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2008-01-13* Added ThirdParty node for external library sources that are shipped with ↵lbsa711-0/+20
the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
2008-01-12Welcome back LSO.Tedd Hansen1-0/+33
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-3/+7
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12Added references for last commitTedd Hansen1-2/+6
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen1-0/+1
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-28/+1
namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
2008-01-07* Adding More to the MessageServer classes.Teravus Ovares1-0/+1
* Don't forget to prebuild
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-19/+7
Some debug info for startup added to find bugs. ++
2008-01-05* Added shell Messaging Server. Don't run the MessagingServer yet or you ↵Teravus Ovares1-0/+28
might end up with problems later.
2008-01-02Put warning codes explaining why some explicit bin/ScriptEngines paths were ↵Justin Clarke Casey1-0/+13
added to prebuild.xml
2008-01-01prebuild.xml back to 2901 because of bug in prebuild on nantTedd Hansen1-2/+3
2008-01-01Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen1-2/+2
because of dependencies. Made some changes to new LSLString.
2007-12-31Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.Justin Clarke Casey1-30/+29
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-0/+6
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30Added ScriptEngine.RemoteServer moduleTedd Hansen1-0/+33
2007-12-28Add System.Xml back into AssetServer and into AssetLoader for the first ↵Justin Clarke Casey1-0/+2
time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows related problem if these are missing
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey1-5/+31
2007-12-27* Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby1-0/+1
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-14start to pull in config for OpenSim exportSean Dague1-0/+1
2007-12-14stubbing in OpenSimExport program. This does nothingSean Dague1-0/+40
yet except compiles a shell
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares1-0/+33
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-03* Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby1-0/+30
2007-11-27remove the .dll from System.Data, this breaks monodevelop buildsSean Dague1-1/+1
2007-11-16added dummy POS physics pluginJeff Ames1-0/+22
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-0/+2
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-4/+33
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-05added ODE back to prebuilddan miller1-2/+0
2007-11-05* Reverted local xsd copylbsa711-1/+1
2007-11-05* prebuild now creates .exe references in NAntTargetlbsa711-1/+1
* prebuild now uses local copy of schema (for future expansions)
2007-11-05disable ODE as it is breaking the buildSean Dague1-0/+2
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code ↵MW1-3/+6
out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04forgot change in prebuild.xmlMW1-2/+2
2007-11-04trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW1-2/+2
MS .net is fine with it.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW1-1/+26
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-11-03*Fixed prebuild.xml...againmingchen1-1/+1
2007-11-03*Fixing the prebuild.xmlmingchen1-0/+2
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-0/+50
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-55/+0
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-5/+5
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-0/+29
InevntoryServer
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-2/+3
Run this on a major grid, and weep
2007-10-25Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax1-0/+1
resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-21Fixed a situation where a reference to ↵Tleiades Hax1-4/+0
OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
2007-10-21(no commit message)Tleiades Hax1-0/+3
2007-10-19changes to pass nini config object to the modules that getSean Dague1-3/+7
loaded so that they may read out any bits they are interested in
2007-10-15updated prebuild.xmlMW1-0/+1
2007-10-15* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa711-1/+1
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-0/+1
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-08Applied patch 485, inventory patch from tleiades (thanks again).MW1-0/+3
2007-10-06removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from ↵MW1-1/+0
OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed