| Commit message (Collapse) | Author | Age | Files | Lines |
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tests for LSL types and strings.
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however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
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skeleton,
far from complete, just want to check in early and often.
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parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
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"About Second Life" box
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
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baffles me)
it does make setting appearance in grid stick.
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under the MySQLUserData. There is a lot of in theory here
so testing would be appreciated.
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stuff should probably be collapsed soon, as it takes up 4 assemblies
now.
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of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
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repetitive client requests for the same missing texture
* This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
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the region server
* In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton. If this
fails, login is halted completely.
* Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
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* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
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the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.
currently working:
GET /admin/regions/ -> returns UUID list of known regions
GET /admin/regions/<UUID> -> returns detailed region information
we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
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the status of the region using the region http uri just passed in
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
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it to the prim shape.
* Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
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* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
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* Fixed prebuild.xml to remove DB4o references (more compiler warnings)
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Set svn properties script to ignore this property from now on.
Update svn properties on some other file types.
Minor formatting cleanup.
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but at least this gets it out of our way when adding new interfaces.
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* Written some unit tests for Terrain Module as an example.
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* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work.
* Tackling that next.
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* Updated prebuild.xml accordingly.
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as terrain module extensions. Committing sample plugin library.
* prebuild.xml changes.
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RemoteAdminPlugin to fix a compile error introduced by the Radmin patch.
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This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable.
* Enjoy.
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otherwise nant is unhappy
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of search capability to OpenSim in the form of a configurable
module.
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where other data storage assemblies are.
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were implicitly included before). Everything builds again.
Now off to testing.
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Framework.Data -> Data migration
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you still have a simplemodule.dll in your bin folder, then delete it.
So puts the bots back in their cave for another yet.
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* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
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moved AvatarFactory project to after OpenSim.Region.Environment
moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
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MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
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Framework.Data.Base
We REALLY need to get the db layer sorted soon...
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Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it
to reflect the actual capabilites of MySQLDataStore.cs
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* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
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making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
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