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* Keeping the MSVC project file up to datejhurliman2007-03-041-0/+1
* Merged makomk's patch as per bug #61gareth2007-03-046-13/+147
* Rollback to r117gareth2007-03-033-30/+5
* Begun porting a (STABLE) version of MW's movement codegareth2007-03-033-5/+30
* Lock the world so we don't cause nastiness and crashesgareth2007-03-031-2/+4
* We have a main update loop!gareth2007-03-034-3/+15
* Implemented logouts (so you can logout and then return later! woohoo)gareth2007-03-021-0/+12
* Began implementing basic physics engine plugin frameworkgareth2007-03-024-12/+43
* r105 somehow got put in wrong place, so replacing filesMW2007-03-023-253/+138
* A example of how the physics plugins might workMW2007-03-023-138/+253
* * Bind to IPAddress.Any instead of a hardcoded addressjhurliman2007-03-025-29/+25
* Missed these 2gareth2007-03-012-268/+0
* Cleaned up legacy code (i.e deleted the old stuff)gareth2007-03-0111-3703/+0
* Lovely lovely flat island :)gareth2007-03-012-11/+11
* Fixed small bug in Terrain EncodingMW2007-03-011-1/+1
* Imported fixed OGS asset servergareth2007-03-012-6/+6
* WOOHOO! Avatar/Asset loading works!gareth2007-03-012-4/+4
* Broken asset code + ObjectUpdate FIXMEgareth2007-03-013-4/+59
* Brought in newer libslgareth2007-02-281-0/+2
* Half-working asset system, but avatar objectupdate stuff needs to be done by ...gareth2007-02-282-0/+58
* Assets?gareth2007-02-281-0/+32
* Got LayerData working, need asset management to get the avatar to displaygareth2007-02-284-12/+25
* Imported MW's terrain encoder/decodergareth2007-02-281-0/+683
* Brought in code from branches/garethgareth2007-02-2731-0/+5257