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2008-03-03* renamed the key file (baby steps here)lbsa711-2/+2
* ignored the generated files
2008-03-03* Started the ardous task to rename the TribalMedia.Framework.Data to ↵lbsa711-4/+3
OpenSim.Framework.Data.Base It's you !! How are you gentlemen !!
2008-02-28propset Rev on prebuild, hoping to make it easier to propogate thisSean Dague1-1/+1
2008-02-24* Adds unit test glue to the OdePlugin.Teravus Ovares1-0/+2
* Adds one unit test. CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if this breaks Linux build..
2008-02-22Removed LaunchSLClient from Prebuild - it can be added to solution on ↵Tedd Hansen1-30/+0
manually by whoever is working on it. :)
2008-02-22* Implement packet queue statisticsJustin Clarke Casey1-0/+2
* This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
2008-02-15* Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)Justin Clarke Casey1-2/+2
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean * Patch 2 resolves a building problem with pCampBot * This will require a prebuild rerun
2008-02-15Moved LaunchSLClient prebuild.xml into main prebuild.xmlJeff Ames1-0/+31
2008-02-15Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. ↵Jeff Ames1-0/+25
Update README.
2008-02-08* Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby1-0/+52
2008-02-07Update version numbers to 0.5Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-25/+65
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-04* added missing project referencelbsa711-0/+1
* ignored some bins
2008-02-04Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares1-0/+1
llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
2008-02-04* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby1-0/+1
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-0/+2
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-0/+1
OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
2008-02-01Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen1-1/+2
Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-0/+1
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey1-0/+1
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-28* Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey1-0/+1
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
2008-01-26Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.Jeff Ames1-2/+0
Future versions of mono should not need this. Please revert if this makes you cry.
2008-01-25* Add statistics reference to the opensim app and the example appJustin Clarke Casey1-0/+2
* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects) * But it appears other systems (at least VS2008) complain if the references aren't present * Many thanks to Grumly57 for catching this!
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-4/+26
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-25* Stubbed out beginnings of a user server stress testJustin Clarke Casey1-11/+19
* Does absolutely nothing at the moment
2008-01-22using embedded resources is a lot easier if you actuallySean Dague1-0/+1
build them in the first place. :)
2008-01-21* Fix accidental commenting out of OpenSim.Framework.DataJustin Clarke Casey1-1/+2
* This should fix the current DB4o build break (which is the first symptom)
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-2/+3
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-15* vs croaked on strong name keylbsa711-1/+3
* updated disclaimer
2008-01-14* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa711-0/+2
to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-13* Added ThirdParty node for external library sources that are shipped with ↵lbsa711-0/+20
the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
2008-01-12Welcome back LSO.Tedd Hansen1-0/+33
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-3/+7
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12Added references for last commitTedd Hansen1-2/+6
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen1-0/+1
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-28/+1
namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
2008-01-07* Adding More to the MessageServer classes.Teravus Ovares1-0/+1
* Don't forget to prebuild
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-19/+7
Some debug info for startup added to find bugs. ++
2008-01-05* Added shell Messaging Server. Don't run the MessagingServer yet or you ↵Teravus Ovares1-0/+28
might end up with problems later.
2008-01-02Put warning codes explaining why some explicit bin/ScriptEngines paths were ↵Justin Clarke Casey1-0/+13
added to prebuild.xml
2008-01-01prebuild.xml back to 2901 because of bug in prebuild on nantTedd Hansen1-2/+3
2008-01-01Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen1-2/+2
because of dependencies. Made some changes to new LSLString.
2007-12-31Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.Justin Clarke Casey1-30/+29
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-0/+6
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30Added ScriptEngine.RemoteServer moduleTedd Hansen1-0/+33
2007-12-28Add System.Xml back into AssetServer and into AssetLoader for the first ↵Justin Clarke Casey1-0/+2
time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows related problem if these are missing
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey1-5/+31
2007-12-27* Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby1-0/+1
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-14start to pull in config for OpenSim exportSean Dague1-0/+1
2007-12-14stubbing in OpenSimExport program. This does nothingSean Dague1-0/+40
yet except compiles a shell