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* A PhysX physics plugin (that actually uses physX now but currently only ↵MW2007-03-101-3/+6
| | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
* Primitive's shape and scale are now saved into database and reloaded.MW2007-03-081-2/+13
| | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
* Another attemp to fix the Session Logout bugMW2007-03-081-19/+96
| | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
* Primitives movement and rotation updates are now sent to all clientsMW2007-03-071-1/+0
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* Hopefully fixed the Session logout bug.MW2007-03-071-3/+4
| | | | | Should now see avatars for other users connected to the same sim.
* fixed last screwupgareth2007-03-071-0/+117
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* Deleted old trunk codegareth2007-03-071-112/+0
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* * Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman2007-03-071-58/+79
| | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
* Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵gareth2007-03-061-3/+0
| | | | | | | | a new class for the world data Removed excess debug output
* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-061-6/+6
| | | | | | Implemented seperate logging (but no packetlog or chat yet)
* Fixed up bugs from patch in PREV:gareth2007-03-041-11/+14
| | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED
* Merged makomk's patch as per bug #61gareth2007-03-041-1/+11
| | | | | | Rescued my brain ready to implement animations and proper velocity encoding
* Lock the world so we don't cause nastiness and crashesgareth2007-03-031-2/+4
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* We have a main update loop!gareth2007-03-031-2/+6
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* Began implementing basic physics engine plugin frameworkgareth2007-03-021-5/+13
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* r105 somehow got put in wrong place, so replacing filesMW2007-03-021-28/+2
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* A example of how the physics plugins might workMW2007-03-021-2/+28
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* Lovely lovely flat island :)gareth2007-03-011-7/+7
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* Imported fixed OGS asset servergareth2007-03-011-1/+1
| | | | | | Fiddled with terrain data
* Broken asset code + ObjectUpdate FIXMEgareth2007-03-011-1/+1
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* Got LayerData working, need asset management to get the avatar to displaygareth2007-02-281-8/+18
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* Brought in code from branches/garethgareth2007-02-271-0/+57