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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Begun porting a (STABLE) version of MW's movement code
gareth
2007-03-03
3
-5
/
+30
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*
Lock the world so we don't cause nastiness and crashes
gareth
2007-03-03
1
-2
/
+4
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*
We have a main update loop!
gareth
2007-03-03
4
-3
/
+15
|
*
Began implementing basic physics engine plugin framework
gareth
2007-03-02
2
-5
/
+34
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*
r105 somehow got put in wrong place, so replacing files
MW
2007-03-02
3
-253
/
+138
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*
A example of how the physics plugins might work
MW
2007-03-02
3
-138
/
+253
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*
Lovely lovely flat island :)
gareth
2007-03-01
2
-11
/
+11
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*
Fixed small bug in Terrain Encoding
MW
2007-03-01
1
-1
/
+1
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*
Imported fixed OGS asset server
gareth
2007-03-01
2
-6
/
+6
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Fiddled with terrain data
*
Broken asset code + ObjectUpdate FIXME
gareth
2007-03-01
2
-1
/
+55
|
*
Brought in newer libsl
gareth
2007-02-28
1
-0
/
+2
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*
Half-working asset system, but avatar objectupdate stuff needs to be done by ↵
gareth
2007-02-28
1
-0
/
+25
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a non-Gareth
*
Got LayerData working, need asset management to get the avatar to display
gareth
2007-02-28
3
-11
/
+21
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*
Imported MW's terrain encoder/decoder
gareth
2007-02-28
1
-0
/
+683
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*
Brought in code from branches/gareth
gareth
2007-02-27
7
-0
/
+269