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* Added the physics plugin projects to the VS solution.MW2007-03-141-7/+0
| | | | | | | | Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions
* Replaced VS2005 compatible versions of AssemblyInfo.csMW2007-03-141-21/+31
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* merged new OpenSim from branches/ogs-csgareth2007-03-141-1/+1
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* added movement etc from r191gareth2007-03-132-2/+2
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* Rolled back all but the VS solutiongareth2007-03-132-32/+22
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* -- Trying to get trunk to run from first buildlbsa712007-03-131-1/+1
| | | | | | | | | | * Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitload
* Another attempt to fix the project filesMW2007-03-101-1/+1
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* Updated Project filesMW2007-03-101-1/+1
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* Primitive's shape and scale are now saved into database and reloaded.MW2007-03-081-0/+14
| | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
* Another attemp to fix the Session Logout bugMW2007-03-082-3/+20
| | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
* fixed last screwupgareth2007-03-074-0/+233