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* Fix windows build break fromrecent dd1f95 for real this time - put new dll ↵justincc2013-07-061-1/+1
| | | | reference in the wrong place
* Fix build break from recent commit dd15f95 on windowsJustin Clark-Casey (justincc)2013-07-061-0/+1
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* Add --default option to "debug lludp packet" command to allow packet logging ↵Justin Clark-Casey (justincc)2013-07-041-0/+1
| | | | to be performed immediately from client start
* Make number of inbound http requests handled available as a ↵Justin Clark-Casey (justincc)2013-06-181-0/+1
| | | | httpserver.<port>.IncomingHTTPRequestsProcessed stat
* Make general server stats available on the robust console as well as the ↵Justin Clark-Casey (justincc)2013-06-171-0/+1
| | | | | | simulator console This means the "show stats" command is now active on the robust console.
* Adding Avination's PollService to round out the HTTP inventory changesMelanie2013-06-071-0/+1
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* Port Avination's inventory send throttlingMelanie2013-06-051-0/+1
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* UserProfilesBlueWall2013-05-301-0/+38
| | | | UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
* Add HG regression TestCachedUserNameForNewAgent()Justin Clark-Casey (justincc)2013-05-291-0/+1
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* BulletSim: specify directory for OpenSim.Region.Physics.MeshingRobert Adams2013-05-221-1/+1
| | | | | DLL file in prebuild.xml since that file ends up in bin/Physics directory.
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-221-0/+1
| | | | Default to 'off' as it needs debugging.
* Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-211-1/+0
| | | | | | | | This reverts commit 2fd8819a043269f9308cb46c71893e6eb35a426e. Remove this code until I can figure out why the references that are clearly in prebuild.xml doesn't work for the 'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-211-0/+1
| | | | Default to 'off' as it needs debugging.
* Add regression test for offer, accept and subsequent receiver delete of an ↵Justin Clark-Casey (justincc)2013-04-291-0/+1
| | | | item offered via instant message.
* Small fix to prebuild xml for building with mono toolsBlueWall2013-04-201-1/+1
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* Initial experimental support for materials-capable viewers. This is in a ↵dahlia2013-04-181-0/+1
| | | | very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
* Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens2013-03-291-0/+1
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* Finally remove the 'REST' ApplicationPlugins code which has been ↵Justin Clark-Casey (justincc)2013-03-151-115/+0
| | | | non-functional and largely commented out for many years.
* Make it possible to chain another asset service underneath the ↵Justin Clark-Casey (justincc)2013-03-151-0/+1
| | | | | | | | de-duplicating XAssetService. This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand. Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService") Not yet ready for use.
* Add code for testing event queue messages recevied on region cross.Justin Clark-Casey (justincc)2013-03-061-0/+1
| | | | This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
* Add missing prebuild.xml dependency for System.Action2<t1,t2> in recent ↵Robert Adams2013-02-281-0/+1
| | | | | | additions to ScriptEngine tests. Compiles some places but not others.
* minor: Remove unnecessary very old System.Net reference in ↵Justin Clark-Casey (justincc)2013-02-261-1/+0
| | | | OpenSim.Region.ScriptEngine.Shared
* Add regression test for llRequestUrl()Justin Clark-Casey (justincc)2013-02-261-0/+2
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* This should fix the build fail. Fingers crossed.Diva Canto2013-02-191-1/+1
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* First commit of Diva Groups. The Data bits went to OpenSim.Data core, the ↵Diva Canto2013-02-191-0/+48
| | | | rest to Addons.Groups.dll.
* Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dllDiva Canto2013-02-181-0/+50
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* * Adds Websocket support to baseHttpServer and IHttpServer.cs . This ↵teravus2013-02-071-43/+2
|\ | | | | | | allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
| * Merge branch 'dynamic-attributes2'Justin Clark-Casey (justincc)2013-02-051-0/+1
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| | * Added unit tests for Dynamic AttributesOren Hurvitz2013-01-251-0/+1
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* | | Commit 1 in of this branch feature. This is one of many...teravus2013-02-031-0/+45
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* | BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-0/+2
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* | BulletSim: reorder dependencies for tests and specify path for meshing dll ↵Robert Adams2013-01-271-3/+4
| | | | | | | | since it is placed in the Physics directory
* | BulletSim: fix reference path for BulletSim tests in prebuild.xmlRobert Adams2013-01-271-1/+1
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* | BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-271-0/+31
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* Add basic JsonCreateStore() regression testJustin Clark-Casey (justincc)2013-01-251-2/+5
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* Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-241-34/+2
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| * This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus2013-01-201-34/+0
| | | | | | | | BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
| * * Allow unsafe code with BulletSimteravus2013-01-201-0/+2
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* | If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵Justin Clark-Casey (justincc)2013-01-231-0/+1
| | | | | | | | | | | | | | | | | | continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
* | Implement non-wait co-operative termination of scripts for XEngine in ↵Justin Clark-Casey (justincc)2013-01-171-0/+36
|/ | | | | | | | | | | | | addition to termination on wait. This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls. These places are for, while, do-while, label, user function call and manual event function call. Call goes through to an XEngineScriptBase which extends ScriptBase. IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler. Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console. Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run. Automatic recompilation may be implemented in a later commit. This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
* Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-1/+4
| | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
* Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)2013-01-161-4/+1
| | | | | | | | during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
* Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-1/+4
| | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
* Instead of passing separate engine, part and item components to script APIs, ↵Justin Clark-Casey (justincc)2013-01-151-0/+1
| | | | | | | | pass down IScriptInstance instead. This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ↵Robert Adams2012-12-311-0/+1
| | | | BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2012-12-231-0/+34
| | | | of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
* One more time...BlueWall2012-12-071-1/+1
| | | | needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one
* Prebuild fixBlueWall2012-12-071-0/+1
| | | | Had moved the class to a different namespace but failed to add the reference
* Merge branch 'master' into connector_pluginBlueWall2012-12-071-2/+2
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| * Add path references for Mono.Addins where they were missing for DataSnapshot ↵Justin Clark-Casey (justincc)2012-12-041-2/+2
| | | | | | | | | | | | | | and UserStatistics. Should address http://opensimulator.org/mantis/view.php?id=6444 Appears that nant doesn't need these paths but building directly in monodevelop does.