Commit message (Collapse) | Author | Age | Files | Lines | |
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* | add regression test for osNpcCreate when cloning an in-region avatar | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -0/+2 |
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* | Add missing System.Xml reference which is required to build on Windows but ↵ | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -0/+1 |
| | | | | not mono | ||||
* | When an NPC is created, stop telling neighbouring regions to expect a child ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -0/+3 |
| | | | | agent | ||||
* | Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -0/+4 |
| | | | | | | yet ready for user use. Adds regression test. | ||||
* | Implement first draft functions for saving and loading NPC appearance from ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -0/+1 |
| | | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet. | ||||
* | temporarily fix the build break with building the OdePlugin tests assembly. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+1 |
| | | | | This needs to be fixed properly. | ||||
* | Make OdePlugin tests build from their own directory rather than from the ↵ | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -9/+10 |
| | | | | | | | | | main OdePlugin directory I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly Ode tests don't currently execute because Ode.NET can't pick up the native libode dll However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway. Will need to fix some time. | ||||
* | Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -0/+1 |
| | | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests. | ||||
* | Add basic flotsam asset cache test for retrieved cached asset. | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -0/+1 |
| | | | | Disabled temporarily since file system caching disrupts subsequent test runs | ||||
* | Create a very basic initial test which just creates an 'npc' and tests that ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 1 | -0/+2 |
| | | | | the scene presence exists | ||||
* | First pass at making the V2 map work. Standalones only for now. There are ↵ | Diva Canto | 2011-06-12 | 1 | -0/+30 |
| | | | | some issues with the zoom level -- TBD. | ||||
* | Removed unused dependency (that happened to have the wrong path) | Diva Canto | 2011-06-05 | 1 | -1/+0 |
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* | Added test IM client. | Diva Canto | 2011-06-02 | 1 | -0/+26 |
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* | HG Friends working to some extent: friendships offered and accepted ↵ | Diva Canto | 2011-05-19 | 1 | -0/+1 |
| | | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights. | ||||
* | Fix up nant linux build break | Melanie | 2011-05-05 | 1 | -1/+2 |
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* | Fix up some paths in prebuild | Melanie | 2011-05-05 | 1 | -4/+4 |
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* | Works! | Diva Canto | 2011-05-02 | 1 | -15/+54 |
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* | Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵ | Diva Canto | 2011-05-01 | 1 | -3/+43 |
| | | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles. | ||||
* | Nope, that didn't feel right. Moving all those modules to Linden space. | Diva Canto | 2011-04-30 | 1 | -1/+3 |
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* | Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll | Diva Canto | 2011-04-30 | 1 | -52/+12 |
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* | First stab at cleaning up Caps. Compiles. Untested. | Diva Canto | 2011-04-30 | 1 | -4/+45 |
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* | Removed stale client components: MXP and VWoHTTP. | Diva Canto | 2011-04-25 | 1 | -63/+0 |
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* | Removed unused libraries: RAILS.dll and dependencies. | Diva Canto | 2011-04-24 | 1 | -10/+0 |
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* | Add a regression test for rezzing a single object into a scene from user ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+1 |
| | | | | inventory | ||||
* | Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to ↵ | Diva Canto | 2011-04-12 | 1 | -1/+0 |
| | | | | OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. | ||||
* | Remove the SQLite legacy adaptor. This is no longer needed now that the ↵ | Justin Clark-Casey (justincc) | 2011-04-07 | 1 | -38/+0 |
| | | | | | | main adaptor works on Mac OS X. The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator. | ||||
* | Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -0/+1 |
| | | | | dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure. | ||||
* | Log the xml/ini regions config files that opensim loads from, and the ↵ | Justin Clark-Casey (justincc) | 2011-03-25 | 1 | -0/+1 |
| | | | | | | regions that it loaded from them This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc. | ||||
* | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 1 | -0/+1 |
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* | More SQLite work. | BlueWall | 2011-03-22 | 1 | -2/+2 |
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* | add test for MoapModule.SetMediaUrl() | Justin Clark-Casey (justincc) | 2011-03-05 | 1 | -0/+1 |
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* | Remove old 2 year unused linden stack region module shell | Justin Clark-Casey (justincc) | 2011-01-21 | 1 | -40/+0 |
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* | implement "show throttles" command for showing current agent throttles and ↵ | Justin Clark-Casey (justincc) | 2011-01-21 | 1 | -54/+55 |
| | | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC | ||||
* | remove reference to CoreModules from ClientStack.LindenUDP | Justin Clark-Casey (justincc) | 2011-01-20 | 1 | -1/+0 |
| | | | | client stack uses modules in the same way that scene does - through their interfaces | ||||
* | Make FireAndForgetWrapper a singleton class | BlueWall | 2011-01-13 | 1 | -2/+0 |
| | | | | | | Made FireAndForgetWrapper a singleton class to allow us to drop dependancy on the BclExtras35 library. BclExtras is broken in Mono 2.8.2 and we used the library in only one function. | ||||
* | Fix windows compile break | justincc | 2010-12-15 | 1 | -0/+1 |
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* | Start implementing a test for 'share with group' object functionality. Not ↵ | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -0/+1 |
| | | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation) | ||||
* | Add mock group services connector and use this in tests | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -0/+2 |
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* | add infrastructure for groups module tests | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -0/+56 |
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* | Preservation of creator information now also working in IARs. Cleaned up ↵ | Diva Canto | 2010-11-29 | 1 | -29/+30 |
| | | | | usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. | ||||
* | WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵ | Diva Canto | 2010-11-25 | 1 | -0/+2 |
| | | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. | ||||
* | Implement a method to allow regions to query the gridwide Freeswitch | Melanie | 2010-11-21 | 1 | -0/+1 |
| | | | | configuration from ROBUST | ||||
* | Do not include hyperlinks in a random region search during a login. | Marck | 2010-11-13 | 1 | -0/+1 |
| | | | | Before a random region is chosen, available fallback regions are used for the login. | ||||
* | Fix prebubild.exe for Nant add missing "/" fixes Nant builds | BlueWall | 2010-11-12 | 1 | -1/+1 |
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* | Prebuild fix | BlueWall | 2010-11-12 | 1 | -2/+2 |
| | | | | | Make prebuild fix for monodevelop. Needed path to reference legacy Mono.Data.SQLite in ./bin/Mono.Data.SQLite.dll. | ||||
* | HypergridLinker optimizations and enable use of owner_uuid/EstateOwner with ↵ | Marck | 2010-10-28 | 1 | -0/+1 |
| | | | | | | | linked regions. * Added check for already occupied region coordinates. * Optimized Check4096. | ||||
* | start parsing iar control file | Justin Clark-Casey (justincc) | 2010-10-22 | 1 | -0/+1 |
| | | | | This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml | ||||
* | initial support for meshies physics. Must set ini option ↵ | dahlia | 2010-10-18 | 1 | -1/+1 |
| | | | | UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. | ||||
* | more work in progress on mesh physics - still non-functional | dahlia | 2010-10-14 | 1 | -0/+2 |
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* | Kill some magic numbers in the caps module | Melanie | 2010-10-14 | 1 | -0/+1 |
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