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2012-06-07Mantis 6044 Building master currently fails.Talun1-0/+1
Add missing reference to System.Core Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-27Fix prebuild.xmlBlueWall1-1/+1
adding a reference to a dll requires 'path="..."'
2012-04-27Use DotNetZip to compress OARs and IARs.Oren Hurvitz1-0/+1
DotNetZip provides much better compression than standard .NET.
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)1-1/+1
null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
2012-03-30Added missing dependency for MS 2008. I hope. (I don't have 2008 to test ↵Diva Canto1-0/+1
this) mantis #5949
2012-03-30Make default "show friends" console command show friends fetched from the ↵Justin Clark-Casey (justincc)1-0/+1
friends service. There is no a --cache option which will show friends from the local cache if available.
2012-03-30Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)1-0/+1
for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)1-0/+1
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2012-03-06Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)1-1/+2
Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)1-25/+0
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-09Fix another Torture test build break on Windows.Justin Clark-Casey (justincc)1-0/+1
2012-02-09Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls.Justin Clark-Casey (justincc)1-0/+3
2012-02-07Add missing reference to prebuild.xml for torture testsRobert Adams1-0/+1
2012-02-07Add TestCompileAndStart100Scripts() torture test.Justin Clark-Casey (justincc)1-0/+2
2012-02-03Change SceneObjectSerializer to use common ↵Justin Clark-Casey (justincc)1-0/+1
ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging.
2012-02-03Refactor common deserialization processor code to generic method ↵Justin Clark-Casey (justincc)1-0/+1
ExternalRepresentationUtils.ExecuteReadProcessors()
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵Justin Clark-Casey (justincc)1-1/+33
scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
2012-01-19Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)1-0/+2
2011-12-24HG: more / love for XmasDiva Canto1-0/+1
2011-12-05Add test for not found response from GetTexture cap handler.Justin Clark-Casey (justincc)1-0/+50
Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)1-1/+4
of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-03Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)1-0/+1
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.
2011-11-17Fix Windows build breakjustincc1-0/+3
2011-11-15Remove prebuild reference to now gone PumaCode.SvnDotNet.dllJustin Clark-Casey (justincc)1-1/+0
2011-11-14Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)1-0/+1
2011-11-03Add click/grab behaviour to pCampbot, which gets bots to randomly click things.Justin Clark-Casey (justincc)1-0/+1
This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch e.g. -b p,g to get both existing physics and grabbing behaviours. grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not. behaviour is currently primitive overall, behaviours are just executed in a list
2011-10-31Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)1-28/+0
Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)1-61/+65
of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-24Add new EventQueueTests with basic test to check that adding a client ↵Justin Clark-Casey (justincc)1-0/+36
registers an http poll
2011-10-18Provide an option to allow remote calls to the CreateUser method on the ↵Justin Clark-Casey (justincc)1-0/+1
UserAccountService Default is false, as before. Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces. Only Ruths can be created at present. Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
2011-10-12Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)1-11/+9
Code drift means that most of this stuff doesn't compile but the structure is still useful.
2011-10-08replace List used by m_accessIP in RemoteAdminPlugin with the more efficient ↵Justin Clark-Casey (justincc)1-0/+1
HashSet
2011-10-01Remove OpenSim.Region.Examples.SimpleModuleJustin Clark-Casey (justincc)1-28/+0
This module is more than 2 years old and at least some of the 'example' code it gives is now misleading. Even the logs say it say some bits were broken where it was put in!
2011-09-17Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)1-56/+0
These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-16Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc1-0/+1
2011-09-16Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)1-0/+2
entries on standalone if applicable.
2011-08-16relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)1-0/+1
2011-08-15Fix for monodevelopBlueWall1-1/+1
External libraries need the "path=..." set so Prebuild.exe can properly build the projects
2011-08-13llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin1-0/+1
2011-08-13Revert "llGetPrimitveParams fix prim hollow/hole shape return value"Justin Clark-Casey (justincc)1-1/+0
This reverts commit d0bcaf1f16134d8d6f267744d8bcd1bace5d897f. Accidentally applied only the prebuild.xml conflict fix. But the full application seems to generate a regression test error anyway.
2011-08-13llGetPrimitveParams fix prim hollow/hole shape return valueMicheil Merlin1-0/+1
2011-08-11add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)1-0/+2
2011-08-11Add missing System.Xml reference which is required to build on Windows but ↵Justin Clark-Casey (justincc)1-0/+1
not mono
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)1-0/+3
agent
2011-08-09Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)1-0/+4
yet ready for user use. Adds regression test.
2011-08-09Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)1-0/+1
storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-07-12reorder bulletsim and convex decomposition projects in prebuild.xml. seemsMic Bowman1-16/+16
to fix the build on mono/linux.
2011-07-12temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)1-1/+1
This needs to be fixed properly.
2011-07-12Make OdePlugin tests build from their own directory rather than from the ↵Justin Clark-Casey (justincc)1-9/+10
main OdePlugin directory I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly Ode tests don't currently execute because Ode.NET can't pick up the native libode dll However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway. Will need to fix some time.
2011-07-11Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ↵Dan Lake1-2/+2
on Linux