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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-03-14
* /bin for Release as well
lbsa71
3
-3
/
+3
2007-03-14
* Made sure physics dlls end up in /bin/Physics
lbsa71
3
-10
/
+14
2007-03-14
Fixed problem with link to CAPS\SimHttp.cs in second-server project
MW
1
-1
/
+0
2007-03-14
Added the physics plugin projects to the VS solution.
MW
15
-258
/
+74
2007-03-14
Replaced VS2005 compatible versions of AssemblyInfo.cs
MW
8
-168
/
+248
2007-03-14
merged new OpenSim from branches/ogs-cs
gareth
16
-33
/
+229
2007-03-13
added movement etc from r191
gareth
15
-58
/
+180
2007-03-13
Rolled back all but the VS solution
gareth
15
-421
/
+219
2007-03-13
-- Trying to get trunk to run from first build
lbsa71
8
-43
/
+273
2007-03-10
A PhysX physics plugin (that actually uses physX now but currently only works...
MW
12
-35
/
+674
2007-03-10
Another attempt to fix the project files
MW
5
-8
/
+8
2007-03-10
Updated Project files
MW
6
-12
/
+12
2007-03-08
When a user logs off , the server now tells the other clients to kill that av...
MW
1
-0
/
+8
2007-03-08
Primitive's shape and scale are now saved into database and reloaded.
MW
8
-48
/
+211
2007-03-08
Changed water height to default of 20
gareth
1
-1
/
+1
2007-03-08
Added nant for LocalStorage.dll
gareth
1
-0
/
+53
2007-03-08
Another attemp to fix the Session Logout bug
MW
16
-52
/
+524
2007-03-07
Primitives movement and rotation updates are now sent to all clients
MW
4
-3
/
+125
2007-03-07
Hopefully fixed the Session logout bug.
MW
4
-12
/
+80
2007-03-07
Added MW's fix for prim editing
gareth
1
-1
/
+2
2007-03-07
fixed last screwup
gareth
57
-0
/
+5188
2007-03-07
Deleted old trunk code
gareth
20
-2010
/
+0
2007-03-07
* Updating libsecondlife.dll to the latest version with a working LayerData f...
jhurliman
9
-1427
/
+846
2007-03-07
NEVER COMMIT WITHOUT A TEST COMPILE!
gareth
1
-1
/
+1
2007-03-07
< babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to th...
gareth
1
-0
/
+1
2007-03-06
Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ...
gareth
3
-17
/
+17
2007-03-06
Updated help message on console
gareth
1
-0
/
+5
2007-03-06
Implemented local console and VERY rough skeleton for TCP/Worldchat console
gareth
7
-128
/
+292
2007-03-05
Added sandbox mode and setup facility
gareth
2
-43
/
+113
2007-03-04
Added MW's fix for smooth movement
gareth
1
-6
/
+10
2007-03-04
Implemented chat
gareth
2
-5
/
+26
2007-03-04
Fixed up bugs from patch in PREV:
gareth
3
-21
/
+30
2007-03-04
Keeping the MSVC project file up to date
jhurliman
1
-0
/
+1
2007-03-04
Merged makomk's patch as per bug #61
gareth
6
-13
/
+147
2007-03-03
Rollback to r117
gareth
3
-30
/
+5
2007-03-03
Begun porting a (STABLE) version of MW's movement code
gareth
3
-5
/
+30
2007-03-03
Lock the world so we don't cause nastiness and crashes
gareth
1
-2
/
+4
2007-03-03
We have a main update loop!
gareth
4
-3
/
+15
2007-03-02
Implemented logouts (so you can logout and then return later! woohoo)
gareth
1
-0
/
+12
2007-03-02
Began implementing basic physics engine plugin framework
gareth
4
-12
/
+43
2007-03-02
r105 somehow got put in wrong place, so replacing files
MW
3
-253
/
+138
2007-03-02
A example of how the physics plugins might work
MW
3
-138
/
+253
2007-03-02
* Bind to IPAddress.Any instead of a hardcoded address
jhurliman
5
-29
/
+25
2007-03-01
Missed these 2
gareth
2
-268
/
+0
2007-03-01
Cleaned up legacy code (i.e deleted the old stuff)
gareth
11
-3703
/
+0
2007-03-01
Lovely lovely flat island :)
gareth
2
-11
/
+11
2007-03-01
Fixed small bug in Terrain Encoding
MW
1
-1
/
+1
2007-03-01
Imported fixed OGS asset server
gareth
2
-6
/
+6
2007-03-01
WOOHOO! Avatar/Asset loading works!
gareth
2
-4
/
+4
2007-03-01
Broken asset code + ObjectUpdate FIXME
gareth
3
-4
/
+59
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