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* Moved Linden protocol login handling to modules in OpenSim.Client.Linden. ↵MW2009-03-031-2/+5
| | | | | | | | There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server) Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
* Added OpenSim.Client.Linden which is a (non shared) region module that ↵MW2009-03-021-0/+33
| | | | creates and initialises the LindenClientStack (or actually whatever client stack was set in opensim.ini) for that region. Currently this module is still at a early stage so just for testing, so its hardcoded to be disabled. To enable first turn off auto creation of the client stack in opensimbase (see last revision) and then in OpenSim.Client.Linden.LLClientStackModule change bool m_createClientStack = false; to true.
* Changed the CreateCommsManagerPlugin so it requests a IRegionCreator and ↵MW2009-02-271-1/+0
| | | | | | | subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly. Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
* Changed the order of the OpenSim.Grid.GridServer and ↵MW2009-02-271-6/+6
| | | | OpenSim.Grid.GridServer.Modules projects in prebuild.xml. Hopefully this will fix the mono build problem.
* Added GridServerPlugin class (which implements IGridPlugin) to ↵MW2009-02-271-1/+2
| | | | | | | | | OpenSim.Grid.GridServer.Modules. This class handles all the initialising of the grid server. And made GridServer into basically a generic server that just loads plugins. So this is a step towards having a generic server that loads service modules.
* Applied patch from Mantis# 3240, thanks tlaukkan/TommilMW2009-02-271-0/+1
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* This adds a new osGetAgentIP function with threat level set to High. ItSean Dague2009-02-261-0/+1
| | | | | | | isn't tested, but it doesn't break anything else. The reason for this function is to let in world tools be used to coordiante out of world network services that need access to client ip addresses.
* Moved the Initialisation of the CommunicationsManager to a ApplicationPlugin. MW2009-02-261-0/+42
| | | | | | Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call. Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
* * Applied a patch that: Added prim parameters support to MXP client lbsa712009-02-251-1/+2
| | | | | | | | | | | * Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters. * Added google protobuffers dll. * Update MXP dll. * Updated MXPClientView to send prim parameters as Perception event extension * Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent. * Ensured that nant test target runs succesfully. This closes mantis #3229. Thanks, tlaukkan!
* Same treatment for the MessagingServer... added ↵MW2009-02-241-0/+34
| | | | OpenSim.Grid.MessagingServer.Modules for the modules/components of it.
* Added OpenSim.Grid.GridServer.Modules, for the GridServer modules/components. MW2009-02-241-1/+35
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* First step in separating out the Userserver console command handling to a ↵MW2009-02-241-0/+39
| | | | | | | "module". Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
* Updated MessagingServer to use OpenSim.Grid.FrameworkMW2009-02-241-0/+1
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* Added OpenSim.Grid.Framework project.MW2009-02-241-0/+32
| | | | | Changed the Gridserver so it uses/references OpenSim.Grid.Framework
* Load default assets when AssetInventory starts.Mike Mazur2009-02-231-0/+1
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* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-0/+2
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Adds initial support for the MXP Virtual Worlds protocol ↵Adam Frisby2009-02-221-0/+31
| | | | | | | | | | | | (http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested.
* * Another stab at removing AssetServer.exe dependencieslbsa712009-02-201-4/+1
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* * Fixed erroneously reverted xmlnslbsa712009-02-191-1/+1
| | | | | | *sigh*
* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-1/+60
| | | | IAssetDataPlugin being in OpenSim.Data
* * Moved the AssetStreamHandlers to OpenSim.Framework.Serverslbsa712009-02-191-4/+0
| | | | | | | | * And there, all refs to OpenSim.Grid.AssetServer.exe gone. /me takes a bow.
* * Changed Prebuild.xml back to specifying xmlnslbsa712009-02-191-56/+1
| | | | | * Consequentially, dropped Prebuild solution from Prebuild.xml as the 1.7 schema does not allow for more than one solution per xml file. (*rolls eyes*)
* * Okay, so finally got my head around this. Problem is that upstream ↵lbsa712009-02-191-138/+138
| | | | | | | | | | | | | Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc) * Something that thus needs fixing is the fact that ProjectReferences has to be marked <ProjectReference> <Private>False</Private> </ProjectReference> but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
* * reverted the revert of the revert. What can I say? I'm calling this a day, ↵lbsa712009-02-191-1/+1
| | | | and will get back up on the horse tomorrow.
* * Reverted the revert, as it seems the problem was the 1.0.* in the separate ↵lbsa712009-02-191-1/+1
| | | | projects.
* * Reverted Prebuild commit due to strange run-time errors.lbsa712009-02-191-1/+1
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* === PREBUILD UPSTREAMS UPDATE : POTENTIAL BREAKAGE ===lbsa712009-02-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | * Applied upstreams changes to allow for auditing and debugging in our various environments. * This should, in theory, bring back 'multiple ref dirs'. * Temporarily Removed xmlns because prebuild-1.7 schema does not allow for multiple solutions per prebuild node (This will be a moot issue once the Prebuild node is moved out of prebuild.xml) * Autotools target: Various minor fixes * MonoDevelop Target : No changes. * Nant Target: Various minor fixes, support for net-3.5 and mono-2.0/3.5 targets * Sharpdevelop targets: No changes. * VS Targets: Refactored into using VSGenericTarget, and supports 2.0-3.5 * XCode Target: No changes. --- Regressions and outstanding issues --- * The Solution is assigned a random Guid - will lead to unnecessary reloads and loss of user settings. --- New features of Prebuild 2.0.4 --- * (Better) support for Web, WinForms and Database Projects and build actions * Conditional Framework Version compilation support (1.1, 2.0-3.5) * ArrayList -> List<>, ICollection -> IList (this means Prebuild can generate 1.1 solutions, but can't itself be built under 1.1 - how very meta) * Added <?include file="sub_prebuild.xml" ?> preprocessor directive.
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-0/+1
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* * remove duplicate OpenSim.Region.CoreModules assembly entryJustin Clarke Casey2009-02-161-46/+0
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* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-161-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
* - removed OpenSim.Grid.AssetInventoryServer.Metadata class in favor ofMike Mazur2009-02-161-1/+0
| | | | | | | | | | | | | | OpenSim.Framework.AssetMetadata and related updates in AssetInventory server - removed dependency on MySql.Data.MySqlClient - commented out the bulk of OpenSimInventoryStorage due to missing MySql.Data dependency - refactor asset creation in OpenSimAssetFrontend - commented out ForEach implementation, which also depended on MySql.Data, until it's supported by OpenSim backends - commented out some handlers in BrowseFrontend and ReferenceFrontend as they relied on either ForEach or the removed Metadata class
* - clean up using references as well as References in prebuild.xmlMike Mazur2009-02-161-40/+20
| | | | | | - comment out a bunch of stuff in OpenSimInventoryFrontendPlugin.cs to get rid of warnings
* Fix dependency on non-OpenSim version of OpenMetaverse.StructuredData.dll.Mike Mazur2009-02-161-4/+4
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* - change AssetInventoryServer config from XML to INIMike Mazur2009-02-161-1/+6
| | | | | | - convert AssetInventoryServer logging to OpenSim's log4net - updated AssetInventoryServer.ini.example file
* - remove dependency on ExtensionLoader.dll (DBConnString.cs can go)Mike Mazur2009-02-161-1/+0
| | | | | | | - bring config system in line with other servers - add new plugin filter class which filters on ID - update AssetInventoryServer.ini file
* - asset server functionality works with OpenSim's HttpServerMike Mazur2009-02-161-4/+4
| | | | | - start of removal of AssetInventoryServer.Metadata class
* AssetInventoryServer now compiles while using the standard OpenSimMike Mazur2009-02-161-1/+4
| | | | | console and HttpServer. It doesn't work though.
* - add list for backend plugins and Dispose() all plugins on shutdownMike Mazur2009-02-161-59/+0
| | | | | | | - fix some plugin names - remove most references to ExtensionLoader - remove commented out AssetInventoryServer blobs from prebuild.xml
* Move BrowseFrontend and ReferenceFrontend toMike Mazur2009-02-161-0/+5
| | | | | OpenSim/Grid/AssetInventoryServer/Plugins.
* Add OpenSim & Simple inventory storage plugins and Null metrics plugin.Mike Mazur2009-02-161-0/+1
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* - added Simple AssetInventoryServer plugin (asset storage only)Mike Mazur2009-02-161-0/+32
| | | | | | | - removed OpenSim storage and frontend classes in Extensions dir - put OpenSim plugins in OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim namespace
* - implement and load NullMetrics module in AssetInventoryServerMike Mazur2009-02-161-0/+23
| | | | | - update AssetBase de/serialization in AssetInventoryServer
* - IAssetProviderPlugin was changed to IAssetDataPluginMike Mazur2009-02-161-0/+1
| | | | | - Use OpenSim.Data.DataPluginFactory to load data plugins
* Rename NewAssetServer AssetInventoryServer and fully qualify withMike Mazur2009-02-161-5/+5
| | | | | OpenSim.Grid.AssetInventoryServer.
* - add OpenSim.Grid.AssetServer.Plugins.OpenSim as a dependency for ↵Mike Mazur2009-02-161-2/+32
| | | | | | | | OpenSim.Data.*.addin.xml - remove OpenSim.Grid.NewAssetServer.exe from bin/OpenSim.Data.addin.xml - add prebuild.xml section for OpenSim.Grid.AssetServer.Plugins.OpenSim.dll
* - add section to prebuild.xml for buildingMike Mazur2009-02-161-0/+95
| | | | | OpenSim.Grid.NewAssetServer.exe
* * Add missing OpenSIm.Framework.Communications ref for Wdinwos buildsJustin Clarke Casey2009-02-121-1/+2
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* * Added XEngine tests and gathered other ScriptEngineSean Dague2009-02-121-27/+20
| | | | | | | Tests together From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Reinstate texture tests, eliminating duplicate ↵Justin Clarke Casey2009-02-101-56/+1
| | | | OpenSim.Region.CoreModules.Tests
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-110/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator