Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed up bugs from patch in PREV: | gareth | 2007-03-04 | 3 | -21/+30 |
| | | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED | ||||
* | Merged makomk's patch as per bug #61 | gareth | 2007-03-04 | 4 | -11/+134 |
| | | | | | | Rescued my brain ready to implement animations and proper velocity encoding | ||||
* | Rollback to r117 | gareth | 2007-03-03 | 3 | -30/+5 |
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* | Begun porting a (STABLE) version of MW's movement code | gareth | 2007-03-03 | 3 | -5/+30 |
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* | Lock the world so we don't cause nastiness and crashes | gareth | 2007-03-03 | 1 | -2/+4 |
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* | We have a main update loop! | gareth | 2007-03-03 | 4 | -3/+15 |
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* | Began implementing basic physics engine plugin framework | gareth | 2007-03-02 | 2 | -5/+34 |
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* | r105 somehow got put in wrong place, so replacing files | MW | 2007-03-02 | 3 | -253/+138 |
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* | A example of how the physics plugins might work | MW | 2007-03-02 | 3 | -138/+253 |
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* | Lovely lovely flat island :) | gareth | 2007-03-01 | 2 | -11/+11 |
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* | Fixed small bug in Terrain Encoding | MW | 2007-03-01 | 1 | -1/+1 |
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* | Imported fixed OGS asset server | gareth | 2007-03-01 | 2 | -6/+6 |
| | | | | | | Fiddled with terrain data | ||||
* | Broken asset code + ObjectUpdate FIXME | gareth | 2007-03-01 | 2 | -1/+55 |
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* | Brought in newer libsl | gareth | 2007-02-28 | 1 | -0/+2 |
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* | Half-working asset system, but avatar objectupdate stuff needs to be done by ↵ | gareth | 2007-02-28 | 1 | -0/+25 |
| | | | | a non-Gareth | ||||
* | Got LayerData working, need asset management to get the avatar to display | gareth | 2007-02-28 | 3 | -11/+21 |
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* | Imported MW's terrain encoder/decoder | gareth | 2007-02-28 | 1 | -0/+683 |
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* | Brought in code from branches/gareth | gareth | 2007-02-27 | 7 | -0/+269 |