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2007-03-16Added Framework Project and Made buildfiles work on windows.lbsa7125-220/+354
* added nogenvers target to opensim.build - sets version to 0.0.0.1 * extracted core_build target * FIX : csc gets confused over System.Xml ref - should be System.Xml.dll as there is a System.Xml file in same dir. * Added OpenGrid.Framework project for great justice. * Added LoginService as base class for LoginServer (GF) * FIX: Plugins default.build now creates target dir, otherwise it fails. * Added VERSION file to source control - it really should be circumvented as well.
2007-03-15(no commit message)MW4-64/+89
2007-03-15Cleaned up IGridServer interfaces.MW5-47/+82
Added a try/catch around the http server Startup
2007-03-14* /bin for Release as welllbsa713-3/+3
2007-03-14* Made sure physics dlls end up in /bin/Physicslbsa713-10/+14
* Re-fixed the timer bug. * Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
2007-03-14Fixed problem with link to CAPS\SimHttp.cs in second-server projectMW1-1/+0
2007-03-14Added the physics plugin projects to the VS solution.MW15-258/+74
Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions
2007-03-14Replaced VS2005 compatible versions of AssemblyInfo.csMW8-168/+248
2007-03-14merged new OpenSim from branches/ogs-csgareth16-33/+229
2007-03-13added movement etc from r191gareth15-58/+180
2007-03-13Rolled back all but the VS solutiongareth15-421/+219
2007-03-13-- Trying to get trunk to run from first buildlbsa718-43/+273
* Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitload
2007-03-10A PhysX physics plugin (that actually uses physX now but currently only ↵MW12-35/+674
works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
2007-03-10Another attempt to fix the project filesMW5-8/+8
2007-03-10Updated Project filesMW6-12/+12
2007-03-08When a user logs off , the server now tells the other clients to kill that ↵MW1-0/+8
avatar. (So no more half dead avatars messing up the landscape.)
2007-03-08Primitive's shape and scale are now saved into database and reloaded.MW8-48/+211
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08Changed water height to default of 20gareth1-1/+1
2007-03-08Added nant for LocalStorage.dllgareth1-0/+53
2007-03-08Another attemp to fix the Session Logout bugMW16-52/+524
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
2007-03-07Primitives movement and rotation updates are now sent to all clientsMW4-3/+125
2007-03-07Hopefully fixed the Session logout bug.MW4-12/+80
Should now see avatars for other users connected to the same sim.
2007-03-07Added MW's fix for prim editinggareth1-1/+2
2007-03-07fixed last screwupgareth57-0/+5188
2007-03-07Deleted old trunk codegareth20-2010/+0
2007-03-07* Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman9-1427/+846
function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
2007-03-07NEVER COMMIT WITHOUT A TEST COMPILE!gareth1-1/+1
2007-03-07< babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to ↵gareth1-0/+1
the initconfig
2007-03-06Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵gareth3-17/+17
a new class for the world data Removed excess debug output
2007-03-06Updated help message on consolegareth1-0/+5
2007-03-06Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth7-128/+292
Implemented seperate logging (but no packetlog or chat yet)
2007-03-05Added sandbox mode and setup facilitygareth2-43/+113
2007-03-04Added MW's fix for smooth movementgareth1-6/+10
2007-03-04Implemented chatgareth2-5/+26
Fixed "sticky borders" bug (avatar can hit side of sim and move away)
2007-03-04Fixed up bugs from patch in PREV:gareth3-21/+30
Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED
2007-03-04Keeping the MSVC project file up to datejhurliman1-0/+1
2007-03-04Merged makomk's patch as per bug #61gareth6-13/+147
Rescued my brain ready to implement animations and proper velocity encoding
2007-03-03Rollback to r117gareth3-30/+5
2007-03-03Begun porting a (STABLE) version of MW's movement codegareth3-5/+30
2007-03-03Lock the world so we don't cause nastiness and crashesgareth1-2/+4
2007-03-03We have a main update loop!gareth4-3/+15
2007-03-02Implemented logouts (so you can logout and then return later! woohoo)gareth1-0/+12
2007-03-02Began implementing basic physics engine plugin frameworkgareth4-12/+43
2007-03-02r105 somehow got put in wrong place, so replacing filesMW3-253/+138
2007-03-02A example of how the physics plugins might workMW3-138/+253
2007-03-02* Bind to IPAddress.Any instead of a hardcoded addressjhurliman5-29/+25
* Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file
2007-03-01Missed these 2gareth2-268/+0
2007-03-01Cleaned up legacy code (i.e deleted the old stuff)gareth11-3703/+0
2007-03-01Lovely lovely flat island :)gareth2-11/+11
2007-03-01Fixed small bug in Terrain EncodingMW1-1/+1