Commit message (Collapse) | Author | Files | Lines | ||
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2007-03-10 | A PhysX physics plugin (that actually uses physX now but currently only ↵ | MW | 3 | -26/+169 | |
works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll | |||||
2007-03-08 | Primitive's shape and scale are now saved into database and reloaded. | MW | 2 | -12/+104 | |
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim. | |||||
2007-03-08 | Changed water height to default of 20 | gareth | 1 | -1/+1 | |
2007-03-08 | Another attemp to fix the Session Logout bug | MW | 3 | -46/+184 | |
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup. | |||||
2007-03-07 | Primitives movement and rotation updates are now sent to all clients | MW | 3 | -3/+91 | |
2007-03-07 | Hopefully fixed the Session logout bug. | MW | 3 | -11/+70 | |
Should now see avatars for other users connected to the same sim. | |||||
2007-03-07 | Added MW's fix for prim editing | gareth | 1 | -1/+2 | |
2007-03-07 | fixed last screwup | gareth | 7 | -0/+726 | |
2007-03-07 | Deleted old trunk code | gareth | 9 | -676/+0 | |
2007-03-07 | * Updating libsecondlife.dll to the latest version with a working LayerData ↵ | jhurliman | 4 | -743/+203 | |
function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm) | |||||
2007-03-06 | Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵ | gareth | 1 | -3/+0 | |
a new class for the world data Removed excess debug output | |||||
2007-03-06 | Implemented local console and VERY rough skeleton for TCP/Worldchat console | gareth | 3 | -16/+13 | |
Implemented seperate logging (but no packetlog or chat yet) | |||||
2007-03-04 | Added MW's fix for smooth movement | gareth | 1 | -6/+10 | |
2007-03-04 | Implemented chat | gareth | 1 | -4/+4 | |
Fixed "sticky borders" bug (avatar can hit side of sim and move away) | |||||
2007-03-04 | Fixed up bugs from patch in PREV: | gareth | 3 | -21/+30 | |
Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED | |||||
2007-03-04 | Merged makomk's patch as per bug #61 | gareth | 4 | -11/+134 | |
Rescued my brain ready to implement animations and proper velocity encoding | |||||
2007-03-03 | Rollback to r117 | gareth | 3 | -30/+5 | |
2007-03-03 | Begun porting a (STABLE) version of MW's movement code | gareth | 3 | -5/+30 | |
2007-03-03 | Lock the world so we don't cause nastiness and crashes | gareth | 1 | -2/+4 | |
2007-03-03 | We have a main update loop! | gareth | 4 | -3/+15 | |
2007-03-02 | Began implementing basic physics engine plugin framework | gareth | 2 | -5/+34 | |
2007-03-02 | r105 somehow got put in wrong place, so replacing files | MW | 3 | -253/+138 | |
2007-03-02 | A example of how the physics plugins might work | MW | 3 | -138/+253 | |
2007-03-01 | Lovely lovely flat island :) | gareth | 2 | -11/+11 | |
2007-03-01 | Fixed small bug in Terrain Encoding | MW | 1 | -1/+1 | |
2007-03-01 | Imported fixed OGS asset server | gareth | 2 | -6/+6 | |
Fiddled with terrain data | |||||
2007-03-01 | Broken asset code + ObjectUpdate FIXME | gareth | 2 | -1/+55 | |
2007-02-28 | Brought in newer libsl | gareth | 1 | -0/+2 | |
2007-02-28 | Half-working asset system, but avatar objectupdate stuff needs to be done by ↵ | gareth | 1 | -0/+25 | |
a non-Gareth | |||||
2007-02-28 | Got LayerData working, need asset management to get the avatar to display | gareth | 3 | -11/+21 | |
2007-02-28 | Imported MW's terrain encoder/decoder | gareth | 1 | -0/+683 | |
2007-02-27 | Brought in code from branches/gareth | gareth | 7 | -0/+269 | |