| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
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time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
related problem if these are missing
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* Added osTerrainGetHeight(int x, int y) to LSL commands
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yet except compiles a shell
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
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* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
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* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
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* prebuild now uses local copy of schema (for future expansions)
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out to a plugin.
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
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MS .net is fine with it.
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use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
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*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
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extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
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InevntoryServer
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Run this on a major grid, and weep
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resources from REST based web-services.
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
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OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
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loaded so that they may read out any bits they are interested in
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no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
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OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
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The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
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Tleiades patch 444 and 445.
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
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building OGS1.
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functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
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yet, will go through major reorganizing). Still a LOT of things needs to be solved...
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* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
* 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
* Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
* In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
* Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
* Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
* Removed unused and non-existent project ref
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