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* Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax2007-10-251-0/+1
| | | | | | | | resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
* Fixed a situation where a reference to ↵Tleiades Hax2007-10-211-4/+0
| | | | OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
* (no commit message)Tleiades Hax2007-10-211-0/+3
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* changes to pass nini config object to the modules that getSean Dague2007-10-191-3/+7
| | | | | | loaded so that they may read out any bits they are interested in
* updated prebuild.xmlMW2007-10-151-0/+1
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* * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa712007-10-151-1/+1
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-0/+1
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-081-0/+3
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* removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from ↵MW2007-10-061-1/+0
| | | | OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
* Some more work on new ScriptEngine.Tedd Hansen2007-10-051-0/+55
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* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-0/+1
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* == The "right name and place" commit ==lbsa712007-10-051-18/+18
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Deleted erroneous reflbsa712007-10-021-1/+0
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* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-0/+9
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-36/+0
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-0/+36
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* fix order issue with prebuild.xml, we need to build Local beforeSean Dague2007-09-251-14/+14
| | | | | | building OGS1.
* * Added missing project reflbsa712007-09-251-0/+1
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-60/+2
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-221-0/+31
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-171-1/+0
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* added versionSean Dague2007-09-161-2/+1
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* Fixed missing Axiom references.Brian McBee2007-09-161-0/+1
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* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW2007-09-111-0/+25
| | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-081-1/+0
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-281-0/+28
| | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
* Start of trying to make Region/Scene more modular. MW2007-08-281-0/+1
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* Deleted a few old files that are no longer used.MW2007-08-271-99/+2
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵Tedd Hansen2007-08-181-2/+2
| | | | folder - hopefully solves compile problem on Linux.
* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-181-2/+0
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen2007-08-181-0/+26
| | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
* Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2007-08-181-0/+1
| | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
* Added RAIL.dllTedd Hansen2007-08-171-0/+1
| | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-0/+1
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* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-141-1/+0
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-0/+1
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* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-0/+4
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-121-7/+2
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* * Removed magic exclusion of MonoSqlite data store from prebuildlbsa712007-08-121-1/+1
| | | | | | * Renamed project back to base.
* Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW2007-08-111-0/+1
| | | | change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-1/+3
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Fixed a couple of mistakes.MW2007-08-101-1/+1
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-1/+1
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Forgot to remove reference to .dll that was mergedTedd Hansen2007-08-091-3/+0
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* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen2007-08-091-0/+1
| | | | See TODO.txt for details.
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen2007-08-091-32/+0
| | | | OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
* add MonoSqlite storage module, this might break windows folks, needSean Dague2007-08-081-0/+25
| | | | | | to test lbsa's patch on that one
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-0/+2
| | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
* update prebuild to work with new script stuffSean Dague2007-08-081-7/+10
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* Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW2007-08-081-1/+0
| | | | didn't seem to be needed anyway.