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* Add System.Xml back into AssetServer and into AssetLoader for the first ↵Justin Clarke Casey2007-12-281-0/+2
| | | | | | | | time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows related problem if these are missing
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-5/+31
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* * Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2007-12-271-0/+1
| | | | | * Added osTerrainGetHeight(int x, int y) to LSL commands
* start to pull in config for OpenSim exportSean Dague2007-12-141-0/+1
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* stubbing in OpenSimExport program. This does nothingSean Dague2007-12-141-0/+40
| | | | | | yet except compiles a shell
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+33
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby2007-12-031-0/+30
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* remove the .dll from System.Data, this breaks monodevelop buildsSean Dague2007-11-271-1/+1
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* added dummy POS physics pluginJeff Ames2007-11-161-0/+22
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* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-0/+2
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-4/+33
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* added ODE back to prebuilddan miller2007-11-051-2/+0
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* * Reverted local xsd copylbsa712007-11-051-1/+1
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* * prebuild now creates .exe references in NAntTargetlbsa712007-11-051-1/+1
| | | | | * prebuild now uses local copy of schema (for future expansions)
* disable ODE as it is breaking the buildSean Dague2007-11-051-0/+2
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* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-041-3/+6
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* forgot change in prebuild.xmlMW2007-11-041-2/+2
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* trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW2007-11-041-2/+2
| | | | MS .net is fine with it.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-041-1/+26
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* *Fixed prebuild.xml...againmingchen2007-11-031-1/+1
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* *Fixing the prebuild.xmlmingchen2007-11-031-0/+2
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* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-0/+50
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen2007-11-011-55/+0
| | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-5/+5
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-0/+29
| | | | InevntoryServer
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-2/+3
| | | | | Run this on a major grid, and weep
* Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax2007-10-251-0/+1
| | | | | | | | resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
* Fixed a situation where a reference to ↵Tleiades Hax2007-10-211-4/+0
| | | | OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
* (no commit message)Tleiades Hax2007-10-211-0/+3
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* changes to pass nini config object to the modules that getSean Dague2007-10-191-3/+7
| | | | | | loaded so that they may read out any bits they are interested in
* updated prebuild.xmlMW2007-10-151-0/+1
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* * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa712007-10-151-1/+1
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-0/+1
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-081-0/+3
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* removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from ↵MW2007-10-061-1/+0
| | | | OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
* Some more work on new ScriptEngine.Tedd Hansen2007-10-051-0/+55
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* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-0/+1
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* == The "right name and place" commit ==lbsa712007-10-051-18/+18
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Deleted erroneous reflbsa712007-10-021-1/+0
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* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-0/+9
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-36/+0
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-0/+36
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* fix order issue with prebuild.xml, we need to build Local beforeSean Dague2007-09-251-14/+14
| | | | | | building OGS1.
* * Added missing project reflbsa712007-09-251-0/+1
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-60/+2
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-221-0/+31
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-171-1/+0
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* added versionSean Dague2007-09-161-2/+1
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* Fixed missing Axiom references.Brian McBee2007-09-161-0/+1
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* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW2007-09-111-0/+25
| | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.