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2007-03-10A PhysX physics plugin (that actually uses physX now but currently only ↵MW3-26/+169
works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
2007-03-08Primitive's shape and scale are now saved into database and reloaded.MW2-12/+104
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08Changed water height to default of 20gareth1-1/+1
2007-03-08Another attemp to fix the Session Logout bugMW3-46/+184
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
2007-03-07Primitives movement and rotation updates are now sent to all clientsMW3-3/+91
2007-03-07Hopefully fixed the Session logout bug.MW3-11/+70
Should now see avatars for other users connected to the same sim.
2007-03-07Added MW's fix for prim editinggareth1-1/+2
2007-03-07fixed last screwupgareth7-0/+726
2007-03-07Deleted old trunk codegareth9-676/+0
2007-03-07* Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman4-743/+203
function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
2007-03-06Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵gareth1-3/+0
a new class for the world data Removed excess debug output
2007-03-06Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth3-16/+13
Implemented seperate logging (but no packetlog or chat yet)
2007-03-04Added MW's fix for smooth movementgareth1-6/+10
2007-03-04Implemented chatgareth1-4/+4
Fixed "sticky borders" bug (avatar can hit side of sim and move away)
2007-03-04Fixed up bugs from patch in PREV:gareth3-21/+30
Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED
2007-03-04Merged makomk's patch as per bug #61gareth4-11/+134
Rescued my brain ready to implement animations and proper velocity encoding
2007-03-03Rollback to r117gareth3-30/+5
2007-03-03Begun porting a (STABLE) version of MW's movement codegareth3-5/+30
2007-03-03Lock the world so we don't cause nastiness and crashesgareth1-2/+4
2007-03-03We have a main update loop!gareth4-3/+15
2007-03-02Began implementing basic physics engine plugin frameworkgareth2-5/+34
2007-03-02r105 somehow got put in wrong place, so replacing filesMW3-253/+138
2007-03-02A example of how the physics plugins might workMW3-138/+253
2007-03-01Lovely lovely flat island :)gareth2-11/+11
2007-03-01Fixed small bug in Terrain EncodingMW1-1/+1
2007-03-01Imported fixed OGS asset servergareth2-6/+6
Fiddled with terrain data
2007-03-01Broken asset code + ObjectUpdate FIXMEgareth2-1/+55
2007-02-28Brought in newer libslgareth1-0/+2
2007-02-28Half-working asset system, but avatar objectupdate stuff needs to be done by ↵gareth1-0/+25
a non-Gareth
2007-02-28Got LayerData working, need asset management to get the avatar to displaygareth3-11/+21
2007-02-28Imported MW's terrain encoder/decodergareth1-0/+683
2007-02-27Brought in code from branches/garethgareth7-0/+269