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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-03-04
Merged makomk's patch as per bug #61
gareth
4
-11
/
+134
2007-03-03
Rollback to r117
gareth
3
-30
/
+5
2007-03-03
Begun porting a (STABLE) version of MW's movement code
gareth
3
-5
/
+30
2007-03-03
Lock the world so we don't cause nastiness and crashes
gareth
1
-2
/
+4
2007-03-03
We have a main update loop!
gareth
4
-3
/
+15
2007-03-02
Began implementing basic physics engine plugin framework
gareth
2
-5
/
+34
2007-03-02
r105 somehow got put in wrong place, so replacing files
MW
3
-253
/
+138
2007-03-02
A example of how the physics plugins might work
MW
3
-138
/
+253
2007-03-01
Lovely lovely flat island :)
gareth
2
-11
/
+11
2007-03-01
Fixed small bug in Terrain Encoding
MW
1
-1
/
+1
2007-03-01
Imported fixed OGS asset server
gareth
2
-6
/
+6
2007-03-01
Broken asset code + ObjectUpdate FIXME
gareth
2
-1
/
+55
2007-02-28
Brought in newer libsl
gareth
1
-0
/
+2
2007-02-28
Half-working asset system, but avatar objectupdate stuff needs to be done by ...
gareth
1
-0
/
+25
2007-02-28
Got LayerData working, need asset management to get the avatar to display
gareth
3
-11
/
+21
2007-02-28
Imported MW's terrain encoder/decoder
gareth
1
-0
/
+683
2007-02-27
Brought in code from branches/gareth
gareth
7
-0
/
+269