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* A PhysX physics plugin (that actually uses physX now but currently only ↵MW2007-03-101-3/+4
| | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
* When a user logs off , the server now tells the other clients to kill that ↵MW2007-03-081-0/+8
| | | | avatar. (So no more half dead avatars messing up the landscape.)
* Primitive's shape and scale are now saved into database and reloaded.MW2007-03-081-0/+31
| | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
* Another attemp to fix the Session Logout bugMW2007-03-081-0/+1
| | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
* Primitives movement and rotation updates are now sent to all clientsMW2007-03-071-0/+34
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* Hopefully fixed the Session logout bug.MW2007-03-071-1/+10
| | | | | Should now see avatars for other users connected to the same sim.
* fixed last screwupgareth2007-03-071-0/+387
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* Deleted old trunk codegareth2007-03-071-510/+0
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* * Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman2007-03-071-420/+469
| | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
* Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵gareth2007-03-061-1/+0
| | | | | | | | a new class for the world data Removed excess debug output
* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-061-23/+22
| | | | | | Implemented seperate logging (but no packetlog or chat yet)
* Added sandbox mode and setup facilitygareth2007-03-051-19/+31
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* Implemented chatgareth2007-03-041-1/+22
| | | | | | Fixed "sticky borders" bug (avatar can hit side of sim and move away)
* Merged makomk's patch as per bug #61gareth2007-03-041-1/+11
| | | | | | Rescued my brain ready to implement animations and proper velocity encoding
* Implemented logouts (so you can logout and then return later! woohoo)gareth2007-03-021-0/+12
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* * Bind to IPAddress.Any instead of a hardcoded addressjhurliman2007-03-021-1/+1
| | | | | | | | * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file
* WOOHOO! Avatar/Asset loading works!gareth2007-03-011-2/+2
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* Broken asset code + ObjectUpdate FIXMEgareth2007-03-011-3/+4
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* Half-working asset system, but avatar objectupdate stuff needs to be done by ↵gareth2007-02-281-0/+33
| | | | a non-Gareth
* Assets?gareth2007-02-281-0/+32
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* Got LayerData working, need asset management to get the avatar to displaygareth2007-02-281-1/+4
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* Brought in code from branches/garethgareth2007-02-271-0/+339