Commit message (Collapse) | Author | Age | Files | Lines | |
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* | A PhysX physics plugin (that actually uses physX now but currently only ↵ | MW | 2007-03-10 | 1 | -3/+6 |
| | | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll | ||||
* | Primitive's shape and scale are now saved into database and reloaded. | MW | 2007-03-08 | 1 | -2/+13 |
| | | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim. | ||||
* | Another attemp to fix the Session Logout bug | MW | 2007-03-08 | 1 | -19/+96 |
| | | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup. | ||||
* | Primitives movement and rotation updates are now sent to all clients | MW | 2007-03-07 | 1 | -1/+0 |
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* | Hopefully fixed the Session logout bug. | MW | 2007-03-07 | 1 | -3/+4 |
| | | | | | Should now see avatars for other users connected to the same sim. | ||||
* | fixed last screwup | gareth | 2007-03-07 | 1 | -0/+117 |
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* | Deleted old trunk code | gareth | 2007-03-07 | 1 | -112/+0 |
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* | * Updating libsecondlife.dll to the latest version with a working LayerData ↵ | jhurliman | 2007-03-07 | 1 | -58/+79 |
| | | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm) | ||||
* | Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵ | gareth | 2007-03-06 | 1 | -3/+0 |
| | | | | | | | | a new class for the world data Removed excess debug output | ||||
* | Implemented local console and VERY rough skeleton for TCP/Worldchat console | gareth | 2007-03-06 | 1 | -6/+6 |
| | | | | | | Implemented seperate logging (but no packetlog or chat yet) | ||||
* | Fixed up bugs from patch in PREV: | gareth | 2007-03-04 | 1 | -11/+14 |
| | | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED | ||||
* | Merged makomk's patch as per bug #61 | gareth | 2007-03-04 | 1 | -1/+11 |
| | | | | | | Rescued my brain ready to implement animations and proper velocity encoding | ||||
* | Lock the world so we don't cause nastiness and crashes | gareth | 2007-03-03 | 1 | -2/+4 |
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* | We have a main update loop! | gareth | 2007-03-03 | 1 | -2/+6 |
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* | Began implementing basic physics engine plugin framework | gareth | 2007-03-02 | 1 | -5/+13 |
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* | r105 somehow got put in wrong place, so replacing files | MW | 2007-03-02 | 1 | -28/+2 |
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* | A example of how the physics plugins might work | MW | 2007-03-02 | 1 | -2/+28 |
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* | Lovely lovely flat island :) | gareth | 2007-03-01 | 1 | -7/+7 |
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* | Imported fixed OGS asset server | gareth | 2007-03-01 | 1 | -1/+1 |
| | | | | | | Fiddled with terrain data | ||||
* | Broken asset code + ObjectUpdate FIXME | gareth | 2007-03-01 | 1 | -1/+1 |
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* | Got LayerData working, need asset management to get the avatar to display | gareth | 2007-02-28 | 1 | -8/+18 |
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* | Brought in code from branches/gareth | gareth | 2007-02-27 | 1 | -0/+57 |