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| * Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)2012-03-061-1/+2
| | | | | | | | | | | | | | Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
* | Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-081-0/+1
|/ | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-211-25/+0
| | | | | In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
* Fix another Torture test build break on Windows.Justin Clark-Casey (justincc)2012-02-091-0/+1
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* Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls.Justin Clark-Casey (justincc)2012-02-091-0/+3
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* Add missing reference to prebuild.xml for torture testsRobert Adams2012-02-071-0/+1
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* Add TestCompileAndStart100Scripts() torture test.Justin Clark-Casey (justincc)2012-02-071-0/+2
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* Change SceneObjectSerializer to use common ↵Justin Clark-Casey (justincc)2012-02-031-0/+1
| | | | | | ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging.
* Refactor common deserialization processor code to generic method ↵Justin Clark-Casey (justincc)2012-02-031-0/+1
| | | | ExternalRepresentationUtils.ExecuteReadProcessors()
* Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵Justin Clark-Casey (justincc)2012-01-311-1/+33
| | | | | | | | | scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
* Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)2012-01-191-0/+2
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* HG: more / love for XmasDiva Canto2011-12-241-0/+1
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* Add test for not found response from GetTexture cap handler.Justin Clark-Casey (justincc)2011-12-051-0/+50
| | | | Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-051-1/+4
| | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-0/+1
| | | | | This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.
* Fix Windows build breakjustincc2011-11-171-0/+3
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* Remove prebuild reference to now gone PumaCode.SvnDotNet.dllJustin Clark-Casey (justincc)2011-11-151-1/+0
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* Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2011-11-141-0/+1
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* Add click/grab behaviour to pCampbot, which gets bots to randomly click things.Justin Clark-Casey (justincc)2011-11-031-0/+1
| | | | | | | This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch e.g. -b p,g to get both existing physics and grabbing behaviours. grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not. behaviour is currently primitive overall, behaviours are just executed in a list
* Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)2011-10-311-28/+0
| | | | Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-61/+65
| | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* Add new EventQueueTests with basic test to check that adding a client ↵Justin Clark-Casey (justincc)2011-10-241-0/+36
| | | | registers an http poll
* Provide an option to allow remote calls to the CreateUser method on the ↵Justin Clark-Casey (justincc)2011-10-181-0/+1
| | | | | | | | | UserAccountService Default is false, as before. Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces. Only Ruths can be created at present. Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
* Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)2011-10-121-11/+9
| | | | Code drift means that most of this stuff doesn't compile but the structure is still useful.
* replace List used by m_accessIP in RemoteAdminPlugin with the more efficient ↵Justin Clark-Casey (justincc)2011-10-081-0/+1
| | | | HashSet
* Remove OpenSim.Region.Examples.SimpleModuleJustin Clark-Casey (justincc)2011-10-011-28/+0
| | | | | This module is more than 2 years old and at least some of the 'example' code it gives is now misleading. Even the logs say it say some bits were broken where it was put in!
* Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)2011-09-171-56/+0
| | | | | These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
* Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc2011-09-161-0/+1
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* Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)2011-09-161-0/+2
| | | | entries on standalone if applicable.
* Merge branch 'master' into bulletsimMic Bowman2011-08-191-0/+13
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
| * relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-0/+1
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| * Fix for monodevelopBlueWall2011-08-151-1/+1
| | | | | | | | | | External libraries need the "path=..." set so Prebuild.exe can properly build the projects
| * llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin2011-08-131-0/+1
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| * Revert "llGetPrimitveParams fix prim hollow/hole shape return value"Justin Clark-Casey (justincc)2011-08-131-1/+0
| | | | | | | | | | | | This reverts commit d0bcaf1f16134d8d6f267744d8bcd1bace5d897f. Accidentally applied only the prebuild.xml conflict fix. But the full application seems to generate a regression test error anyway.
| * llGetPrimitveParams fix prim hollow/hole shape return valueMicheil Merlin2011-08-131-0/+1
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| * add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-0/+2
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| * Add missing System.Xml reference which is required to build on Windows but ↵Justin Clark-Casey (justincc)2011-08-111-0/+1
| | | | | | | | not mono
| * When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-0/+3
| | | | | | | | agent
| * Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+4
| | | | | | | | | | | | yet ready for user use. Adds regression test.
| * Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+1
| | | | | | | | | | | | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into ↵Dan Lake2011-07-201-14/+14
|\ \ | | | | | | | | | bulletsim
| * | reorder bulletsim and convex decomposition projects in prebuild.xml. seemsMic Bowman2011-07-121-16/+16
| | | | | | | | | | | | to fix the build on mono/linux.
| * | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ↵Dan Lake2011-07-111-2/+2
| | | | | | | | | | | | on Linux
* | | Merge branch 'master' into bulletsimDan Lake2011-07-201-9/+10
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| * temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-1/+1
| | | | | | | | This needs to be fixed properly.
| * Make OdePlugin tests build from their own directory rather than from the ↵Justin Clark-Casey (justincc)2011-07-121-9/+10
| | | | | | | | | | | | | | | | | | main OdePlugin directory I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly Ode tests don't currently execute because Ode.NET can't pick up the native libode dll However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway. Will need to fix some time.
* | Merge branch 'master' into bulletsimDan Lake2011-07-111-0/+4
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| * Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-091-0/+1
| | | | | | | | | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.
| * Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)2011-07-041-0/+1
| | | | | | | | Disabled temporarily since file system caching disrupts subsequent test runs
| * Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)2011-07-021-0/+2
| | | | | | | | the scene presence exists