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LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
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ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
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LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
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have no regions table, so this is needed
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for OpenSIm scripts. It makes it very easy to address
coding issues before going in-world to try a script
out. This is a HUGE time saver if you're doing
anything significant with scripts.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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are not used.
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always grant access to an avatar entering the region if requested.
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functionality yet.
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and idle performance.
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* This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that.
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http://opensimulator.org/mantis/view.php?id=4040 by jhurliman. The patch didn't match up, so I winged it here. My effort to manually merge the patch seems to make sense, so I'm going to commit it.
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upstream and the reference implementation to the point where it is no
longer usable. It has no known users, and sinnce it doesn't work anymore,
it is safe to assume that no one has used it in a long time.
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Works the same as the others.
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the user server.
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startup. To use, run it normally once, answering the questions, then
run again with -console=rest.
Also now supports -console=basic for a console that reads stdin
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Make previously hidden cookies available to code
Thanks jhurliman
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Usage: OpenSim.ConsoleClient -h <host> -p <port> -u <user> -P <pass>
host defaults to localhost, port defaults to 8003.
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http://opensimulator.org/mantis/view.php?id=3993
* Sets the assembly target of all projects to .NET 3.5. I was asked to apply this by Diva to resolve a build issue with LinQ on Visual Studio 2008 but I have not tested it personally.
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ensure that the Packing and unpacking method to and from OSD works as expected called, TestAgentCircuitDataOSDConversion. Also created a HistoricalAgentCircuitDataOSDConversion to ensure that any changes in the way the json wire format is parsed warns us via this test.
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SceneSetupHelpers.SetupScene()
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Mantis #3872
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OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
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are now in CoreModules/ServiceConnectorsIn, where they belong.
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get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
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(TestUpdateFolder)
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Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
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But everything of inventory service is now checked in, first draft.
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handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions.
Hopefully I added all needed files.
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how the tests are structured.
(pt2)
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directory standards. (pt 2 - thank you, svn. not.)
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