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* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-301-1/+0
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* * try a prebuild fix to the primmesher thingTeravus Ovares2008-11-301-1/+1
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* * try a prebuild fix to the primmesher thingTeravus Ovares2008-11-301-1/+1
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* Removed remaining meshing codeDahlia Trimble2008-11-301-0/+1
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* And fix to prebuild.xmlTedd Hansen2008-11-261-0/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey2008-11-251-185/+224
| | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-201-3/+4
| | | | root agent scene test
* Re-add prebuild.xml (r7381)Melanie Thielker2008-11-191-5/+9
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* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-9/+5
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-181-5/+9
| | | | | | texture sending. Grain of salt not included.
* * Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey2008-11-111-3/+4
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* * Enabled GTCache for AssetCache Adam Frisby2008-11-091-1/+1
| | | | | | * Items will now be locally cached for only 24 hours from last access. (Rather than until restart) * Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
* - Try to fix build again...Homer Horwitz2008-11-081-2/+2
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* CIA testTedd Hansen2008-11-081-0/+1
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* * Fixed prebuildAdam Frisby2008-11-081-20/+1
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* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-081-44/+102
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* Fix broken build since r7179Homer Horwitz2008-11-081-0/+22
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* * Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey2008-11-031-0/+1
| | | | | | | | ClientStackUserSettings class * This conforms better to other module usage
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-311-0/+2
| | | | | | * set debug scene name on scene registration, rather than within the Scene constructor
* Mid-work, trying to fix region part insertion and retrievalSean Dague2008-10-301-0/+2
| | | | | | | | SQLite reports System NUll Reference, but works, inside LoadItems, on SQLiteRegionData.cs From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey2008-10-271-30/+0
| | | | | | | | Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll
* Lotsa plumming :)Melanie Thielker2008-10-241-0/+1
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* * Introduce a basic udp circuit test for adding a clientJustin Clarke Casey2008-10-231-1/+4
| | | | | | * Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
* * Added missing dependencies that was causing build to fail in windows. ↵Teravus Ovares2008-10-171-0/+2
| | | | Mono doesn't seem to care.
* * minor: get rid of pointless ipeSenderJustin Clarke Casey2008-10-161-0/+1
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* Correct an error with the auto-insert markerMelanie Thielker2008-10-121-2/+2
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* Add a marker section to prebuild.xml for automatic insertion of forge moduleMelanie Thielker2008-10-121-0/+9
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* - Fix the build for monodevelop, too. If that breaks the build on Windows,Homer Horwitz2008-10-091-2/+0
| | | | | | please revert :)
* * Another windows build fix attempt. One day my pain will end.Justin Clarke Casey2008-10-091-1/+1
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* * fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey2008-10-091-1/+1
| | | | statements and spells dlls correctly
* * Fix broken build on Windows (repeat to self: must remember that .net on ↵Justin Clarke Casey2008-10-091-0/+3
| | | | windows requires using references for null arguments)
* * Put tests dll *after* the code it relies on. (repeat to self: always do ↵Justin Clarke Casey2008-10-091-22/+22
| | | | nant clean after fiddling with prebuild.xml)
* * minor: initialize udp server in unit testJustin Clarke Casey2008-10-091-0/+2
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* * Create project for LindenUDP ClientStack testsJustin Clarke Casey2008-10-091-1/+21
| | | | | | * No functional tests yet
* cleaning up OSHttpRequest removing old Http stuff. also adding testDr Scofield2008-10-061-0/+31
| | | | | | | case for OSHttpRequest (not very fancy yet, but still).
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-301-12/+0
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* * Apply http://opensimulator.org/mantis/view.php?id=2295Justin Clarke Casey2008-09-291-0/+1
| | | | | | | | | | * Updated MSSQL to reflect resend changes * Added the new columns in prims table. * Created a implementation for getting gestures. * Remove configurable table names for user. * Thanks Ruud Lathorp
* Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz2008-09-271-0/+1
| | | | | | | yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
* Compiler Connection! One world, one compiler!Melanie Thielker2008-09-261-0/+1
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* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-261-44/+0
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* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-261-0/+1
| | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
* Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2008-09-251-0/+1
| | | | | | Add a reference for Windows builds
* temporarily disabling HttpServer related stuff (take #2: Exclude takesDr Scofield2008-09-251-1/+6
| | | | | | | regex not shell glob)
* temporarily excluding OSHttp*.cs from prebuild.xml until they areDr Scofield2008-09-251-1/+3
| | | | | | | | | adapted to the new HttpServer.dll --- thx to dahlia for checking the new HttpServer code in and it's my fault that the build didn't suceed, well, actually, i blame it on our IP legal nazghuls... ;-)
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-0/+2
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* check in stubbing for mysql tests. This is ignored withSean Dague2008-09-231-1/+42
| | | | | | | | Assert.Ignore() for now, so it won't change anything, but I want to make sure it doesn't break the bamboo infrastructure in it's current state.
* Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker2008-09-231-21/+2
| | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
* Reorder projects in prebuild.xml to enable dependecies from DNE to SharedMelanie Thielker2008-09-231-97/+95
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* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-5/+5
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* One small bug fixed, now it compiles.Tedd Hansen2008-09-211-0/+1
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