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* Primitive's shape and scale are now saved into database and reloaded.MW2007-03-081-0/+2
| | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
* fixed last screwupgareth2007-03-071-0/+72
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* Deleted old trunk codegareth2007-03-071-174/+0
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* * Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman2007-03-071-124/+135
| | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
* NEVER COMMIT WITHOUT A TEST COMPILE!gareth2007-03-071-1/+1
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* < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to ↵gareth2007-03-071-0/+1
| | | | the initconfig
* Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵gareth2007-03-061-13/+17
| | | | | | | | a new class for the world data Removed excess debug output
* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-061-74/+33
| | | | | | Implemented seperate logging (but no packetlog or chat yet)
* Added sandbox mode and setup facilitygareth2007-03-051-24/+82
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* Began implementing basic physics engine plugin frameworkgareth2007-03-021-5/+6
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* WOOHOO! Avatar/Asset loading works!gareth2007-03-011-2/+2
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* Brought in code from branches/garethgareth2007-02-271-0/+140