Commit message (Collapse) | Author | Age | Files | Lines | |
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* | A PhysX physics plugin (that actually uses physX now but currently only ↵ | MW | 2007-03-10 | 1 | -3/+4 |
| | | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll | ||||
* | When a user logs off , the server now tells the other clients to kill that ↵ | MW | 2007-03-08 | 1 | -0/+8 |
| | | | | avatar. (So no more half dead avatars messing up the landscape.) | ||||
* | Primitive's shape and scale are now saved into database and reloaded. | MW | 2007-03-08 | 1 | -0/+31 |
| | | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim. | ||||
* | Another attemp to fix the Session Logout bug | MW | 2007-03-08 | 1 | -0/+1 |
| | | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup. | ||||
* | Primitives movement and rotation updates are now sent to all clients | MW | 2007-03-07 | 1 | -0/+34 |
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* | Hopefully fixed the Session logout bug. | MW | 2007-03-07 | 1 | -1/+10 |
| | | | | | Should now see avatars for other users connected to the same sim. | ||||
* | fixed last screwup | gareth | 2007-03-07 | 1 | -0/+387 |
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* | Deleted old trunk code | gareth | 2007-03-07 | 1 | -510/+0 |
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* | * Updating libsecondlife.dll to the latest version with a working LayerData ↵ | jhurliman | 2007-03-07 | 1 | -420/+469 |
| | | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm) | ||||
* | Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵ | gareth | 2007-03-06 | 1 | -1/+0 |
| | | | | | | | | a new class for the world data Removed excess debug output | ||||
* | Implemented local console and VERY rough skeleton for TCP/Worldchat console | gareth | 2007-03-06 | 1 | -23/+22 |
| | | | | | | Implemented seperate logging (but no packetlog or chat yet) | ||||
* | Added sandbox mode and setup facility | gareth | 2007-03-05 | 1 | -19/+31 |
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* | Implemented chat | gareth | 2007-03-04 | 1 | -1/+22 |
| | | | | | | Fixed "sticky borders" bug (avatar can hit side of sim and move away) | ||||
* | Merged makomk's patch as per bug #61 | gareth | 2007-03-04 | 1 | -1/+11 |
| | | | | | | Rescued my brain ready to implement animations and proper velocity encoding | ||||
* | Implemented logouts (so you can logout and then return later! woohoo) | gareth | 2007-03-02 | 1 | -0/+12 |
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* | * Bind to IPAddress.Any instead of a hardcoded address | jhurliman | 2007-03-02 | 1 | -1/+1 |
| | | | | | | | | * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file | ||||
* | WOOHOO! Avatar/Asset loading works! | gareth | 2007-03-01 | 1 | -2/+2 |
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* | Broken asset code + ObjectUpdate FIXME | gareth | 2007-03-01 | 1 | -3/+4 |
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* | Half-working asset system, but avatar objectupdate stuff needs to be done by ↵ | gareth | 2007-02-28 | 1 | -0/+33 |
| | | | | a non-Gareth | ||||
* | Assets? | gareth | 2007-02-28 | 1 | -0/+32 |
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* | Got LayerData working, need asset management to get the avatar to display | gareth | 2007-02-28 | 1 | -1/+4 |
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* | Brought in code from branches/gareth | gareth | 2007-02-27 | 1 | -0/+339 |