| Commit message (Collapse) | Author | Age | Files | Lines |
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all done in the drivers now
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http://forge.opensimulator.org/gf/project/asteriskvoice/
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old). A project like this is welcomed to come back on opensim forge.
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makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes.
* There are still a lot of things that are hard coded to use http. They need to be fixed.
* Also includes directions
* A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
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protocol. it expects the grid coordinates to be passed as a
commandline argument either as a "matrix:" or as an "opensim:" style
URI:
matrix://osgrid.org:8002/
you can also provide region/X/Y/Z:
matrix://osgrid.org:8002/Wright%20Plaza/128/50/75
and it also understands avatar names and passwords:
matrix://mr%20smart:secretpassword@osgrid.org:8002/Wright%20Plaza/128/50/75
when you run it the first time, it will complain about a missing
.matrixcfg file --- this is needed so that it can remember where your
secondlife client lives on your box. to generate that file, simply run
matrix.py --secondlife path-to-your-secondlife-client-executable
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out everything in the [GridInfo] section :-D Also, not yet LLSD but
XmlRpc, LLSD via GET will follow. OpenSim.ini.example contains sample
values and explanation. Oh, and default values provided are
platform: OpenSim
mode: standalone | grid
have fun.
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* Fixes the admin_shutdown xmlrpc method
* Adds a share/python/console/shutdown.py script for shutting down a background OpenSim
* For more details see http://xyzzyxyzzy.net/2008/04/29/console-less-opensim/
* There should also be instructions in the opensimulator wiki soon as well
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ansgar and i have been working on an asterisk voice module that will allow
us to couple opensim with an asterisk VoIP gateway.
the patch below consists of
* AsteriskVoiceModule region module: alternative to the plain-vanilla
VoiceModule, will make XmlRpc calls out to an asterisk-opensim
frontend
* asterisk-opensim.py frontend, living in share/python/asterisk, takes
XmlRpc calls from the AsteriskVoiceModule
* account_update: to update/create a new SIP account (on
ProvisionVoiceAccountRequest)
* region_update: to update/create a new "region" conference call
(on ParcelVoiceInfo)
* a asterisk-opensim test client, living in share/python/asterisk, to
exercise astersik-opensim.py
this still does not give us voice in OpenSim, but it's another step on
this path...
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repository, as per mailing list discussion.
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is a non final schema)
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* I love you long time.
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OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt
Thanks dmiles_afk
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mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
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mysql_README.txt
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
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*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
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Tleiades patch 444 and 445.
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
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from the MonoSqlite module, and the schema is evolving over there.
People would just get into trouble if they creat the db with this.
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standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
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that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
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