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2007-12-14start to pull in config for OpenSim exportSean Dague1-0/+1
2007-12-14stubbing in OpenSimExport program. This does nothingSean Dague1-0/+40
yet except compiles a shell
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares1-0/+33
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-03* Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby1-0/+30
2007-11-27remove the .dll from System.Data, this breaks monodevelop buildsSean Dague1-1/+1
2007-11-16added dummy POS physics pluginJeff Ames1-0/+22
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-0/+2
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-4/+33
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-05added ODE back to prebuilddan miller1-2/+0
2007-11-05* Reverted local xsd copylbsa711-1/+1
2007-11-05* prebuild now creates .exe references in NAntTargetlbsa711-1/+1
* prebuild now uses local copy of schema (for future expansions)
2007-11-05disable ODE as it is breaking the buildSean Dague1-0/+2
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code ↵MW1-3/+6
out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04forgot change in prebuild.xmlMW1-2/+2
2007-11-04trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW1-2/+2
MS .net is fine with it.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW1-1/+26
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-11-03*Fixed prebuild.xml...againmingchen1-1/+1
2007-11-03*Fixing the prebuild.xmlmingchen1-0/+2
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-0/+50
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-55/+0
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-5/+5
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-0/+29
InevntoryServer
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-2/+3
Run this on a major grid, and weep
2007-10-25Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax1-0/+1
resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-21Fixed a situation where a reference to ↵Tleiades Hax1-4/+0
OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
2007-10-21(no commit message)Tleiades Hax1-0/+3
2007-10-19changes to pass nini config object to the modules that getSean Dague1-3/+7
loaded so that they may read out any bits they are interested in
2007-10-15updated prebuild.xmlMW1-0/+1
2007-10-15* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa711-1/+1
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-0/+1
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-08Applied patch 485, inventory patch from tleiades (thanks again).MW1-0/+3
2007-10-06removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from ↵MW1-1/+0
OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
2007-10-05Some more work on new ScriptEngine.Tedd Hansen1-0/+55
2007-10-05Code from Illumious Beltran (IBM) implementing more LSLSean Dague1-0/+1
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
2007-10-05== The "right name and place" commit ==lbsa711-18/+18
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-02* Deleted erroneous reflbsa711-1/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-0/+9
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-36/+0
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-0/+36
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25fix order issue with prebuild.xml, we need to build Local beforeSean Dague1-14/+14
building OGS1.
2007-09-25* Added missing project reflbsa711-0/+1
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-60/+2
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen1-0/+31
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa711-1/+0
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-16added versionSean Dague1-2/+1
2007-09-16Fixed missing Axiom references.Brian McBee1-0/+1
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW1-0/+25
in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW1-1/+0
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-0/+28
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28Start of trying to make Region/Scene more modular. MW1-0/+1
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.