| Commit message (Collapse) | Author | Files | Lines |
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* Added support for new scripting engines
** Javascript
** J# (Java on .NET)
** C#
* Added license headers to things.
* Updated prebuild for the above
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*Some folder renaming to follow project Name
*Updated prebuild.xml
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*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
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*NameSpaceChanges branch now fully compiles!
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prebuild.xml though
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
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a few more classes for CAPS LLSD types.
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Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
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* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
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* made them work (yay!)
* some cleanup
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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* fixed build errors
* still not working though...
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* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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* Rebuilt project files
* ignored some bins
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to Backup yet and it might be the cause of a memory leak.
Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
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* Updated vs2005 files as well
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*Updated prebuild.xml
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(OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
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to please!
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* Removed GridInterface reference from AssetServer
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* Converted to new console interfaces
* Fixed other minor issues which somehow snuck in
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More XML config stuff in ServiceManager
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Added some more prompts and stuff to ServiceManager
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this):
Re-added a CLI "create user" command to the userserver, only currently works if using DB4o as the database provider.
Added Xml config files to both the UserServer and Gridserver (UserServerConfig.xml and GridServerConfig.xml), so that the database provider can be set in it. (both currently default to DB4o , so maybe Adam will want to change it back to defaulting to MySQL)
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test it under nant, and the releng scripts might need updating as we now have two solutions.
Also the build order for the two solutions should be to compile the OpenSim Solution first and then the GridServices one, as the common projects are referenced by DLL in the Gridservices.
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should now be okay. Now onto the Grid servers...
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the Grid servers can be a separate solution to the region server.
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* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
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grid mode specific code can be kept separate)
Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
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Updated VersionInfo.cs finally
Updated prebuild and rebuilt nant build files
Completed Management agent basics
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