| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
|
| |
it to the prim shape.
* Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
|
| |
|
|
|
|
|
| |
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
|
|
|
|
|
| |
* Fixed prebuild.xml to remove DB4o references (more compiler warnings)
|
|
|
|
|
|
|
| |
Set svn properties script to ignore this property from now on.
Update svn properties on some other file types.
Minor formatting cleanup.
|
| |
|
|
|
|
|
|
|
| |
but at least this gets it out of our way when adding new interfaces.
|
|
|
|
|
| |
* Written some unit tests for Terrain Module as an example.
|
|
|
|
|
|
| |
* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work.
* Tackling that next.
|
| |
|
|
|
|
|
| |
* Updated prebuild.xml accordingly.
|
|
|
|
|
|
|
| |
as terrain module extensions. Committing sample plugin library.
* prebuild.xml changes.
|
|
|
|
| |
RemoteAdminPlugin to fix a compile error introduced by the Radmin patch.
|
|
|
|
|
|
| |
This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable.
* Enjoy.
|
|
|
|
|
|
| |
otherwise nant is unhappy
|
| |
|
|
|
|
|
|
| |
of search capability to OpenSim in the form of a configurable
module.
|
| |
|
|
|
|
|
|
| |
where other data storage assemblies are.
|
|
|
|
|
|
|
| |
were implicitly included before). Everything builds again.
Now off to testing.
|
|
|
|
|
|
| |
Framework.Data -> Data migration
|
|
|
|
|
|
|
|
| |
you still have a simplemodule.dll in your bin folder, then delete it.
So puts the bots back in their cave for another yet.
|
| |
|
|
|
|
|
|
|
| |
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
|
| |
|
|
|
|
|
|
| |
moved AvatarFactory project to after OpenSim.Region.Environment
moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
|
|
|
|
|
|
|
| |
MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
|
|
|
|
|
|
|
| |
Framework.Data.Base
We REALLY need to get the db layer sorted soon...
|
| |
|
| |
|
|
|
|
|
|
| |
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it
to reflect the actual capabilites of MySQLDataStore.cs
|
|
|
|
|
|
|
| |
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
|
|
|
|
|
|
|
| |
making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
|
|
|
|
|
|
|
|
| |
current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore.
|
| |
|
|
|
|
| |
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
|
|
|
|
|
| |
* ignored the generated files
|
|
|
|
|
|
|
|
|
| |
OpenSim.Framework.Data.Base
It's you !!
How are you gentlemen !!
|
| |
|
|
|
|
|
|
|
| |
* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
|
|
|
|
| |
manually by whoever is working on it. :)
|
|
|
|
|
|
|
|
|
| |
* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
|
|
|
|
|
|
|
|
| |
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
|
| |
|
|
|
|
| |
Update README.
|
| |
|
| |
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
|
| |
* ignored some bins
|
|
|
|
|
|
|
| |
llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
|