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2009-02-23Load default assets when AssetInventory starts.Mike Mazur1-0/+1
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-0/+2
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-22* Adds initial support for the MXP Virtual Worlds protocol ↵Adam Frisby1-0/+31
(http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested.
2009-02-20* Another stab at removing AssetServer.exe dependencieslbsa711-4/+1
2009-02-19* Fixed erroneously reverted xmlnslbsa711-1/+1
*sigh*
2009-02-19* Reverted the AssetServer fix, apparently something was dependent on ↵lbsa711-1/+60
IAssetDataPlugin being in OpenSim.Data
2009-02-19* Moved the AssetStreamHandlers to OpenSim.Framework.Serverslbsa711-4/+0
* And there, all refs to OpenSim.Grid.AssetServer.exe gone. /me takes a bow.
2009-02-19* Changed Prebuild.xml back to specifying xmlnslbsa711-56/+1
* Consequentially, dropped Prebuild solution from Prebuild.xml as the 1.7 schema does not allow for more than one solution per xml file. (*rolls eyes*)
2009-02-19* Okay, so finally got my head around this. Problem is that upstream ↵lbsa711-138/+138
Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc) * Something that thus needs fixing is the fact that ProjectReferences has to be marked <ProjectReference> <Private>False</Private> </ProjectReference> but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
2009-02-19* reverted the revert of the revert. What can I say? I'm calling this a day, ↵lbsa711-1/+1
and will get back up on the horse tomorrow.
2009-02-19* Reverted the revert, as it seems the problem was the 1.0.* in the separate ↵lbsa711-1/+1
projects.
2009-02-19* Reverted Prebuild commit due to strange run-time errors.lbsa711-1/+1
2009-02-19=== PREBUILD UPSTREAMS UPDATE : POTENTIAL BREAKAGE ===lbsa711-1/+1
* Applied upstreams changes to allow for auditing and debugging in our various environments. * This should, in theory, bring back 'multiple ref dirs'. * Temporarily Removed xmlns because prebuild-1.7 schema does not allow for multiple solutions per prebuild node (This will be a moot issue once the Prebuild node is moved out of prebuild.xml) * Autotools target: Various minor fixes * MonoDevelop Target : No changes. * Nant Target: Various minor fixes, support for net-3.5 and mono-2.0/3.5 targets * Sharpdevelop targets: No changes. * VS Targets: Refactored into using VSGenericTarget, and supports 2.0-3.5 * XCode Target: No changes. --- Regressions and outstanding issues --- * The Solution is assigned a random Guid - will lead to unnecessary reloads and loss of user settings. --- New features of Prebuild 2.0.4 --- * (Better) support for Web, WinForms and Database Projects and build actions * Conditional Framework Version compilation support (1.1, 2.0-3.5) * ArrayList -> List<>, ICollection -> IList (this means Prebuild can generate 1.1 solutions, but can't itself be built under 1.1 - how very meta) * Added <?include file="sub_prebuild.xml" ?> preprocessor directive.
2009-02-16* Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey1-0/+1
2009-02-16* remove duplicate OpenSim.Region.CoreModules assembly entryJustin Clarke Casey1-46/+0
2009-02-16From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-0/+1
The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
2009-02-16- removed OpenSim.Grid.AssetInventoryServer.Metadata class in favor ofMike Mazur1-1/+0
OpenSim.Framework.AssetMetadata and related updates in AssetInventory server - removed dependency on MySql.Data.MySqlClient - commented out the bulk of OpenSimInventoryStorage due to missing MySql.Data dependency - refactor asset creation in OpenSimAssetFrontend - commented out ForEach implementation, which also depended on MySql.Data, until it's supported by OpenSim backends - commented out some handlers in BrowseFrontend and ReferenceFrontend as they relied on either ForEach or the removed Metadata class
2009-02-16- clean up using references as well as References in prebuild.xmlMike Mazur1-40/+20
- comment out a bunch of stuff in OpenSimInventoryFrontendPlugin.cs to get rid of warnings
2009-02-16Fix dependency on non-OpenSim version of OpenMetaverse.StructuredData.dll.Mike Mazur1-4/+4
2009-02-16- change AssetInventoryServer config from XML to INIMike Mazur1-1/+6
- convert AssetInventoryServer logging to OpenSim's log4net - updated AssetInventoryServer.ini.example file
2009-02-16- remove dependency on ExtensionLoader.dll (DBConnString.cs can go)Mike Mazur1-1/+0
- bring config system in line with other servers - add new plugin filter class which filters on ID - update AssetInventoryServer.ini file
2009-02-16- asset server functionality works with OpenSim's HttpServerMike Mazur1-4/+4
- start of removal of AssetInventoryServer.Metadata class
2009-02-16AssetInventoryServer now compiles while using the standard OpenSimMike Mazur1-1/+4
console and HttpServer. It doesn't work though.
2009-02-16- add list for backend plugins and Dispose() all plugins on shutdownMike Mazur1-59/+0
- fix some plugin names - remove most references to ExtensionLoader - remove commented out AssetInventoryServer blobs from prebuild.xml
2009-02-16Move BrowseFrontend and ReferenceFrontend toMike Mazur1-0/+5
OpenSim/Grid/AssetInventoryServer/Plugins.
2009-02-16Add OpenSim & Simple inventory storage plugins and Null metrics plugin.Mike Mazur1-0/+1
2009-02-16- added Simple AssetInventoryServer plugin (asset storage only)Mike Mazur1-0/+32
- removed OpenSim storage and frontend classes in Extensions dir - put OpenSim plugins in OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim namespace
2009-02-16- implement and load NullMetrics module in AssetInventoryServerMike Mazur1-0/+23
- update AssetBase de/serialization in AssetInventoryServer
2009-02-16- IAssetProviderPlugin was changed to IAssetDataPluginMike Mazur1-0/+1
- Use OpenSim.Data.DataPluginFactory to load data plugins
2009-02-16Rename NewAssetServer AssetInventoryServer and fully qualify withMike Mazur1-5/+5
OpenSim.Grid.AssetInventoryServer.
2009-02-16- add OpenSim.Grid.AssetServer.Plugins.OpenSim as a dependency for ↵Mike Mazur1-2/+32
OpenSim.Data.*.addin.xml - remove OpenSim.Grid.NewAssetServer.exe from bin/OpenSim.Data.addin.xml - add prebuild.xml section for OpenSim.Grid.AssetServer.Plugins.OpenSim.dll
2009-02-16- add section to prebuild.xml for buildingMike Mazur1-0/+95
OpenSim.Grid.NewAssetServer.exe
2009-02-12* Add missing OpenSIm.Framework.Communications ref for Wdinwos buildsJustin Clarke Casey1-1/+2
2009-02-12* Added XEngine tests and gathered other ScriptEngineSean Dague1-27/+20
Tests together From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-10* Reinstate texture tests, eliminating duplicate ↵Justin Clarke Casey1-56/+1
OpenSim.Region.CoreModules.Tests
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-110/+104
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09* Reinstate tests that are now in CoreModulesJustin Clarke Casey1-1/+57
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield1-0/+48
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-07Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-0/+7
Created nunit test for LSL API and example test for llAngleBetween which was marked untested in wiki. Run new test succesfully with NUnitGUI and nant build.
2009-02-06* Removed superflous (and circular) ref to OpenSim.Region.Frameworklbsa711-1/+0
2009-02-06killing OpenSim.Data.Base ref once moreDr Scofield1-1/+0
2009-02-06dropping ref to OpenSim.Grid (another survivor thx to the refactoring by-pass)Dr Scofield1-1/+0
2009-02-06* reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey1-0/+56
* should bring us back up to 240 tests
2009-02-06removing bad references to OpenSim.Data stuff that got deleted earlierDr Scofield1-15/+0
this week but seems to have survive on the refactoring by-pass.
2009-02-06* Add missing Region.Framework reference in ApplicationPlugins.LoadRegionsJustin Clarke Casey1-0/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-50/+86
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-03Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.Mike Mazur1-0/+1
2009-02-03- move OpenSim/Framework/IInventoryData.cs toMike Mazur1-0/+1
OpenSim/Data/IInventoryData.cs - trim trailing whitespace
2009-02-03- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur1-4/+6
OpenSim/Data/IAssetData.cs - remove some trailing whitespace
2009-02-02* Removed the unused Data.Base Frameworklbsa711-107/+0