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* Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc2011-09-161-0/+1
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* Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)2011-09-161-0/+2
| | | | entries on standalone if applicable.
* Merge branch 'master' into bulletsimMic Bowman2011-08-191-0/+13
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
| * relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-0/+1
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| * Fix for monodevelopBlueWall2011-08-151-1/+1
| | | | | | | | | | External libraries need the "path=..." set so Prebuild.exe can properly build the projects
| * llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin2011-08-131-0/+1
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| * Revert "llGetPrimitveParams fix prim hollow/hole shape return value"Justin Clark-Casey (justincc)2011-08-131-1/+0
| | | | | | | | | | | | This reverts commit d0bcaf1f16134d8d6f267744d8bcd1bace5d897f. Accidentally applied only the prebuild.xml conflict fix. But the full application seems to generate a regression test error anyway.
| * llGetPrimitveParams fix prim hollow/hole shape return valueMicheil Merlin2011-08-131-0/+1
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| * add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-0/+2
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| * Add missing System.Xml reference which is required to build on Windows but ↵Justin Clark-Casey (justincc)2011-08-111-0/+1
| | | | | | | | not mono
| * When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-0/+3
| | | | | | | | agent
| * Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+4
| | | | | | | | | | | | yet ready for user use. Adds regression test.
| * Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+1
| | | | | | | | | | | | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into ↵Dan Lake2011-07-201-14/+14
|\ \ | | | | | | | | | bulletsim
| * | reorder bulletsim and convex decomposition projects in prebuild.xml. seemsMic Bowman2011-07-121-16/+16
| | | | | | | | | | | | to fix the build on mono/linux.
| * | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ↵Dan Lake2011-07-111-2/+2
| | | | | | | | | | | | on Linux
* | | Merge branch 'master' into bulletsimDan Lake2011-07-201-9/+10
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| * temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-1/+1
| | | | | | | | This needs to be fixed properly.
| * Make OdePlugin tests build from their own directory rather than from the ↵Justin Clark-Casey (justincc)2011-07-121-9/+10
| | | | | | | | | | | | | | | | | | main OdePlugin directory I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly Ode tests don't currently execute because Ode.NET can't pick up the native libode dll However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway. Will need to fix some time.
* | Merge branch 'master' into bulletsimDan Lake2011-07-111-0/+4
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| * Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-091-0/+1
| | | | | | | | | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.
| * Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)2011-07-041-0/+1
| | | | | | | | Disabled temporarily since file system caching disrupts subsequent test runs
| * Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)2011-07-021-0/+2
| | | | | | | | the scene presence exists
* | BulletSim initial checkinRobert Adams2011-06-201-0/+58
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-121-0/+30
| | | | some issues with the zoom level -- TBD.
* Removed unused dependency (that happened to have the wrong path)Diva Canto2011-06-051-1/+0
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* Added test IM client.Diva Canto2011-06-021-0/+26
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* HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-191-0/+1
| | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* Fix up nant linux build breakMelanie2011-05-051-1/+2
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* Fix up some paths in prebuildMelanie2011-05-051-4/+4
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* Works!Diva Canto2011-05-021-15/+54
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* Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵Diva Canto2011-05-011-3/+43
| | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
* Nope, that didn't feel right. Moving all those modules to Linden space.Diva Canto2011-04-301-1/+3
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* Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-301-52/+12
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* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-4/+45
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* Removed stale client components: MXP and VWoHTTP.Diva Canto2011-04-251-63/+0
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* Removed unused libraries: RAILS.dll and dependencies.Diva Canto2011-04-241-10/+0
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* Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)2011-04-131-0/+1
| | | | inventory
* Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to ↵Diva Canto2011-04-121-1/+0
| | | | OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
* Remove the SQLite legacy adaptor. This is no longer needed now that the ↵Justin Clark-Casey (justincc)2011-04-071-38/+0
| | | | | | main adaptor works on Mac OS X. The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
* Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵Justin Clark-Casey (justincc)2011-03-261-0/+1
| | | | dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
* Log the xml/ini regions config files that opensim loads from, and the ↵Justin Clark-Casey (justincc)2011-03-251-0/+1
| | | | | | regions that it loaded from them This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-0/+1
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* More SQLite work.BlueWall2011-03-221-2/+2
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* add test for MoapModule.SetMediaUrl()Justin Clark-Casey (justincc)2011-03-051-0/+1
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* Remove old 2 year unused linden stack region module shellJustin Clark-Casey (justincc)2011-01-211-40/+0
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* implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-211-54/+55
| | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
* remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)2011-01-201-1/+0
| | | | client stack uses modules in the same way that scene does - through their interfaces
* Make FireAndForgetWrapper a singleton classBlueWall2011-01-131-2/+0
| | | | | | Made FireAndForgetWrapper a singleton class to allow us to drop dependancy on the BclExtras35 library. BclExtras is broken in Mono 2.8.2 and we used the library in only one function.
* Fix windows compile breakjustincc2010-12-151-0/+1
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