| Commit message (Collapse) | Author | Age | Files | Lines |
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AvatarFactoryModule.SetAppearance()
Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
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Disabled temporarily since file system caching disrupts subsequent test runs
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the scene presence exists
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some issues with the zoom level -- TBD.
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correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
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inventory
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OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
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main adaptor works on Mac OS X.
The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
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dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
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regions that it loaded from them
This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
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the server settings.
This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
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client stack uses modules in the same way that scene does - through their interfaces
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Made FireAndForgetWrapper a singleton class to allow us to drop
dependancy on the BclExtras35 library. BclExtras is broken in
Mono 2.8.2 and we used the library in only one function.
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yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
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usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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configuration from ROBUST
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Before a random region is chosen, available fallback regions are used for the login.
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Make prebuild fix for monodevelop. Needed path to reference
legacy Mono.Data.SQLite in ./bin/Mono.Data.SQLite.dll.
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linked regions.
* Added check for already occupied region coordinates.
* Optimized Check4096.
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This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
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UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
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* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
* Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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Upgrading Prebuild.exe to correctly construct build solutions
for crossplatform tools such as xbuild, monodevelop and nant.
NOTE: Module prebuild files will need modification to work,
as the prebuild must correctly define the reference path for
all assemblies shipped in the OpenSimulator ./bin directory.
These include assemblies such as XMLRPC.dll, OpenMetaverse.dll,
Nini.dll, etc. . The entries should follow the form:
<Reference name="Nini" path="../../../bin/"/>
See the distributed prebuild.xml for further examples.
Crossplatform tools: xbuild and monodevelop use the
vs2008 OpenSim.sln and the .csproj files in each namespace.
Changes to the Prebuild.exe are against svn 322 and are included
in a patch attached to the mantis. And the dnpb source are
available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb
The patches are pending application by the dnpb team. After which,
the un-modified upstream Prebuild.exe will work as expected.
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