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- Adds an admin_modify_region call to allow changing of parcel voice
settings and changing of public/private status
- add boolean "public" and boolean "enable_voice" to
admin_create_region XmlRpc call to allow specifying of
public/private status and to allow enabling voice for all parcels;
also added config variables to allow setting of defaults for those
- fixing cut-and-paste artefacts
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* Implements asset handling.
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* Minor MRM tweak.
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Added is a patch that adds a rough Groups implementation. This patch allows
the creation, adding and maintaining Groups, Roles and Members. Work has begun
on a very naive implementation of messaging, and minimal support for notifications
{no attachments yet}. Proposals are not yet supported, but are on the to-do list.
This implementation is not active by default, and must be configured in
OpenSim.ini to become active.
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This patch adds extended status reporting with the url
http://server:port/simstatusx/ [^] . The data is returned
in json format as "text/plain" type.
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Scripting now works again
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Interface. (blame prebuild)
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that in all db tests. *phew*
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- Change several classes to use the new plugin for handling of region-modules
(NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
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* It's not ready to try. It doesn't do what you expect in many ways.
* It throws errors and prints jibberish on the console
* Test it out only if you're brave and you've backed up first.
* The opensim.ini line is physics = BulletDotNETPlugin
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With some support from HomerH, this patch adds support for Wind
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^]
-- will move this documentation to http://opensimulator.org [^]
after the patch has been committed.
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* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
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break
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Update using statements and prebuild.xml. Also trim trailing whitespace.
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- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
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We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
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have it as a reference in prebuild.xml
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This plugin exposes an HTTP handler on the AssetInventoryServer which
serves a gzipped tar file containing the contents of a user's inventory.
The assets referenced by the inventory are not yet archived. At the
moment only export functionality is implemented, restore functionality
is missing.
prebuild.xml had to be shuffled around a bit in order for the plugin to
build, as it has a dependency on OpenSim.Region.CoreModules.
Also, close a MemoryStream in a few places.
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Also the first inventory storage methods are implemented.
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There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
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creates and initialises the LindenClientStack (or actually whatever client stack was set in opensim.ini) for that region. Currently this module is still at a early stage so just for testing, so its hardcoded to be disabled. To enable first turn off auto creation of the client stack in opensimbase (see last revision) and then in OpenSim.Client.Linden.LLClientStackModule change bool m_createClientStack = false; to true.
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subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly.
Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
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OpenSim.Grid.GridServer.Modules projects in prebuild.xml. Hopefully this will fix the mono build problem.
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OpenSim.Grid.GridServer.Modules.
This class handles all the initialising of the grid server.
And made GridServer into basically a generic server that just loads plugins.
So this is a step towards having a generic server that loads service modules.
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isn't tested, but it doesn't break anything else. The reason for this
function is to let in world tools be used to coordiante out of world
network services that need access to client ip addresses.
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Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call.
Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
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* Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters.
* Added google protobuffers dll.
* Update MXP dll.
* Updated MXPClientView to send prim parameters as Perception event extension
* Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent.
* Ensured that nant test target runs succesfully.
This closes mantis #3229. Thanks, tlaukkan!
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OpenSim.Grid.MessagingServer.Modules for the modules/components of it.
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"module".
Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
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Changed the Gridserver so it uses/references OpenSim.Grid.Framework
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* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
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(http://www.bubblecloud.org)
* Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace.
* Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility.
* No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll.
* Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license.
* Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253"
* May break. Highly untested.
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*sigh*
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IAssetDataPlugin being in OpenSim.Data
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* And there, all refs to OpenSim.Grid.AssetServer.exe gone.
/me takes a bow.
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* Consequentially, dropped Prebuild solution from Prebuild.xml as the 1.7 schema does not allow for more than one solution per xml file. (*rolls eyes*)
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