth
2007-03-01
2
-4
/
+4
*
Broken asset code + ObjectUpdate FIXME
gareth
2007-03-01
3
-4
/
+59
*
Brought in newer libsl
gareth
2007-02-28
1
-0
/
+2
*
Half-working asset system, but avatar objectupdate stuff needs to be done by ...
gareth
2007-02-28
2
-0
/
+58
*
Assets?
gareth
2007-02-28
1
-0
/
+32
*
Got LayerData working, need asset management to get the avatar to display
gareth
2007-02-28
4
-12
/
+25
*
Imported MW's terrain encoder/decoder
gareth
2007-02-28
1
-0
/
+683
*
Brought in code from branches/gareth
gareth
2007-02-27
31
-0
/
+5257