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* A PhysX physics plugin (that actually uses physX now but currently only ↵MW2007-03-103-26/+169
| | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
* Primitive's shape and scale are now saved into database and reloaded.MW2007-03-082-12/+104
| | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
* Changed water height to default of 20gareth2007-03-081-1/+1
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* Another attemp to fix the Session Logout bugMW2007-03-083-46/+184
| | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
* Primitives movement and rotation updates are now sent to all clientsMW2007-03-073-3/+91
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* Hopefully fixed the Session logout bug.MW2007-03-073-11/+70
| | | | | Should now see avatars for other users connected to the same sim.
* Added MW's fix for prim editinggareth2007-03-071-1/+2
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* fixed last screwupgareth2007-03-077-0/+726
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* Deleted old trunk codegareth2007-03-079-676/+0
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* * Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman2007-03-074-743/+203
| | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
* Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵gareth2007-03-061-3/+0
| | | | | | | | a new class for the world data Removed excess debug output
* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-063-16/+13
| | | | | | Implemented seperate logging (but no packetlog or chat yet)
* Added MW's fix for smooth movementgareth2007-03-041-6/+10
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* Implemented chatgareth2007-03-041-4/+4
| | | | | | Fixed "sticky borders" bug (avatar can hit side of sim and move away)
* Fixed up bugs from patch in PREV:gareth2007-03-043-21/+30
| | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED
* Merged makomk's patch as per bug #61gareth2007-03-044-11/+134
| | | | | | Rescued my brain ready to implement animations and proper velocity encoding
* Rollback to r117gareth2007-03-033-30/+5
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* Begun porting a (STABLE) version of MW's movement codegareth2007-03-033-5/+30
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* Lock the world so we don't cause nastiness and crashesgareth2007-03-031-2/+4
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* We have a main update loop!gareth2007-03-034-3/+15
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* Began implementing basic physics engine plugin frameworkgareth2007-03-022-5/+34
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* r105 somehow got put in wrong place, so replacing filesMW2007-03-023-253/+138
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* A example of how the physics plugins might workMW2007-03-023-138/+253
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* Lovely lovely flat island :)gareth2007-03-012-11/+11
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* Fixed small bug in Terrain EncodingMW2007-03-011-1/+1
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* Imported fixed OGS asset servergareth2007-03-012-6/+6
| | | | | | Fiddled with terrain data
* Broken asset code + ObjectUpdate FIXMEgareth2007-03-012-1/+55
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* Brought in newer libslgareth2007-02-281-0/+2
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* Half-working asset system, but avatar objectupdate stuff needs to be done by ↵gareth2007-02-281-0/+25
| | | | a non-Gareth
* Got LayerData working, need asset management to get the avatar to displaygareth2007-02-283-11/+21
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* Imported MW's terrain encoder/decodergareth2007-02-281-0/+683
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* Brought in code from branches/garethgareth2007-02-277-0/+269