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* * Tweak prebuild #2Teravus Ovares2009-04-101-1/+1
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* * Fixes missing meshing reference.Teravus Ovares2009-04-101-6/+9
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* * Moved the DatabaseTestAttribute to Test.Common, and thus included ref to ↵lbsa712009-04-091-0/+4
| | | | that in all db tests. *phew*
* And another fix for the windows buildHomer Horwitz2009-04-051-0/+1
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* Try another fix for the Windows build breakHomer Horwitz2009-04-051-0/+1
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* Fix windows build break. Hopefully.Homer Horwitz2009-04-051-0/+1
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* - Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz2009-04-051-0/+29
| | | | | | | | - Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+28
| | | | | | | | * It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin
* Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-311-1/+6
| | | | | | | | | | | | With some support from HomerH, this patch adds support for Wind Model plugins via the mono.Addin framework. * Adds console & OSSL access to Wind Parameters * Adds plug-in support for custom wind models * Provides two example Wind Model plug-ins Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] -- will move this documentation to http://opensimulator.org [^] after the patch has been committed.
* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-271-2/+2
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* * Ooops, wasn't that - it was the lack of a Types reference isnteadJustin Clarke Casey2009-03-261-0/+1
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* * Add missing '.dll' to Serialization OpenMetaverse use to fix windows build ↵Justin Clarke Casey2009-03-261-1/+1
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* * iars: Serialize information about item creators to archiveJustin Clarke Casey2009-03-261-1/+3
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* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-161-4/+4
| | | | | Update using statements and prebuild.xml. Also trim trailing whitespace.
* Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur2009-03-121-33/+31
| | | | | | | | | | - move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace
* Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur2009-03-121-1/+25
| | | | | | | We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
* * Fix silly windows prebuild borkage. To use System.Xml, the project must ↵Teravus Ovares2009-03-111-0/+1
| | | | have it as a reference in prebuild.xml
* Adding AssetInventory InventoryArchive pluginMike Mazur2009-03-111-28/+31
| | | | | | | | | | | | | | This plugin exposes an HTTP handler on the AssetInventoryServer which serves a gzipped tar file containing the contents of a user's inventory. The assets referenced by the inventory are not yet archived. At the moment only export functionality is implemented, restore functionality is missing. prebuild.xml had to be shuffled around a bit in order for the plugin to build, as it has a dependency on OpenSim.Region.CoreModules. Also, close a MemoryStream in a few places.
* Use Inventory{Item,Folder}Base in AssetInventoryServer.Mike Mazur2009-03-051-0/+1
| | | | | Also the first inventory storage methods are implemented.
* Moved Linden protocol login handling to modules in OpenSim.Client.Linden. ↵MW2009-03-031-2/+5
| | | | | | | | There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server) Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
* Added OpenSim.Client.Linden which is a (non shared) region module that ↵MW2009-03-021-0/+33
| | | | creates and initialises the LindenClientStack (or actually whatever client stack was set in opensim.ini) for that region. Currently this module is still at a early stage so just for testing, so its hardcoded to be disabled. To enable first turn off auto creation of the client stack in opensimbase (see last revision) and then in OpenSim.Client.Linden.LLClientStackModule change bool m_createClientStack = false; to true.
* Changed the CreateCommsManagerPlugin so it requests a IRegionCreator and ↵MW2009-02-271-1/+0
| | | | | | | subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly. Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
* Changed the order of the OpenSim.Grid.GridServer and ↵MW2009-02-271-6/+6
| | | | OpenSim.Grid.GridServer.Modules projects in prebuild.xml. Hopefully this will fix the mono build problem.
* Added GridServerPlugin class (which implements IGridPlugin) to ↵MW2009-02-271-1/+2
| | | | | | | | | OpenSim.Grid.GridServer.Modules. This class handles all the initialising of the grid server. And made GridServer into basically a generic server that just loads plugins. So this is a step towards having a generic server that loads service modules.
* Applied patch from Mantis# 3240, thanks tlaukkan/TommilMW2009-02-271-0/+1
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* This adds a new osGetAgentIP function with threat level set to High. ItSean Dague2009-02-261-0/+1
| | | | | | | isn't tested, but it doesn't break anything else. The reason for this function is to let in world tools be used to coordiante out of world network services that need access to client ip addresses.
* Moved the Initialisation of the CommunicationsManager to a ApplicationPlugin. MW2009-02-261-0/+42
| | | | | | Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call. Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
* * Applied a patch that: Added prim parameters support to MXP client lbsa712009-02-251-1/+2
| | | | | | | | | | | * Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters. * Added google protobuffers dll. * Update MXP dll. * Updated MXPClientView to send prim parameters as Perception event extension * Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent. * Ensured that nant test target runs succesfully. This closes mantis #3229. Thanks, tlaukkan!
* Same treatment for the MessagingServer... added ↵MW2009-02-241-0/+34
| | | | OpenSim.Grid.MessagingServer.Modules for the modules/components of it.
* Added OpenSim.Grid.GridServer.Modules, for the GridServer modules/components. MW2009-02-241-1/+35
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* First step in separating out the Userserver console command handling to a ↵MW2009-02-241-0/+39
| | | | | | | "module". Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
* Updated MessagingServer to use OpenSim.Grid.FrameworkMW2009-02-241-0/+1
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* Added OpenSim.Grid.Framework project.MW2009-02-241-0/+32
| | | | | Changed the Gridserver so it uses/references OpenSim.Grid.Framework
* Load default assets when AssetInventory starts.Mike Mazur2009-02-231-0/+1
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* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-0/+2
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Adds initial support for the MXP Virtual Worlds protocol ↵Adam Frisby2009-02-221-0/+31
| | | | | | | | | | | | (http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested.
* * Another stab at removing AssetServer.exe dependencieslbsa712009-02-201-4/+1
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* * Fixed erroneously reverted xmlnslbsa712009-02-191-1/+1
| | | | | | *sigh*
* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-1/+60
| | | | IAssetDataPlugin being in OpenSim.Data
* * Moved the AssetStreamHandlers to OpenSim.Framework.Serverslbsa712009-02-191-4/+0
| | | | | | | | * And there, all refs to OpenSim.Grid.AssetServer.exe gone. /me takes a bow.
* * Changed Prebuild.xml back to specifying xmlnslbsa712009-02-191-56/+1
| | | | | * Consequentially, dropped Prebuild solution from Prebuild.xml as the 1.7 schema does not allow for more than one solution per xml file. (*rolls eyes*)
* * Okay, so finally got my head around this. Problem is that upstream ↵lbsa712009-02-191-138/+138
| | | | | | | | | | | | | Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc) * Something that thus needs fixing is the fact that ProjectReferences has to be marked <ProjectReference> <Private>False</Private> </ProjectReference> but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
* * reverted the revert of the revert. What can I say? I'm calling this a day, ↵lbsa712009-02-191-1/+1
| | | | and will get back up on the horse tomorrow.
* * Reverted the revert, as it seems the problem was the 1.0.* in the separate ↵lbsa712009-02-191-1/+1
| | | | projects.
* * Reverted Prebuild commit due to strange run-time errors.lbsa712009-02-191-1/+1
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* === PREBUILD UPSTREAMS UPDATE : POTENTIAL BREAKAGE ===lbsa712009-02-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | * Applied upstreams changes to allow for auditing and debugging in our various environments. * This should, in theory, bring back 'multiple ref dirs'. * Temporarily Removed xmlns because prebuild-1.7 schema does not allow for multiple solutions per prebuild node (This will be a moot issue once the Prebuild node is moved out of prebuild.xml) * Autotools target: Various minor fixes * MonoDevelop Target : No changes. * Nant Target: Various minor fixes, support for net-3.5 and mono-2.0/3.5 targets * Sharpdevelop targets: No changes. * VS Targets: Refactored into using VSGenericTarget, and supports 2.0-3.5 * XCode Target: No changes. --- Regressions and outstanding issues --- * The Solution is assigned a random Guid - will lead to unnecessary reloads and loss of user settings. --- New features of Prebuild 2.0.4 --- * (Better) support for Web, WinForms and Database Projects and build actions * Conditional Framework Version compilation support (1.1, 2.0-3.5) * ArrayList -> List<>, ICollection -> IList (this means Prebuild can generate 1.1 solutions, but can't itself be built under 1.1 - how very meta) * Added <?include file="sub_prebuild.xml" ?> preprocessor directive.
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-0/+1
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* * remove duplicate OpenSim.Region.CoreModules assembly entryJustin Clarke Casey2009-02-161-46/+0
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* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-161-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
* - removed OpenSim.Grid.AssetInventoryServer.Metadata class in favor ofMike Mazur2009-02-161-1/+0
| | | | | | | | | | | | | | OpenSim.Framework.AssetMetadata and related updates in AssetInventory server - removed dependency on MySql.Data.MySqlClient - commented out the bulk of OpenSimInventoryStorage due to missing MySql.Data dependency - refactor asset creation in OpenSimAssetFrontend - commented out ForEach implementation, which also depended on MySql.Data, until it's supported by OpenSim backends - commented out some handlers in BrowseFrontend and ReferenceFrontend as they relied on either ForEach or the removed Metadata class